Old saves stop working at Build #3. The game was overhauled on that build to accommodate QTE skipping and gallery, which are now fully implemented in this build. If you played build #3 and getting a save error, please post you log errors if any, or at least the scene.
If you have an old save, a month++ ago(april ish), you need to delete the entire save folders. The persistent variables there no longer work. Those that have played build #3 shouldn't have, hopefully, any save related errors.
save folder location:
Please for those that are having errors that didn't play the previous build, clear the old stuff first. I really need to find out where the problems are coming from. Is it from the old build or the new stuff? I took a great risk implementing a gallery, which deals with persistent variables(very finicky things), that can be used virtually anytime. If you have cleared the old files and still getting errors, please don't hesitate to ping/dm/grill/@ me. I will fix it if possible.
I'm amazed, to be honest, how much effort was put into how characters look and how believable their face emotions are.
Unfortunately, the whole mini-game idea would a really big turn off, unless it can be turned off without losing anything and enjoy the story by just sitting and not being paranoid, that they might've missed something.
Incredible game, if only more devs were that... Sigh, I don't know which word would be more correct... Passionate? Talented?
Anyway, thanks for sharing.
If you are referring to QTEs, they can be turned off in Preference menu. The clickables on the other hand, it's kinda hard. The clickables were designed with some lore/story/insight in mind. I made them hard to miss due to the ping sound+map and clickable area is large, and they are always in context with the situation or the odd one out.