Skylaroo

Well-Known Member
May 28, 2017
1,877
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Are all the things listed at the end achievable in 1 save file? I'm unsure whether I need to just play 1 "perfect" file or have multiple different files.
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Are all the things listed at the end achievable in 1 save file? I'm unsure whether I need to just play 1 "perfect" file or have multiple different files.
Multiple files. You can't blackmail the poor girl and get a friendly invitation to play games. I'm currently running two saves. One's a dick the other's a nice joe. We'll see as things develop if I need a third or fourth save. =)
 

Bobag

New Member
May 25, 2018
6
11
Thank you - and sorry about that. Added to the list for the bugfix release. Hope it didn't spoil you enjoying the game.
No need to apologize! I enjoyed playing through the chapter and all of the setup has me intrigued on what's around the corner.
 
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johnconnor

Active Member
Jul 24, 2017
524
796
Hey @Nottravis, I'm so glad I got a chance to play this. The writing was great, the choices look like they are going to matter, I'm pretty sure I'm Team Annie with a side of Chris, and I really am chuffed at the spacewalk/landing chatter dialog. With a story this promising, I am fine with nobody throwing themselves at anybody.

I play muted, so I have no opinion on the sound.

I did see something strange going on with Chris' hair when she's comforting Sarah. Maybe a few re-renders are needed? There was one other minor bug around Chris not wanting to use first names but she did anyway. I'll see if I can find it again.

I got a twinkle in Annie's eye, but I must have missed something else. Pretty sure she asked me about a drink but the comm thing didn't update, still says she'd probably share a beer.

Also! I was hoping for an easter egg in the tutorial with Becca's cigarette. I think you have a missed opportunity there, or I didn't do it right.

Can't wait for the next chapter!
 
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Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,281
Are all the things listed at the end achievable in 1 save file? I'm unsure whether I need to just play 1 "perfect" file or have multiple different files.
Multiple paths so you'll need different saves for some of them. I really tried to make this a game where the choices matter. That said I'll look at making that end screen a bit clearer perhaps in its meaning, so I'm glad you raised this. Thanks. I hope you enjoyed the game.

We'll see as things develop if I need a third or fourth save. =)
*checks her notes on her chapter content and grins before whistling innocently*

No need to apologize! I enjoyed playing through the chapter and all of the setup has me intrigued on what's around the corner.
Ah super! So glad you liked it :)

Hey @Nottravis, I'm so glad I got a chance to play this. The writing was great, the choices look like they are going to matter, I'm pretty sure I'm Team Annie with a side of Chris, and I really am chuffed at the spacewalk/landing chatter dialog. With a story this promising, I am fine with nobody throwing themselves at anybody.

I play muted, so I have no opinion on the sound.

I did see something strange going on with Chris' hair when she's comforting Sarah. Maybe a few re-renders are needed? There was one other minor bug around Chris not wanting to use first names but she did anyway. I'll see if I can find it again.

I got a twinkle in Annie's eye, but I must have missed something else. Pretty sure she asked me about a drink but the comm thing didn't update, still says she'd probably share a beer.

Also! I was hoping for an easter egg in the tutorial with Becca's cigarette. I think you have a missed opportunity there, or I didn't do it right.

Can't wait for the next chapter!
John, I know you've been following this development of this for some time and I'm so very pleased you enjoyed the first results of it :) Thank you for the kind words. I'll be honest I think of myself as a writer first and it's always nice to hear someone else likes my stuff.

Ah Annie...a fun girl to write for sure :)

Re the feedback, thanks. Noted re the Chris name one. It's on my list as someone spotted it earlier, but thanks anyway. I'll recheck the renders tho. Chris's hair can play weird but I thought I'd caught them. I'll check again.

Ah, Becca and her ciggie! Originally there was indeed an easter egg there! As you know the game doesn't have an inventory and originally, to both explain this, show how the MC would use items when needed and reinforce the hidden clickables, there was a further section where she would run through this using her have a smoke but I pulled it as a) I thought it made the tutorial too long and b) graphically I didn't think it was up to scratch.

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Skylaroo

Well-Known Member
May 28, 2017
1,877
4,928
Multiple paths so you'll need different saves for some of them. I really tried to make this a game where the choices matter. That said I'll look at making that end screen a bit clearer perhaps in its meaning, so I'm glad you raised this. Thanks. I hope you enjoyed the game.
If I can make a suggestion, and if it's not too complicated to do, I'd love to have 3 color-coded list of achievements at the end of each chapter.
1. Green for the achievement that I achieved.
2. Yellow for the achievement that I could've achieved but missed.
3. Red (or Grey) for the achievement that I couldn't achieve on my current path.

This is simple but it'd give so much clarity for the player at the end of the chapter. They'd know to replay that save if there's yellow ones, and they'd know to try on a different save file for the red/grey ones.

