Jiren86

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May 10, 2017
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Yes, a game called Haley's Story could be one of a normal brother/sister relationship or even two lifelong friends, but let's face it, this is an adult game so the chance of it not involving the MC and Haley in a sexual relationship is approximately 0%, so I honestly don't understand why so many are complaining about this.
I should've added that the I think the Incest is cool as long as it was a separate path, I think the fact that relationship options are being ignored and we're being forced into the incest is what's irritating people.
 
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Segnbora

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Aug 30, 2017
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Those of us who are confused by the irritated people understand that perfectly well. What confuses us is why they thought they wouldn't be — given the title of the game and the relationship between the titular character and the player character — "forced" into an incestuous relationship. Even if not permanently, at least for a time.

It's like playing Milfy City and and complaining that you can't avoid sex with older women. It's like playing Dating My Daughter and being annoyed that the game rather strongly and relentlessly encourages you to, y'know, date the daughter. It's like playing The Adventurous Couple and wanting them to stay monogamous, which is actually a thing that living, presumably adult, presumably otherwise functional people have in fact done. It's like reading the sequel to The Hobbit and being so irritated that there are Hobbits in it that one rushes to the internet to complain about how Tolkien is forcing them to read about Hobbits again when what they actually hoped for was a lesbian sex romp featuring Éowyn and Goldberry.

I mean, if people are determined to be irritated anyway, go for it. It's a (mostly) free internet. But it seems an awful lot like driving past a "dead end" sign and being surprised and annoyed that there is not, in fact, any more road.
 
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apnea111

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Dec 18, 2018
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I know of only two stories that have had two plot twists that fundamentally changed not only the direction of the story but also the essence of the story and in the case of Haley's Story the nature of the story. AL is the other story and in your comments it seems like you too agree that the story did not get better afterwards. So playing it at as a completed work, I don't think makes it better (at least in AL case.) I think it just lessens the impact of what is bad. In the case of HS, even if the development is handled well it won't change my opinion (and the opinion of some others) that it would have been better for this story to have remained a romantic comedy.

Someone posted in AL when the "incident" occurred that it was like Luke Skywalker killing himself in Empire Strikes Back. I was amused by that, a guy playing a computer porn game managing to work in a Star Wars reference. AL actually reminded me of the movie Fight Club. Fight Club is about two guys who start a club for men who get together to beat each other up. Half the movie is really good. The movie then has a plot twist that one of the men (Brad Pitt) is imaginary and only exists in the mind of the other man (Edward Norton.) The movie then shows Edward beating himself (the scene had been in the movie earlier but it had been shown as a fight between Ed and Brad.) The scene looks ridiculous as does any scene where a man beats himself up regardless of the movie. We are supposed to then believe that the guys who witnessed the scene of Ed beating himself up thought Ed worthy of being their leader. The movie then changes into a story about the members of Fight Club plotting to blow up banking buildings to erase the world's credit card debt. So I guess in real life if the Citibank Building burned down there are no back up records anywhere. At the time the movie got poor reviews for the plot twist. The movie became famous. Everyone knew the first rule of Fight Club. Today if you look at rating for Fight Club on Rotten Tomatoes it gets good scores from both critics and the public. Everyone saw it as a completed work, it's just now everyone knows about the plot twist lessening the blow.
I dont find any logical arguements refering and comparing to AL.

AL Is the highest rated adult game ever. The turn of events in AL turned it from a great game to a unique masterpiece. It was a turn of events that was shocking and Hurtfull but all the clues leading to it or justifying it where Already scripted in the story. It tested the players-spectators feelings to the extreme, but not common sense or logic. Because it was a PLAUSIBLE event.

There Is a common thing that seperates masterpieces or unique Movies or Games (such As "sixth sense" or "million dollar baby)
from bs.

And that Is the PLAUSIBILITY of the event. A event that stretches the spectator feelings and not his logic to the extreme.

Returning to HS we have atm 2 out of 2 characters the MC Is romantically conected being raped or abused in the past (equals to 40% of every female character in story till now) Cases being revealed out of nowhere, and in the most defying common logic way. Between end of 0.55 to end 0.60, literally in one update.
Note the extend of sloppiness.

