You can also use mousewheel during movement to move character away from / closer to camera. This helps in a lot of situations. Do you have suggestions on how to make controls easier?
The click actions could definitely use a second pass.
Visible grab points would probably be okay, with an on/off toggle of course.
I toyed around with the new version available here now, my only major complaint was akin to the comment, "janky" controls.
Mouse controls similar to SDT are not so easy to replicate, nor as intuitive for the user in 3D compared to 2D.
Freedom and control over an "auto" movement system would be a fair compromise.
Depth, speed, M/F thrust, randomness, etc.
Only other suggestions I have is for a physics setting for jiggling strength, and to please give us a toggle for the female's gaze direction. She's locked on the player camera resulting in difficult 'gameplay' when viewed from the side.
Also, just wanted to kinda gather some consensus, is anyone at all been able to run the particle hairs?
I get like 5-10 frames. (i7-11700K RTX-3080ti) Other graphics options don't seem to make any improvements, it's only the particle hairs.
Keep up the good work regardless,
we eagerly watch your progress.