- Dec 27, 2017
- 6,017
- 20,474
And I say that just because one faction is louder than the other it doesn't mean they are in the majority. You are once again projecting your views onto the community-at-large.On a more serious note, I won't say that he should listen to me specifically coz I'm all-knowing or something like that, but when the majority of your fans says the stuff with Madison was wrong and you don't give a crap about their opinion, then those fans won't give/stop giving a crap about your game. It's simple, check hisYou must be registered to see the linksto see if I'm right or not.
Tell that to Dr Pink Cake, who completely ignores F95, and given the number of subscribers he has (13,169), plus his earnings from Steam and other sources, must be grossing well over $500,000/year off his current game. And this is a developer who must have lost dozens of supporters when he posed a fateful question during his first game [Which one will you save?]. Did he listen to those people who were after his scalp? Of course not. He had a vision to which he remained faithful, finished that game, and started his current one. [I never could bring myself to make that decision and finish playing that game. But I was and remain a subscriber, and am glad of it.]It's a proven fact that devs who listen to their fans make (way) more money and those who just tell their stories how they want without paying attention to feedback or becoming 'sellouts' make peanuts or abandon the project after the 1st/2nd update. Don't believe me, check all the abandoned game threads on this site and draw your own conclusions.
I have been around the block for a long time on F95 and seen how developers are treated by pirates who have no financial stake in any game.
While it is a good thing for novice developers to listen to feedback as they start out their games, that quickly turns sour as the game progresses. And it is best that they ignore forums like this one, as the law of diminishing returns sets in. I have been told by several developers that when they started out and asked for advice from experienced developers, the advice was to ignore F95. One developer that I respect ignored that advice, and keeps getting frustrated by the feedback from loudmouths. He keeps reading and responding to this forum though. I hope he can retain his sanity.
As for the number of abandoned games, there are any number of factors that enter in. I liken it to starting up any new business, such as a restaurant: there are more failures than there are successes. I suspect that many if not most games fail because the developers underestimated the time, money and computer resources needed to bring a game to completion. It also helps if a developer has a clear plan for the development of the game's plot; not just an idea for the start and maybe the ending and no clear idea of how to achieve the latter from the former.