- Aug 5, 2018
- 67
- 72
Any chances of an 'armor' item? A modifiable weapon? A weapon with two attacks? (Rifle + Grenade launcher, for example)
I don't think it's actually working did all right but still couldn't manage to make it work , yeah value unknown , I think this is not the right adress for itheres a cheat engine table with a single cheat for money
How did the person who made this edit the damage value?There's a few. I might update this as more mods are made. No promises.
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First open Heatwave.pck file in the text editor of your choice.How did the person who made this edit the damage value?
[resource]script = ExtResource( 1 )
name = "Handgun"
description = "Test pistol"
icon = "res://assets/texutres/weapon/itemicon_handgun.png"
sprite = "res://assets/texutres/weapon/weapon_handgun.png"
type = "handgun"
animation_set = "handgun"
ammo_type = "AMMO_BASIC"
sfx_shoot = "handgun"
recoil = 0.1
firerate = 2.0
16 spread = 4.0
reload_time = 1.0
damage = 20.0
force = 700.0
mag_size = 10
ammo1_max = 0
^@^@^@^@^@^@[gd_resource type="Resource" load_steps=2 format=2]
I think an interesting one would be buying a drone that follows you and auto shoots at enemies. If enemies won't fight it, I'd suggest either low damage, a long delay between bursts, or a time limit.Sure, I think that's doable. First things first though: customization for the player character - which will actually arrive fairly soon.
nice, thank you!First open Heatwave.pck file in the text editor of your choice. Even notepad will work.
Next search for the gun you want to edit. The block you want should look something like this:From here you can adjust the values to your liking.Code:[resource]script = ExtResource( 1 ) name = "Handgun" description = "Test pistol" icon = "res://assets/texutres/weapon/itemicon_handgun.png" sprite = "res://assets/texutres/weapon/weapon_handgun.png" type = "handgun" animation_set = "handgun" ammo_type = "AMMO_BASIC" sfx_shoot = "handgun" recoil = 0.1 firerate = 2.0 16 spread = 4.0 reload_time = 1.0 damage = 20.0 force = 700.0 mag_size = 10 ammo1_max = 0 ^@^@^@^@^@^@[gd_resource type="Resource" load_steps=2 format=2]
yep not working , I tried tinkering with modification date and still gave me the same result , not launching , and no I didn't go above the 99 limit for dmg or magazine countFirst open Heatwave.pck file in the text editor of your choice. Even notepad will work.
Next search for the gun you want to edit. The block you want should look something like this:From here you can adjust the values to your liking.Code:[resource]script = ExtResource( 1 ) name = "Handgun" description = "Test pistol" icon = "res://assets/texutres/weapon/itemicon_handgun.png" sprite = "res://assets/texutres/weapon/weapon_handgun.png" type = "handgun" animation_set = "handgun" ammo_type = "AMMO_BASIC" sfx_shoot = "handgun" recoil = 0.1 firerate = 2.0 16 spread = 4.0 reload_time = 1.0 damage = 20.0 force = 700.0 mag_size = 10 ammo1_max = 0 ^@^@^@^@^@^@[gd_resource type="Resource" load_steps=2 format=2]
download notepad+++ and try with it , it's the windows 10 notepad that breaks itn
nice, thank you!
Update: It won't let me launch the game now, maybe because of the date of modification?
The reason the file breaks is because notepad """intelligently""" converts the various symbols in the file. Apparently this issue is old because I tried opening a simple text file created in Windows 10 using vim on my arch box and found a bunch of esotericyep not working , I tried tinkering with modification date and still gave me the same result , not launching , and no I didn't go above the 99 limit for dmg or magazine count
View attachment 3140842
update: actually no not because of date of modification , but because it has been opened and modified by notpad (the one from windows 11 idk it somehow breaks the file apparently)
Somewhere along next few updates.when female protagonist going to be added to this game?
alright i made a mistake then sorry bout it. i forgot to use the base value instead of the incremented valueI don't think it's actually working did all right but still couldn't manage to make it work , yeah value unknown , I think this is not the right adress for it
I disagree. Too little content/gameplay to warrant a full send for recommendation, but too early to testify/quantify either. I'd say those are warranted more as a "first impressions" kinda deal, no matter how good the gameplay is.It's a good game for what it is. I'd say 4-5 stars is fair for what we've got here
Fair, though I guess we all look at things differently. Just from the time I've already spent playing the demo, I've found I prefer this barebones, stripped back game over the full release of captivity, which I did pay for. Both games are absolute fire, but Heatwave doesn't make me want to rip my hair out of my skull for the difficulty.I disagree. Too little content/gameplay to warrant a full send for recommendation, but too early to testify/quantify either. I'd say those are warranted more as a "first impressions" kinda deal, no matter how good the gameplay is.
No offense on the game either, y'know? It's too easy to glance and set expectations from the shiny stars alone (I know cuz I'm one of them ), but at least these forums are mostly unbiased and are a good factor to distinguish quality from shit.
1. We'll see how the themes for different levels turn out.Hey, Flowpix, my brother in Christ, two (9) questions:
1. Will this game have horror elements like captivity by perveloper?
2. Aren't you tired that everyone mentions captivity by perveloper when they talk about your game?
3. Are you still working on game?
4. You are only on itchio and f95 or have any other accounts?
This here would be a good way to consolidate updates, bug reports, suggestions (at least so people aren't blowing up the forum or game page with it), and discussion regarding your project. Couldn't hurt, especially with building a community around the game gives it that sense of l o n g e v i t y.4. That's all at the moment. Besides that I'm considering making discord server.
got it, thanks for answering!1. We'll see how the themes for different levels turn out.
2. I don't mind since I'm also a Captivity fan.
3. Yes.
4. That's all at the moment. Besides that I'm considering making discord server.