- Oct 30, 2020
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Devs decided to abandon older hardware and went for Vulkan only, you can try OpenGL argument but it will break the gameView attachment 3782608
what is the problem
It's not the mono build but it looks to be using Spine which I think is currently only available as a module and not as a plugin/GDExtension. It's also using Dialogue Manager too so either way a custom build of GD RE Tools with some changes will be needed to extract everythingIf godot RE works, then you should be able to just recompile in godot itself, unless its .NET godot
It's not using Live2D the product. That's why I said "Live2D"Well, then in that case - there's zero reason not to use RenPy, since it has Live2D integration xD
goodbye eternity lol
Where's the filesGoodbye eternity V0.9.1
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Fuck you RNG
Oh, missread it. It's been years since I worked with Godot, but I assume Spine to work basically the same, soooo I stand my case.It's not using Live2D the product. That's why I said "Live2D"
Wait, so they had even complete dialogues system from the asset library?It's also using Dialogue Manager too
Goodbye Goodbye Eternitygoodbye eternity lol
Unironically, it would be amazing if devs were competent enough to write something with this DDLC 4th wall breaking vibe.
Android build is "unpacked" so for the incest patch should theoretically be as simple as extracting the apk, replacing translation with modified file, repack/sign and then hopefully profit? .gd script files are also unpacked here, but not sure if they can be modified since i have not tried.It's not the mono build but it looks to be using Spine which I think is currently only available as a module and not as a plugin/GDExtension. It's also using Dialogue Manager too so either way a custom build of GD RE Tools with some changes will be needed to extract everything
And you'll need to build Godot with the Spine module for that and to rebuild the game anyway. All perfectly doable but I'm not prepared to upload my own builds of the entire game and think some sort of modloader would be much more flexible and user friendly in the long run.
I asked the answer was something about animations being less heavy.curious anyone know why the dev's would want to change engines? Is their something about the new engine that's just better than Ren'Py?
Interesting, What tools did you use?0.9.1 modded with incest patch and unlocked gallery
Mega
Played through prologue and everything seemed fine.
Incest patch is based of this , but has some optimisations.
GDRE, HxD and VSCode.Interesting, What tools did you use?
RenPy is trash nowadays. Also, let me remind you about summetime saga, the tech update shit that darkscammer did took fucking years to develop while RNGeusEX only took months, let that sink in.I think for the first time in a while I am sad about a game. I haven't feel like this since the Summertime saga situation, but somehow this feels worse because I don't see a big reason to change the engines, more when your game has a so much content already with good quality, the time between updates is fair enough and it seems to be working well for everybody. And on top of that, you decide to work only on Vulkan and leave OpenGL behind, why?? I simply don't get this decision. Even a creator like NoMeme that change from Renpy to Godot between their games decided to still work with OpenGL. I don't see a reason important enough to go with this route. I can play this game in my other PC without problem, but I don't know if most of the player base of this game, even the supporters, are going to like this. Only time will tell.