heyy another godot porn game, nice.
games pretty cool but there's a couple things i noticed
1) the walking animation for the enemies doesn't actually line up with their walk speed, so they look like they're gliding along the floor
2) the firing rate for the default pistol is really frustrating - i'd personally prefer it being weak and imprecise but being able to shoot as fast as i can click
3) dodging cancelling reloading feels really counter-intuitive, especially when comparing with captivity (an inevitable comparison)
4) it's an early build so keybind remapping isn't expected of course, but man, it's oddly really strange having to reload with R instead of right-mouse. again probably just another captivity-ism, but when you're using the WAD keys for dodging the enemies, having to hit R is actually pretty cumbersome.
im looking forward to seeing the next couple updates. hopefully you can take what made captivity great, put your own spin on it and avoid the pitfalls it fell into.