- Feb 17, 2021
- 97
- 116
"If you get an error saying you are missing a DLL then run Engine/Extras/Redist/en-us/UE4PrereqSetup.exe"View attachment 1175602
I keep getting this error. What do I do?
Quoted from dev
"If you get an error saying you are missing a DLL then run Engine/Extras/Redist/en-us/UE4PrereqSetup.exe"View attachment 1175602
I keep getting this error. What do I do?
after that is still does it regardless, never had this issue before since 2.6 and now 2.7 keep getting that every 3 mins."If you get an error saying you are missing a DLL then run Engine/Extras/Redist/en-us/UE4PrereqSetup.exe"
Quoted from dev
You need to see the apothecarist first, and then find the set of stats for her in the save editorquestion has anyone figured out in the save editor if u could make the Apothecarist bigger I seen it possible with beast
From watching a bit of the dev's livestream working on the game, I'm guessing that each part of the models are already linked with codes that causes the growthTried to create a mod on this game to replace current legs model, but even if my custom model load correctly growing effects stopped working
Well, if we talk about morphs in unreal engine I guess it work like that: take default model, change vertices coordinates, import it back to unreal engine with "import morphs" checkbox. If I am not mistaken that will make a new "morph" for your current model. Unfortunately I am not sure if Unreal viewer export those morphs with model. I guess maybe this program just export default model for me and when I create a mod with my custom model there just no info for morphs on that model. Maybe I can create morphs by myself, but that mean I need to create them with exact the same name as developers did, but where to find that name I am not sure. Argh, things couldn't always be simple...From watching a bit of the dev's livestream working on the game, I'm guessing that each part of the models are already linked with codes that causes the growth
Would u mean in the potion shop or the dungeon itself? and what command would u use the ingame chat to find her stats?You need to see the apothecarist first, and then find the set of stats for her in the save editor
Ooh i'd love to see it if it's ever ready.Tried to create a mod on this game to replace current legs model, but even if my custom model load correctly growing effects stopped working
The one in potion shop, and as I've mentioned before, it's through aWould u mean in the potion shop or the dungeon itself? and what command would u use the ingame chat to find her stats?
I see could you kinda show me where it would be located in the save editor? Cause I tried finding it in the editor but wasn't sure which one.The one in potion shop, and as I've mentioned before, it's through aYou must be registered to see the links, so it's not done through the in-game console.
Also to note, the changes will only affect the apothecarist in the potion shop, and not the one in the dungeon.
Would you know which one would be the potion sellers stats?The first 6 set of stats seems to always be for these characters from top to bottom
Player
Beast
Blacksmith
Cook
Lesser Commander
Dragon Boss
Afterwards it seems to depend on the order in which NPCs you encounter first (the next set of stats could be for the lich if you defeat the lich first, for example)
As for the other values below the masculinity tag, it mostly represents the values on the right of stat distribution (weight, height, int, dex, etc.), but some are rather obscure since it doesn't look like it represent anything
View attachment 1078085
You can also modify the skill points you have with the values in the red box (I still don't know which is for stat and skill) and the skill levels in the blue box (those only appears when you unlock it and also shows up in the unlocking order)
I see could you kinda show me where it would be located in the save editor? Cause I tried finding it in the editor but wasn't sure which one.
It depends, actually. For example, if you enter the potion shop right away after starting a new save file, the stats for apothecarist should be on top on the bottom-most "masculinity" tag.Would you know which one would be the potion sellers stats?
Tks I appreciate it,It depends, actually. For example, if you enter the potion shop right away after starting a new save file, the stats for apothecarist should be on top on the bottom-most "masculinity" tag.
But for reference, the apothecarist stats should be like this initially (the ones in red box)
View attachment 1181863
So, I created a mod for GrowthRPG with fully custom morphs and now I figured out that there is only bones scaling on legs if your character gain weight. I think first creator made just a muscle growth mesh since it is his main focus. Then he created a torso fat mesh which replace belly fat morph after 50 points of fat without muscles points. To compensate a gap between default legs and new fat torso when character gain fat he decide to just scale bones on legs instead of creating fat shape key. According to this all my plans fucked up, because I don't know how to switch bone scaling with fat points to "fat morph" or if it even possible without access to developer project. Even my high detailed custom fat torso look bad, because on biggest fat points there is another bone scale which make it look broken.
P.S. On official patreon there is hotfix for version 2.7. Can someone tell me please which changes creator made in that hotfix?