For the players that stayed in city there Is a direct reference the case involves Sandra. For the ones that went on the trip the direct reference Is that that the case involves Victor.
In the first scenario we have a wasted MC revealing the incident to a potential buddy, in the second one a sober MC reveals his Sister abusement to a sex partner, or even worse due to Bad coding or Bad story structure to a 3rd person he only has a typical relationship with.

Whats the remaining content in Last 2 upates?

2 sex scenes where the predescribed As a sub character haley Is the dom one.

A lot of idiotic gigs or wtf moments. The "i used to security guard bjs in school toilets for a 5 usd fee out of every 20usd bj" scene. The dad wearing a jacket indoors scene (in 0.60 MC Is refering to the weather getting colder cause end of summer Is aproaching. He then wears a sleeveless tshirt, then changes to a normal one, then Goes to the lake with a barelly dressed haley, who Goes skinny dipping!!!).
The magic food and blanket scene at the lake.
The forgoten panties scene treated not As a cliffhanger but As idiotic gig.
Note MC Is asking his dad about mr. Klaus and his dad barelly remembers him. And then mc Already knows where to search him or where to find him. Script a scene just to pull out an idiotic gig or a fake postponed cliffhanger that MC Is going to confront mr. Klaus in 0.60.

Rest of scenes akward dialoques or silence between Haley and MC. While the elephant Is constantlly present in the room.

Player have no option to the way MC adresses the issue when he does. The "you are wrong" approach Is forced by the Script.

How a brother or a lover would adress that issue in a logical way? Probably by not adressing it to the victim at all, before learnig some things about the psycological impact to the victims of such cases, or consulting an expert.

But on another level, while you fuck a girl he calls you John while you are named George.
Or she calls you "champ" while her ex was a pro Basketball Player. Or worst your girl calls you daddy probably cause the guy that abused her when 15 was a daddy figure.
You fucking adress that directy. "Cut it out or gtfo"

These are things that separate masterpieces from parody Beta drama material.

Its not the twists. It the game being transformed from a 100% writer driven one with a simplistic story frame, to 100% unrealistic constant revelation or gigs (defining the most complex story frame) driven one. While the writing has become simplistic.

Speaking of "character depth" MC Is mainly "clenching his teeth" in Last updates (when not staying silent, or not asking the wrong questions)

I can see him having no teeth at all if He continues this behavior pattern. Or preaging if He continues to stay silent or being cut off even in the most clear issues such Ass the "daddy" references.

So if dev continue to drag this out for the sake of drama (though its turning to parody) i can see pure drama or parody material coming up.

A Preaged MC, with Bad teeth condition, feeling miserable...

A perfect mr. Klaus clone.
Pure "i wanted to confort him" material.
Haley could then go full "daddy" Mode on him...
Sarcasm and trolling the dev Mode Hard on
 

Ragnar

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Plot twists? You can try My best friend's Family, Depraved Awakening , Tom boys need love too!, GGGB, Sanguine Rose, My Little Angel...All of those have some pretty dark twists at some point in the story or paths.
I like vanilla games but some drama is fine too, I don't understand the butthurt here honestly, the writing in Haley's Story is great imo.
 
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Holy Bacchus

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I should've added that the I think the Incest is cool as long as it was a separate path, I think the fact that relationship options are being ignored and we're being forced into the incest is what's irritating people.
Was going to write a lengthy response to this, but Segnbora summed it up perfectly. At the end of the day, this is an incest VN. People should expect that when they see a game tagged with "incest", especially one that clearly lays out that the main character is the brother of the titular character. There are very few games and VNs (Sisterly Lust comes to mind) where you can actively avoid relationships with certain family members, but incest is still generally unavoidable because for many devs incest is not a side-kink, it's the feature-kink. The devs in these instances have clearly decided on a story that revolves around incest and if that's not what some people want, then stop complaining about "forced" incest in an incest game and move on to something else.
 
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Those of us who are confused by the irritated people understand that perfectly well. What confuses us is why they thought they wouldn't be — given the title of the game and the relationship between the titular character and the player character — "forced" into an incestuous relationship. Even if not permanently, at least for a time.

It's like playing Milfy City and and complaining that you can't avoid sex with older women. It's like playing Dating My Daughter and being annoyed that the game rather strongly and relentlessly encourages you to, y'know, date the daughter. It's like playing The Adventurous Couple and wanting them to stay monogamous, which is actually a thing that living, presumably adult, presumably otherwise functional people have in fact done. It's like reading the sequel to The Hobbit and being so irritated that there are Hobbits in it that one rushes to the internet to complain about how Tolkien is forcing them to read about Hobbits again when what they actually hoped for was a lesbian sex romp featuring Éowyn and Goldberry.

