Yes, you clearly don't understand. I mean, they started to be developed around the same block of time, and were at about the same level of popularity. Where as the previously stated games had a relatively simple plot, there still was one (More so in SL) and it was ended on a much more satisfying note because the Developers were done with the game while it was still a fresh enough project to be excited about.
Haley on the other hand has lasted twice the amount of time, but the second half of it had a massive decline in the story simply because it dragged on too long and it shows that the developer got tired of making this game but had ever intention of finishing it somewhere they could be happy with it ending. This can be seen in multiple things, like the slimming down of the paths from 6 girls to 4. Dianne and Alana are mostly ignored after a certain point. Lisa's path, if you want to call it that, is more like she's a vagabond who jumps in and out of your relationship and nothing real ever developed there. When the game got to the end there were only 2 paths that really mattered. Haley and Sandra/Haley. So those are the ones that were mainly concentrated on.
Where the 3 games differ a lot in plot, they came out during the post Milfy City period of time where the incest games were especially big and this one simply lasted too long. Between small updates and seemingly stretching out the development time either to make more money or to find the inspiration to work on it, the dev clearly had just lost all interest in making the endings anything worthwhile by now.
Okay, thanks for explaining. I still do not agree, since I will look at a game from the angle of "what is the finished product like" so dev time is less of a matter to me. I see however how it will be of interest to people who continuously support a game (I only buy or use other methods like buymeacoffee for one off payments).
I also see the game in a more positive light. I will agree on everything Dianne, Alana, and Lisa you said, but I do think the main stories (Sandra+Haley, Haley solo) are infinitely more interesting as a story than PL or SL. Again, I don't want to denigrate the other two games here. But that's probably a matter of taste.
As for the big "I" games - I think they were around before the-game-which-shall-not-be-named was around and are still going strong - sometimes too strong methinks. But what makes this one different is that you do not go around having fun with the whole family (even though the "can we boink momma?" kept coming up) but with a single person you care about who just happens to be family. Even though the player "gets around" it never feels like a Pokégirl collection, while almost all others do. (PL from your list can be played in this way, too, but only on certain paths)
But I can see your point and there is a bit of "sequelitis" in this. (Normally refers on how you have to one up the story and problems of the first movie in the sequel, here it is all in one, but similar - first part we need to come to terms with our situation, then suddenly a teacher appears, then ... well, you get my drift).
But again thanks for answering, I really did not get what you were aiming at.