Im sorry if this sounds elitist and/or snobby but im not sure we are playing the same game/version(ver 0.12.2 is the one i played)
	
		
	
	
		
		
			1. Enemy spawns. They are WAY too frequent as it is. Having to gun down 70+ with the shitty pistol you start with before you can even get enough money to buy ANY weapon and a single pack of ammo just feels terrible. Having zero downtime between waves to buy ammo, explore the map or just catch a breather is also an issue. There absolutely needs to be a rest period between waves for the player.
		
		
	 
	
		
	
	
		
		
			2. Coins. Enemies drop too little for the prices you have things set at. The coins also do not award near enough. Coins also despawn if not picked up. The despawn timer is a terrible idea to begin with, even if it is an okay length already.
		
		
	 
I do agree with these, however.
	
		
	
	
		
		
			3. Enemy movement speed and attack speed. You CANNOT put space between yourself and enemies to reload because they move at the same speed as the player. Having to dodge to give yourself a small amount of breathing room from enemies feels terrible, especially when dodging interupts reload and starts you at the beginning of the reload.
		
		
	 
	
		
	
	
		
		
			The enemies that have ranged attacks are a nice idea, but in certain sections of the map you cannot avoid taking damage because you either dodge an energy blast and get punched by an android, or vice versa.
		
		
	 
Because the H*ydees(white bots) move at the SAME SPEED as you are, with the dodge you will have space between yourself and the melee bots because there is 0 distance gained by the bots assuming you walk "forward" (facing the direction you move) and the dodge itself already made distance. and you can jump to the platform to avoid the blasts (though i agree upward shooting blasts suck)
	
		
	
	
		
		
			trying to dodge through a horde is impossible because you WILL get hit and take damage.
		
		
	 
Unless you keep going back and forth creating tons of clusters instead of one big clumps of bots, you can always dodge the melees(and with timing the range blasts too) you have 3 dodges back to back at max stamina and the recharge while a bit slow, it is sort of fair.
	
		
	
	
		
		
			The $600 rifle doesnt do enough damage to oneshot androids even when shot in the head
		
		
	 
This is just not true, ive only played until wave 22. but assuming they do not have any scaling, health nor speed, it is always a oneshot to the head for both types of enemies.
	
		
	
	
		
		
			As it stands right now, the game is very frustrating to play, to the point of unfun. It shows a lot of promise and I do hope that it improves. It being almost a 1:1 copy of Captivity is also very hard to ignore, but I did enjoy Captivity enough to personally push that aside. Modding compatability is a HUGE positive, but having it in this early also raises a concern of "the players will mod it and fix issues" a la bethesda games.
		
		
	 
I dont see being "Captivity copy with less extreme fetishes" being a bad thing (personally what keeps me off captivity is just that,extreme fetishes and preferring the dick haver to NOT have control. though FER stage is an exception to an extent(fuck you jacky) )
Having an early modding compatibility is insanely good because this is not your standard game store/catalog where you give 5 bucks to some rando dev to get a product (its f95 baby). its a place where the dev can get feedbacks and build on it, even get some ideas for the future. and even if the player mods and fix issues, for indie and (i think this is the correct term) underground scenes its not a bad thing. sure patreon/supporters might feel cheated but for standard folk that lurks and gets stuff for free (definetly not me heh) its still a net positive (i salute all of you supporters/patreoners that gives us info and free stuff)