Also, after playing for a bit with the new boss and all, gotta say, I'm definitely digging this more than Captivity. Sure, it's still in its infancy stages, it doesn't have any balances so to speak of, nor does it have lots of enemies/enough lewdness factor to rival that of Captivity, but the gameplay alone is already better IMO. While this one is dodge-heavy, at least the weapons don't feel like crap and the enemies are easy enough to avoid, even the ranged ones by strafing around their shots.
In short, the gameplay here already feels proper and more fun to play. I've always felt that Captivity always started you at a disadvantage, due to how puny the first weapon (the pistol) was, and here it's no exception. In contrast, the cheapest weapon here (the Uzi), feels better to handle compared to the terribly slow rifle in Captivity, and if you want to get an upgrade for the pistol instead, you can do that. Ammo drops from regular mobs seem to be a bit high though, meaning that on later waves you don't have to spend as much on them.
Other than that, best wishes to the dev, and here's to moar.