I mean, if people are determined to be irritated anyway, go for it. It's a (mostly) free internet. But it seems an awful lot like driving past a "dead end" sign and being surprised and annoyed that there is not, in fact, any more road.
You are very conveniently ignoring the fact that the game gave the player dozens of choices in how the player character acted towards Sandra and Haley. These choices affected how close the characters were to one another, then the game ignored all of that. While it was optimistic for players to hope for a Sandra path, it was not in any way shape or form unreasonable to expect the game to have two branching paths once all of those choices were given to the players. So your examples are all very poor.

Imagine that you are looking for a place to eat, and you see a restaurant named Luigi's Spaghetti. You think to yourself that it could be worth a try, so you go inside. You sit down and are handed a menu that has more options than just spaghetti. You're surprised to see you favourite dish on the menu and order that instead. A while later, the the waiter brings you spaghetti. You are disappointed and confused as to why you were offered a choice, only to have that choice be completely disregarded. You complain to the waiter and they respond by saying "Hey dumbass didn't you see the sign that said Luigi's Spaghetti? You must be some sort of lunatic to expect to avoid eating spaghetti here." So you try the meal you've been given, and the noodles are cold and undercooked, the sauce tastes off, and it's just an awful meal. That's what this game is like.

Why put dozens of choices into a game, then force everyone down the same path regardless of what they choose? Seriously, there are minimal differences in the overall story between Haley and her brother. It's stuff like you spank her bare bottom instead of spanking her while she wears underwear. Sure, the pointless side characters have choices that affect them, but the main focus of the game is a shallow straight forward run of the mill incest story. The harder you try to turn the player character into a decent human being, the more of a spineless cheating coward he becomes. It's an awful game. Either the developers had two routes planned and just gave up on it, or they never intended to have any of those choices matter and only put them in the game it give the illusion of depth to a game that has none.
 

Holy Bacchus

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You are very conveniently ignoring the fact that the game gave the player dozens of choices in how the player character acted towards Sandra and Haley. These choices affected how close the characters were to one another, then the game ignored all of that. While it was optimistic for players to hope for a Sandra path, it was not in any way shape or form unreasonable to expect the game to have two branching paths once all of those choices were given to the players. So your examples are all very poor.

Imagine that you are looking for a place to eat, and you see a restaurant named Luigi's Spaghetti. You think to yourself that it could be worth a try, so you go inside. You sit down and are handed a menu that has more options than just spaghetti. You're surprised to see you favourite dish on the menu and order that instead. A while later, the the waiter brings you spaghetti. You are disappointed and confused as to why you were offered a choice, only to have that choice be completely disregarded. You complain to the waiter and they respond by saying "Hey dumbass didn't you see the sign that said Luigi's Spaghetti? You must be some sort of lunatic to expect to avoid eating spaghetti here." So you try the meal you've been given, and the noodles are cold and undercooked, the sauce tastes off, and it's just an awful meal. That's what this game is like.

Why put dozens of choices into a game, then force everyone down the same path regardless of what they choose? Seriously, there are minimal differences in the overall story between Haley and her brother. It's stuff like you spank her bare bottom instead of spanking her while she wears underwear. Sure, the pointless side characters have choices that affect them, but the main focus of the game is a shallow straight forward run of the mill incest story. The harder you try to turn the player character into a decent human being, the more of a spineless cheating coward he becomes. It's an awful game. Either the developers had two routes planned and just gave up on it, or they never intended to have any of those choices matter and only put them in the game it give the illusion of depth to a game that has none.
And you're ignoring the fact that choices such as this don't always have to affect who players can and cannot choose to be with. Oftentimes it only affects minor parts of the story and the dialogue, but the primary story and its direction have already been decided on by the dev, they're just including these choices to give the player slightly different scenes and dialogue along the way.

There is no universal standard in these adult games and VNs that says that devs MUST allow players to choose what characters they want to pursue if they include choices in their game as oftentimes these choices are simply to offer different scenes as the game heads to its pre-determined end. As the Merovingian said, "Choice is an illusion".
 
