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seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,896
2,876
All good things, I guess. Hopefully the dev keeps making great games.
It is important to remember that this game, like many that Ptolemy produces is a "hybrid" game, with @Viitgames being the creator of the story, and Ptolemy doing production. As far as I know, this is a first for Viitgames, but it portends good thing for the future, as I think the story he created here is amazing. And the work of Ptolemy's team speaks for itself, of course.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,031
17,847
I am sorry, but you are confusing Ren'py with serious digital editing software like Final Cut (or even iMovie) where such coordination is possible. Although it is conceivably possible, having the kind of synchronization you suggest requires, at a minimum, much more precise control over how much time a scene is "up" on the monitor, which, if the player is clicking through, would be defeated.
This is definitely true if you approach this the wrong way. Obviously, trying to time with a player's clicks is impossible and won't work. I never said the game should try to time music with a player's clicks. There's no way that could be done, as you say. But there apparently is still a way to handle music in the game much better, despite how long a player may take to click through.

There's on how to do all of the kinds of things I was meaning, and I've seen other games do it. All of the following suggestions are shown in the aforementioned documentation. Perhaps the documentation is not up-to-date? Based on what it says, it's possible to assign the initial volume level of music to be something other than maximum. You are supposedly also able to assign a song at the beginning of a scene, and you can both fade a song in and fade a song out. You can either tell Ren'Py to loop the song again during the scene, or you can have additional songs queued up for after the currently playing one ends. The documentation states also that you can fade out whatever music is currently playing at the end of a scene.
The few cases were I have seen music done really well are games where music is a big part of the game, like Melody and Being a D.I.K. Another notable exception is Acting Lessons, which manages to do pretty well with music.
Maybe these games used the methods described above?
But if you dunna like it, do like you do, and turn the music down or off.
Obviously. Don't get me wrong: I really like this game. But the handling of the music is often a miss, which apparently doesn't need to be the case.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,131
7,657
I actually agree with CookieMonster666.
I prefer to play this game with muted audio. Tried to play the previous version with audio once and found the current soundtrack to be annoying and out of place. It seems to me like it's been added quite recently and only because some players/patreons kept asking for it, so now it's there - a general random 'elevator music' that annoys the hell out of you after listening to it for more than 60 seconds.
Instead of that I'd prefer to play my own playlist on any kind of player in the background than listen to this. Although it would be also out of place, it would still be the kind of music that I generally like, not the kind I'm forced to listen while waiting for a call to be picked up.

I am in no way complaining about it because I want the dev team to find better music and to apply this to scenes appropriately.
Just the opposite - IMHO, they shouldn't waste any time on it at all, if they are unable to do it better.

Instead of adding this kind of random music to it, just saying that "Sorry, I'm really not good at finding music that would fit as a proper soundtrack to my game and I don't have resources to hire a specialist to do it for me. Stop asking for it, please!" would have been enough.
It's what I would do.

So yes, the current music is bad. Really bad. There's no denying it. So I just keep playing the game muted. No problemo.
I really like the game. Liked it before there was any audio in it and now I like it muted.
 

Rex72

Member
Aug 5, 2018
134
103
Thank you patch maker whom ever you are for naming it properly so the patch don´t get confused with other patches.
 

EZ8lt

Engaged Member
Dec 24, 2019
2,502
5,589
The version-numbering scheme does allow for more releases than I predicted. Monday thru Friday could easily take more than the 1 or 2 that I envisioned. But, I see the weekend being the Klaus resolution. And, of course, Mom and Pop will be there, so no need for extra releases to explain any of that. And I see it ending with the weekend. Everything after that can be thrown into the ending scenarios.

Of course, your guess is at least as good as mine. So, we'll have to wait and see.
If everything goes according to plan, then
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Walter Victor

Conversation Conqueror
Dec 27, 2017
6,081
20,527
I actually agree with CookieMonster666.
I prefer to play this game with muted audio. Tried to play the previous version with audio once and found the current soundtrack to be annoying and out of place. It seems to me like it's been added quite recently and only because some players/patreons kept asking for it, so now it's there - a general random 'elevator music' that annoys the hell out of you after listening to it for more than 60 seconds.
Instead of that I'd prefer to play my own playlist on any kind of player in the background than listen to this. Although it would be also out of place, it would still be the kind of music that I generally like, not the kind I'm forced to listen while waiting for a call to be picked up.

I am in no way complaining about it because I want the dev team to find better music and to apply this to scenes appropriately.
Just the opposite - IMHO, they shouldn't waste any time on it at all, if they are unable to do it better.

Instead of adding this kind of random music to it, just saying that "Sorry, I'm really not good at finding music that would fit as a proper soundtrack to my game and I don't have resources to hire a specialist to do it for me. Stop asking for it, please!" would have been enough.
It's what I would do.

So yes, the current music is bad. Really bad. There's no denying it. So I just keep playing the game muted. No problemo.
I really like the game. Liked it before there was any audio in it and now I like it muted.
I never listen to the audio. The first thing I do in the Preferences, after making sure the text speed is at max, it to mute the Music and Voice Sounds. I don't care what music they provide. I've got better music to listen to. This morning I listened to Prokofiev and Sam Cooke. Yesterday, among others, it was Erroll Garner, Bix Beiderbecke, Copland and Philip Glass.

Maybe if John Williams or Danny Elfman ever provides the score for a porn game, I'll up the audio.
 