Of course it doesn't have to be exactly like that, but I'd always appreciate clarity in design.
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,281
If I can make a suggestion, and if it's not too complicated to do, I'd love to have 3 color-coded list of achievements at the end of each chapter.
1. Green for the achievement that I achieved.
2. Yellow for the achievement that I could've achieved but missed.
3. Red (or Grey) for the achievement that I couldn't achieve on my current path.

This is simple but it'd give so much clarity for the player at the end of the chapter. They'd know to replay that save if there's yellow ones, and they'd know to try on a different save file for the red/grey ones.

Of course it doesn't have to be exactly like that, but I'd always appreciate clarity in design.
That is a super idea! Thank you. I'll see what I can do.
 

tontoman

Active Member
May 4, 2017
692
552
Nice, really nice. Total fan of the writing (actual characterization for once), and the nice and diverse model CGs are an added bonus.

One thing I'm curious about, is how much will the other characters vary depending on your path with another? As in if you're in that training path with Chris, do the other conversations change? I'd think it would be a little hard to keep things secret in a small ship heh. I'd expect they'd know and comment, but within their own character bounds. As in just because you in a situation with Chris, they don't all treat you like that.
But not too complex as that type of choice/pathing gets complicated quickly, but it always bugs me when one major decision path doesn't change anything else. Makes me just fast forward everything to get to the parts where the path has changed. But when things do change, even little things/comments, then it's a whole new playthrough (yay!).

So great start, and good luck on the project!
T.
 

johnconnor

Active Member
Jul 24, 2017
524
796
This is simple but it'd give so much clarity for the player at the end of the chapter. They'd know to replay that save if there's yellow ones, and they'd know to try on a different save file for the red/grey ones.
This. A thousand times this.
 
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Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,281
Can somebody please post a hint on how to get the Annie "sexual act"? I have found all of the events except that one.

P.S.-This game looks very promising. Thanks!
Someone already beat me to helping, but -so- glad you enjoyed it :)

Nice, really nice. Total fan of the writing (actual characterization for once), and the nice and diverse model CGs are an added bonus.

One thing I'm curious about, is how much will the other characters vary depending on your path with another? As in if you're in that training path with Chris, do the other conversations change? I'd think it would be a little hard to keep things secret in a small ship heh. I'd expect they'd know and comment, but within their own character bounds. As in just because you in a situation with Chris, they don't all treat you like that.
But not too complex as that type of choice/pathing gets complicated quickly, but it always bugs me when one major decision path doesn't change anything else. Makes me just fast forward everything to get to the parts where the path has changed. But when things do change, even little things/comments, then it's a whole new playthrough (yay!).

So great start, and good luck on the project!
T.
T, so pleased you liked what I did, especially the writing. :)

Character reactions and dialogue will change depending on your paths. But bear in mind that I'm trying to make these girls behave as realistically as I possibly can, so just as you (as the MC) may wish to keep things secret, (I.e. blackmailing Sarah) they might wish to as well...

But decision paths, both major and minor, will constantly change the dialogue and the game within practical limits to keep it fresh and grounded. We can see this to an extent even in this chapter (which was hampered by the need for set up, interface development time etc and so didn't go as far as I wished). Your decisions with Sarah at the start, for example, both change the dialogue she has with Chris but also Chris's opening remarks to you. Even small things the MC does will open up new branches. Again, even if these are sometimes small. Annie's mug is a nice example which adds extra dialogue or reading the magazine prior to talking to Chris. Do the latter and the MC and her chat changes slightly.

Gosh I went on a bit there! I suppose what I'm trying to say is that I'm trying to make as many things you do count. *crosses fingers*

I want you to want to play it again and find different things. I want the game to be fresh and different if you choose a different route. In short it all comes back down to making what you as the player do count. :)

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Mister M, nice one.

Not all of those were necessary but most were. It's no secret, if you read her file, Annie neither likes officers nor "dicks" so without saying too much the key with her is to try and behave as neither :)
 

johnconnor

Active Member
Jul 24, 2017
524
796
Ah, Becca and her ciggie! Originally there was indeed an easter egg there! As you know the game doesn't have an inventory and originally, to both explain this, show how the MC would use items when needed and reinforce the hidden clickables, there was a further section where she would run through this using her have a smoke but I pulled it as a) I thought it made the tutorial too long and b) graphically I didn't think it was up to scratch.
I am not in love with hidden clickables, but I found the mug, the lockers, and the magazine.

Since you took it out the tutorial, maybe a small early in-game reinforcement would help people remember that's it's an option?
 
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Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
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I am not in love with hidden clickables, but I found the mug, the lockers, and the magazine.

Since you took it out the tutorial, maybe a small early in-game reinforcement would help people remember that's it's an option?
It is briefly mentioned in the new tutorial on the screen page explanation and where there is a lot of content I tried to make it obvious (I still shudder at using pink as the magazine cover!) but I'll think on about this one. I don't want people to miss it as an option. Thanks.
 
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