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bauman

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Sep 11, 2018
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Plot twists? You can try My best friend's Family, Depraved Awakening , Tom boys need love too!, GGGB, Sanguine Rose, My Little Angel...All of those have some pretty dark twists at some point in the story or paths.
I like vanilla games but some drama is fine too, I don't understand the butthurt here honestly, the writing in Haley's Story is great imo.
The issue isn't the added drama. The issue is it's implementation and what it means for the game's story long-term. It's a narrative transition done very poorly, without any indication of what's coming. To me it looks like a forced tone shift, because the writer was afraid that after the peak of the inevitable sex scene between MC and Haley, the story will run out of steam, unless they introduced an even bigger issue to be solved. Which is all okay, since he's writing the story like a screenplay and between Act I and II there needs to be some crisis that tests the protagonist's resolve, but they didn't spend any time building up the MC's character. He has the personality of a wet noodle. We don't know anything about him, since it's easier for players to self-insert that way. The only thing we know is he cares about his sister and he's scared of getting caught fucking her, so what they did was make something happen to Haley (the rape) to rile him the fuck up, while I feel them getting caught by somebody would've been the better path to take from a narrative standpoint and closer to the tone of the previous 11 updates. To each their own and the writer has every right to tell the story he wants to tell, but there are issues players can bitch about without being put under the umbrella that they fear possible ntr, like only vanilla stories with no drama or mindless fuckfests.

People name dropped AL, but despite it's shocking moment, there was a consistent dread build up to that point. Even the early episodes of that game were not all sunshine and roses. Maybe players didn't saw the exact scene happening, but they knew something bad was coming either way. With this one not so much and if you say you expected a minor to be molested by a 50 year old man, I'll just assume you're lying.
 
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Dec 29, 2018
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And you're ignoring the fact that choices such as this don't always have to affect who players can and cannot choose to be with. Oftentimes it only affects minor parts of the story and the dialogue, but the primary story and it's direction have already been decided on by the dev, they're just including these choices to give the player slightly different scenes and dialogue along the way.

There is no universal standard in these adult games and VNs that says that devs MUST allow players to choose what characters they want to pursue if they include choices in their game as oftentimes these choices are simply to offer different scenes as the game heads to its pre-determined end. As the Merovingian said, "Choice is an illusion".
I'm not ignoring that at all, I'm actively complaining about it. If developers want to tell a specific story, then they can do so without putting important choices into the game with no intention to follow up on them. That only hurts their story because it creates strange situations where the characters don't behave in accordance with their actions.

If they want to make a kinetic novel that has a few minor choices in it, stuff like choosing sexual positions or whatever, then that's fine too. But when you have choices that affect the player character's personality and relationships with other characters, those should matter.

The choice to take advantage of an emotionally vulnerable woman who has a been very clear that she has trust issues, is not something I wold consider to be a minor part of a story. It's a huge character defining moment and it should be treated as such.

So, I guess you will be showing up here frequently after each future release to berate us poor simpletons about just how awful the game we like is.

Really looking forward to that.
Normally I wouldn't, and would just leave a thread alone because it's poor form to rain on another's parade. However, seeing how incredibly rude you and several others have been to people with legitimate complaints about the game, I'm kind of tempted to do just that.
 

Walter Victor

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Dec 27, 2017
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Normally I wouldn't, and would just leave a thread alone because it's poor form to rain on another's parade. However, seeing how incredibly rude you and several others have been to people with legitimate complaints about the game, I'm kind of tempted to do just that.
If you really think that's a worthy use of your time, have at it.
 
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Red469

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May 18, 2018
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I'm not ignoring that at all, I'm actively complaining about it. If developers want to tell a specific story, then they can do so without putting important choices into the game with no intention to follow up on them. That only hurts their story because it creates strange situations where the characters don't behave in accordance with their actions.

If they want to make a kinetic novel that has a few minor choices in it, stuff like choosing sexual positions or whatever, then that's fine too. But when you have choices that affect the player character's personality and relationships with other characters, those should matter.

The choice to take advantage of an emotionally vulnerable woman who has a been very clear that she has trust issues, is not something I wold consider to be a minor part of a story. It's a huge character defining moment and it should be treated as such.