Max1276

Active Member
Mar 14, 2020
894
417
so guys this 0.93 is just a little update i mean is really short or im doing something wrong?
 

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,081
20,527
so guys this 0.93 is just a little update i mean is really short or im doing something wrong?
Probably you're not playing all the available paths. This is a problem with any game that has multiple paths. If you don't play them all, the one you do play might not have gotten much content in any one release.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,131
7,657
I never listen to the audio. The first thing I do in the Preferences, after making sure the text speed is at max, it to mute the Music and Voice Sounds. I don't care what music they provide. I've got better music to listen to. This morning I listened to Prokofiev and Sam Cooke. Yesterday, among others, it was Erroll Garner, Bix Beiderbecke, Copland and Philip Glass.

Maybe if John Williams or Danny Elfman ever provides the score for a porn game, I'll up the audio.
Generally I do the same, but there are a few exceptions like BaDIK, City Of Broken Dreamers and maybe a few more, where music matches the content, is well implemented and adds something to the game, not takes it away.
Oh yes, Intoxicating Flavor music and ambient sounds are also good, voice acting is not (I made a patch that seeks it out by a predefined list of file names and makes optional by creating an alternative script with a switch in preferences)
 
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Walter Victor

Conversation Conqueror
Dec 27, 2017
6,081
20,527
Generally I do the same, but there are a few exceptions like BaDIK, City Of Broken Dreamers and maybe a few more, where music matches the content, is well implemented and adds something to the game, not takes it away.
Oh yes, Intoxicating Flavor music and ambient sounds are also good, voice acting is not (I made a patch than seeks it out by a predefined list of file names and makes optional by creating an alternative script with a switch in preferences)
There are a couple of problems with voice acting. The main one is that I can read a helluva lot faster than someone can talk. Which brings up the second problem. I don't want to have to slow the pace of the game to listen to some F-list actress. Moans. groans and sighs are fine during the sex scenes, but other than that, I'm not interested.

Which reminds me of another point: voice acting and tunes can cost the developers a lot of cash, and expand the size of the downloads. I would rather the developers upgrade their rigs and hire some help for editing, testing, translation, etc., and make room for more and better renders and animations.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,131
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Yup. Off-topic shit! Sorry. :oops:
Not so match off-topic, really. We were talking about the music in this game, named a few good examples and how we handle the sounds in games. Pretty much on-topic, IMHO.
If some people don't like this kind of discussion about this game, no one is forcing them to read.
Now this post was off-topic. Sorry about that.
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
Generally I do the same, but there are a few exceptions like BaDIK, City Of Broken Dreamers and maybe a few more, where music matches the content, is well implemented and adds something to the game, not takes it away.
Oh yes, Intoxicating Flavor music and ambient sounds are also good, voice acting is not (I made a patch than seeks it out by a predefined list of file names and makes optional by creating an alternative script with a switch in preferences)
TBH I didn't know this game had sound. If I don't mute the sound in game I have the sound turned off on my PC. Sound is the least important component to a game (for me). As you noted there are some good ones that I've been persuaded to turn on the music (Leap of Faith is another one if you haven't tried it).

There are a couple of problems with voice acting. The main one is that I can read a helluva lot faster than someone can talk. Which brings up the second problem. I don't want to have to slow the pace of the game to listen to some F-list actress. Moans. groans and sighs are fine during the sex scenes, but other than that, I'm not interested.

Which reminds me of another point: voice acting and tunes can cost the developers a lot of cash, and expand the size of the downloads. I would rather the developers upgrade their rigs and hire some help for editing, testing, translation, etc., and make room for more and better renders and animations.
Voice acting in these games is terrible without exceptions. I hope that more developers avoid VA in games, especially don't want it in Haley's Story. I already have a "voice" I imagine for her in my head (a pleasant and slightly deeper but melodious voice) and don't need to hear a VA do a high pitched giggly interpretation.

Anyway, I wonder since we got the Pupster involved, if Haley will hate us for doing that.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,031
17,847
Not so match off-topic, really. We were talking about the music in this game, named a few good examples and how we handle the sounds in games. Pretty much on-topic, IMHO.
I agree. It's not like we completely derailed the focus of discussion. We were talking about sound management, and especially so in Haley's Story.
As you noted there are some good ones that I've been persuaded to turn on the music (Leap of Faith is another one if you haven't tried it).
Exactly. Proof that it can be done well. I understand that a lot of developers are flying solo, so it's a little ridiculous to expect them to be excellent at: renders; game design; programming; and writing (both dialogue and plot) — and then on top of that also to be excellent at sound management. But if you can't do sound well, you shouldn't do it, then. That was my primary point about its addition to Haley's Story. Since 90+% of adult VNs don't use sound at all, there's really no reason to feel a need for it, regardless of what patrons say.
Voice acting in these games is terrible without exceptions. I hope that more developers avoid VA in games, especially don't want it in Haley's Story. I already have a "voice" I imagine for her in my head (a pleasant and slightly deeper but melodious voice) and don't need to hear a VA do a high pitched giggly interpretation.
I actually like the VA for Claudia in Milky Touch, but she's a rare exception; the VA for Karen is atrocious. I hated the VAs in an earlier version of Picture Perfect; there are way too many giggle, laugh, and pouting sound effects in Aurora Origins; VA is equally terrible in Awakening; etc. I actually didn't realize Haley's Story had VA; it must have been added for scenes early in the game or something. Given the generally bad quality of VA in games in general, and given how poorly the music has been handled here, I feel little hope for VA in this game.
 
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