Alright everyone! On the 31st of December, I released
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(aside from any bugfixes) for my Patrons. The game ended with over 420 unique scenes, just shy of 380,000 words of content, and 2,418 individual renders. This game is massive and sprawling, includes a ridiculous number of content types, and has been over 3 years (closer to 4!) in the making! Suffice it to say I'm quite pleased to finally be polishing this game off, and pretty bloody happy with what I accomplished along the way. There aren't many games that ever reach anywhere remotely close to this one in size and scope, and most of
those are pure text games. Which Haven's Port obviously isn't.
As for what, specifically, was in the Final Build (Build 24), it was mostly a pack of general scenes intended to flesh out specific content types. Eight new Chastity Enabled Scenes, Five new Futa Enabled Scenes, and another five scenes for a couple of locations that were a bit too empty. It also added some major quality-of-life overhauls and fixes. Such as allowing you to just flat out
buy a chastity belt and voluntarily wear it, access to the Outfit Menu from the Jerta Isle Beach House (previously impossible for Loreish reasons), and a major effort to do some enhancement on the Port Island renders to improve their quality to be a bit closer to what I managed later on. There's still a quality disparity between early, mid, and late game. I went through
three sets of hardware replacements, plus software upgrades, over the development of Haven's Port. So that was inevitable. But I fixed some of the worst offenders as best I could, at least!
Of course, with any Patron-Only Build of this game (or any of my games), also comes a
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. Which, in this case, happens to have been
the single largest build I ever released for Haven's Port. Build 23 was a
massive addition, so much so that I actually had to delay its release a few days just to get everything squeezed in! It contained two new endings, plus some new dates and miscellaneous extras. A total of between 25 and 31 scenes (depending on how you count major variants),
and the first round of image enhancements I did for the Port Island (which I continued in Build 24, ultimately doing enhancement on something like 90% of the Port Island content). Links to the new Public Release are below, as well as a link for the release posts for the builds ;-). Enjoy!
P.S. This isn't the end of making games for me, of course! Don't forget that I still have
Left Hand Magic in production ;-)!
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Download/Play Links!
Web Release:
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Downloads
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Build 23 Release Notes:
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Release Notes for Build 24/Final Build
This build was focused on expanding the options for certain types of content, as well as filling in a few locations so they don't seem as empty! The following were added to the game:
- 8 New Chastity Enabled Scenes
- 5 New Futa Enabled Scenes
- 3 New Scenes for The Acolytes' Hall
- 2 New Scenes for the Tea Shop
- The Ability to Purchase a Chastity Belt for Voluntary Use. Find it at the Pet Shop, Equip it in any of the Player Homes.
- The Ability to change outfits from the Jerta Island Beach House
- Overhauls of 90%+ of the Port Island renders, to improve their quality as much as possible without a total remake.
- A Revamped and Improved Tutorial
- A Looooottt of Bugfixes and Typo Fixes
- The usual Credits Update