This is why people shouldn't post when they are sleep-deprived.
The Sandra-points, like the Haley-points, already exist. You accumulate them by treating Sandra nicely, just as with Haley.
It's got nothing to do with me being sleep deprived, I just didn't remember. As the resident code junkie, are they checked at any point in game yet?
And you don't feel even slightly slimy about this unsupported implication? I admit I've never thought ill of you until now, but...
Looking at it now it's
totally the cross promotion. Go look at his patreon page and then the dates he posted cross promotion posts (which have matching posts to Haley's story on that creators page). The peaks line up exactly. But ignoring the fact that I've now proved myself correct, why exactly would I feel slimy for suggesting he does what 99/99% of companies do?
How can it possibly be okay to tell Adriana about Sandra's family's history of sexual assault? They're Sandra's psychological traumas. Not Victor's stories to tell. Sure as hell not Adriana's business.
I'm completely lost. Sandra's mom is also Victor's sister. I just replayed both scenes. There's nothing suggesting Adriana knows much more than Victor's sister was raped. She might not even know Sandra has OCD but I'm not on her route so I certainly can't say. I'd suggest Adriana is way too smart not to notice but would she have time to notice?
Here's where I get to trot out one of my favorite and ubiquitous F95 comments: the MC is not the player. The dev is telling a story. The MC is bound to that story.
Except that's exactly how
some of these games are set up. There are many games that I've just stopped playing because the MC and I are too different. I want to disappear into the character (or the other way around), if I didn't, I'd read an actual novel. The funny thing is this game fails at it both. Canonically MC dates Sandra, we're railroaded into it and that's that. But now we can break up with Sandra, so what was the narrative point? Getting closer to Victor? Victor is already MC's boss, no need for a forced relationship. Least we forget how poorly the MC "character" is developed as well. I know just enough about him to hate his fucking guts.
The player can feel whatever they feel, but the pretense that the player somehow exists as a deity surpassing the story is one of the most tragic delusions in gaming.
This is just flat out wrong. Look at the many games with NTR in them that also have other paths because money talks. Anything more substantial than just cutting out the sex scenes with other people gives players direct control of the
story in most of those games. I know your literary mind is screaming "sell outs" right now but that's not the case if they're putting actual work into it.
Shattering that trope is exactly what makes the first KoTOR such a compelling game as well. The story of the game has already happened but you don't know that as a player and slowly figure it out. The game itself is you doing whatever the fuck you'd like. The player is writing the story of the character at that point.
Despite tons of folks complaining that they didn't appear to matter and certain commentators *cough* insisting that the game didn't actually make them matter.
If you're referring to me, I'm pretty sure that I never said they'd
never matter. If I did let me know, I can laugh at my past self well enough.
I said it ages ago and I'll say it again: if this ends up with the MC and Haley unable to be together and sells that ending I'll praise this as the greatest incest game ever. There are tons of possibilities in which they do end up together that I'd prefer, but a twincest ending is the inevitable yet least logical outcome and if the story eventually concludes that this is just too much I'll applaud despite my braid-soaked tears.
I'm honestly surprised you have
any hope for this game after the last few updates. Klaus' step daughter is also named Haley (same spelling), and he references that a major reason he married her mom? What a (terrible) joke....