Normally I wouldn't, and would just leave a thread alone because it's poor form to rain on another's parade. However, seeing how incredibly rude you and several others have been to people with legitimate complaints about the game, I'm kind of tempted to do just that.
Al, I fail to see one thing... in all the input your putting forward... Are you part of the dev team or even a donor to the VN?
If you feel that strongly about EXACTLY How this VN Should be written, then please, by all means write one yourself and show us hows its done.

"Normally I wouldn't, and would just leave a thread alone because it's poor form to rain on another's parade."

And yet you do, because of what? Others defending what they like?
 

apnea111

Member
Dec 18, 2018
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I'm not ignoring that at all, I'm actively complaining about it. If developers want to tell a specific story, then they can do so without putting important choices into the game with no intention to follow up on them. That only hurts their story because it creates strange situations where the characters don't behave in accordance with their actions.

If they want to make a kinetic novel that has a few minor choices in it, stuff like choosing sexual positions or whatever, then that's fine too. But when you have choices that affect the player character's personality and relationships with other characters, those should matter.

The choice to take advantage of an emotionally vulnerable woman who has a been very clear that she has trust issues, is not something I wold consider to be a minor part of a story. It's a huge character defining moment and it should be treated as such.



Normally I wouldn't, and would just leave a thread alone because it's poor form to rain on another's parade. However, seeing how incredibly rude you and several others have been to people with legitimate complaints about the game, I'm kind of tempted to do just that.
Keep calm and carry on.

Some things or tasks are uncomfortable.

A chestity belt for example Is a highly uncomfortable one.

Now imagine someone being selfdeclared As a chestity belt to this game integrity.
Its a Hard task to do.

The thing Is that most of them are extremely intelligent. Note how they apply common logic to predict Whats coming next but never apply it to evaluate what has Already Come.
So stay tuned.

If dev gain 20 patrons with every release they reveal a New rape victim they gonna rape them all.

Already noted. The more you rape them the more "character depth".
 
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Segnbora

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Aug 30, 2017
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You are very conveniently ignoring the fact that the game gave the player dozens of choices in how the player character acted towards Sandra and Haley.
And you're very conveniently ignoring just how little those choices matter. You will be in a relationship with Sandra. You will be in a relationship with Haley. Your choices affect whether or not you have sex with other NPCs and offer you fairly minor dialogue changes. This has been true from the very beginning. Discovering you're actually in a story that someone else wants to tell must be as shocking as discovering that it's a story about incest.

While it was optimistic for players to hope for a Sandra path, it was not in any way shape or form unreasonable to expect the game to have two branching paths once all of those choices were given to the players.
It's still quite possible — in fact I think it's probable — that you can end up with Sandra. Maybe Sandra and Haley, though to me that's the least realistic of the bearding scenarios if that's the way the game's going to go. But the path was always going to go through Haley. The story isn't finished but you're insisting that it is. That's...odd.

You're surprised to see you favourite dish on the menu and order that instead. A while later, the the waiter brings you spaghetti. You are disappointed and confused as to why you were offered a choice, only to have that choice be completely disregarded.
You're arguing with the very definition of fiction. That seems quixotic — and yes, that's used more than pointedly here — but have at it.

In any case, your restaurant analogy is the sort of analogy constructed by people who don't really understand analogies. You weren't offered a menu of 38 different items, all equal. You're in the Piedmont during truffle season and you've been offered a prix fixe menu with supplements. So you're going to have the "Russian" salad, the vitello tonnato, the nearly raw egg with fonduta, the raw veal, the dark and yolk-rich pasta with the meat-heavy sauce, in that order. You were never actually offered a choice about that. You were offered the opportunity to add truffles to certain dishes...Alana, Diane, Adriana, Lisa...and you could, if you wish, opt out of one of the dishes entirely by ending your relationship with Sandra sooner rather than later. But otherwise it's the meal you entered the restaurant to eat, and you knew that — or at least you should have — when you sat down and looked at the menu and realized that there was just the one meal. You'll probably get a choice when it comes to dessert, but until then you're getting Haley. That's all this restaurant ever truly promised.

Remember that this conversation started when people objected to being railroaded into incest in a game that was patently about brother-sister incest from the very first scenes, from a dev team in which at least one of the members is well-known for stories about brother-sister incest.

This is someone else's story. Choices, no choices, there's a story they want to tell. You're not complaining that your choices don't matter so much as you're complaining that you can't force the authors to tell a different story. Your belief in the inexorable power of your choices is really all on you, not the devs. Not all games are sandboxes. You know the words kinetic novel but you're shockingly slow to recognize when you're in one.
 
