My thoughts on Last update
1) Logic gaps and changes in Games logic
Start by saying we are in a thread about a game its main theme Is an inctestuous relationship between siblings. Its by default an extremely rare case in real life, but bringing it us As an argumenent and comparing rarity and degrees of depravity of cases between incest and rape or abusive behavior isnt even an arguement.
The nature of the game was known from Start and the rarity of the relationship or how Fucked up the nature of it or of the participants Is in real life terms, Is by default not an arguement.
In fact that Is what made this game unique. Talking an extremely rare case in real life, and an extremely common case in porn Games and presenting it plausible. In a way that seemed to make sense without portraying the protagonists As perverts.
The frame of the story was the most simplistic one. Two siblings living together in a New city, having their first job. Making friends, hanging out, dealing with everydays common issues.
What made this simplistic common story unique was the dialoques. The story was writer driven untill previous update. In a way that showed consistent characters without leaving logic gaps.
Untill the Last 2 updates.
Do i find logic gaps in Last updates? Having As base the way the game was dev untill 0.50 for sure. But the way the story Is driven has changed 100%.
Dev decided to introduce in story extremely rare and uncommon cases.
A statutory rape case Is a rare one. A case between a 15 years old girl and a 48 years old teacher Is even more rare. The victim of such a case not coming to realization through time on her own that she was exploited Is even more rare. The above girl revealing to her long pursued love interest the case just after they had sex for the first time Is even more rare.
Having 40% of the females you know or 100% of the ones you usually hang out being raped or sexually abused Is a rare case.
Security guarding bjs in school toilets for a 5 usd fee out of every 20usd bj Is a rare case.
A typical dad knowing his beloved son, who he encourages to be sexually adventurous, brought a girl in his room during his one night homestay and not brag about it or bring it up to a disqussion Is a rare case.
Everything that Is thrown Into a scenario can be justified in a way afterwards. But the thing Is that when throwing one rare case after another the boundaries of logic and common sense are stretched to the extreme.
And justification of extremely rare and uncommon cases Is by default extremely rare and uncommon. Even more whens these cases are revealed one after another in Last updates.
2) Main problem with Last updates.
The frame of the game Is 100% changed in Last updates. From a simplistic one to the most complexed one devfined by the revelation of one extremely and unplausible case after another.
A story that was 100% writers driven (in a simplistic story frame) , has transformed Into a 100% complexed story frame driven one with the writing and the dialoques being naive common and simplistic.
Now the story keeps evolving by constant revelations or plot twists while the writer who was the main asset and the True protagonist of the story just tries to keep up, justifying extremely rare cases in a meaningfull way, while also having to pull out dialoques lines for dad being an idiot wearing a jacket indoors mid summer or blankets and food appearing out of nowhere.
A 100% viitgames story transformed Into a 100% stereotypical ptolemys one, while the team that Is responsible of coding, rendering and game production Is doing a poor job.
OK. We forgot proofreading, some renders are wrong(viitgames will try to justify them), we mixed the story brancing, or forgot to render and script an aditional scene needed for those who didnt fuck Adriana. (Too busy developing or codeveloping 5 Games at the same time).
Who gives a fuck? Just release it.