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Holy Bacchus

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Dec 13, 2018
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I'm not ignoring that at all, I'm actively complaining about it. If developers want to tell a specific story, then they can do so without putting important choices into the game with no intention to follow up on them. That only hurts their story because it creates strange situations where the characters don't behave in accordance with their actions.

If they want to make a kinetic novel that has a few minor choices in it, stuff like choosing sexual positions or whatever, then that's fine too. But when you have choices that affect the player character's personality and relationships with other characters, those should matter.

The choice to take advantage of an emotionally vulnerable woman who has a been very clear that she has trust issues, is not something I wold consider to be a minor part of a story. It's a huge character defining moment and it should be treated as such.
The dev is telling a specific story; the specific story of the MC and his sister falling in love and having hot, passionate sex. Everything else is a side story and the choices so far have been little more than a means of providing a few different scenes along the way because that's what happens in life. Let's say you're invited out by friends on a Saturday night but you could say 'no' and spend the night in with your girlfriend. These are 2 different choices that could lead to 2 different events but they'll more than likely end up having very little impact on your overall life. That's pretty much what the decisions of this game and most other adult games boils down to.

The problem is that people get too easily attached to side-chicks and/or background characters. Sandra was a side-chick, a relationship forced upon the MC by his sister who was trying to push him away because she was worried about what would happen if the two of them got too close. Eventually though she stopped worrying and is now embracing it, but she is aware of how difficult things will be now because of her earlier decision to set them up. The MC didn't "take advantage" of anything. He did what so many people do in real life; tried to make things work with someone he didn't have particularly strong feelings for because he liked her enough to try. It's a sad reality of life, but people do do this and it doesn't make him a bad person, he just did what he thought was right in the moment.
 

Segnbora

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Aug 30, 2017
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The problem is that people get too easily attached to side-chicks and/or background characters.
Bingo.

Sandra was a side-chick, a relationship forced upon the MC by his sister who was trying to push him away because she was worried about what would happen if the two of them got too close. Eventually though she stopped worrying and is now embracing it, but she is aware of how difficult things will be now because of her earlier decision to set them up.
If the MC's maintained a relationship with Sandra then there should definitely be some negative consequences for him now that he's with Haley. (And given that Victor essentially threatened him over it, I presume there will be.) That said, the MC's quite capable of being a serial cheater and a liar if he chooses to be, and perhaps that should come back to bite him as well.

I was amused, in the previous update, while the MC was getting all jealous over Nick (the conversation in the car and the encounter on the sidewalk), because I was playing those scenes with an MC who'd had sex with every available NPC and certainly hadn't mentioned a single one of them to Sandra.
 
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Holy Bacchus

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If the MC's maintained a relationship with Sandra then there should definitely be some negative consequences for him now that he's with Haley. (And given that Victor essentially threatened him over it, I presume there will be.) That said, the MC's quite capable of being a serial cheater and a liar if he chooses to be, and perhaps that should come back to bite him as well.
Depends how it's handled. Sandra and the MC are in a long distance relationship now and Victor knows it. Not everyone can handle that kind of relationship and if the MC tells him that, I'm sure he'd understand.
 

magus448

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May 22, 2018
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Depends how it's handled. Sandra and the MC are in a long distance relationship now and Victor knows it. Not everyone can handle that kind of relationship and if the MC tells him that, I'm sure he'd understand.
That and only being able to see her on weekends if he was living with her.
 

Skylaroo

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May 28, 2017
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And you're very conveniently ignoring just how little those choices matter. You will be in a relationship with Sandra. You will be in a relationship with Haley. Your choices affect whether or not you have sex with other NPCs and offer you fairly minor dialogue changes.
If the MC's maintained a relationship with Sandra then there should definitely be some negative consequences for him now that he's with Haley. (And given that Victor essentially threatened him over it, I presume there will be.) That said, the MC's quite capable of being a serial cheater and a liar if he chooses to be, and perhaps that should come back to bite him as well.
I don't quite understand your point of view. In the first quote you were saying how little the choices in the game matter. In the second quote, somehow you're expecting consequences of picking certain choices.

So how would you feel if there's no negative consequences for MC by maintaining relationship with Sandra and being with Haley?
 
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