Who says I haven't?Maybe you have a like a random time on a sound machine playing behind you where every once in a while a whip cracks it'll keep you in line. Just a thought. ^_^
Thank you. I'm glad you enjoyed it.Looking forward for updates. This game is really good.
Multiple files. You can't blackmail the poor girl and get a friendly invitation to play games. I'm currently running two saves. One's a dick the other's a nice joe. We'll see as things develop if I need a third or fourth save. =)Are all the things listed at the end achievable in 1 save file? I'm unsure whether I need to just play 1 "perfect" file or have multiple different files.
No need to apologize! I enjoyed playing through the chapter and all of the setup has me intrigued on what's around the corner.Thank you - and sorry about that. Added to the list for the bugfix release. Hope it didn't spoil you enjoying the game.
Multiple paths so you'll need different saves for some of them. I really tried to make this a game where the choices matter. That said I'll look at making that end screen a bit clearer perhaps in its meaning, so I'm glad you raised this. Thanks. I hope you enjoyed the game.Are all the things listed at the end achievable in 1 save file? I'm unsure whether I need to just play 1 "perfect" file or have multiple different files.
*checks her notes on her chapter content and grins before whistling innocently*We'll see as things develop if I need a third or fourth save. =)
Ah super! So glad you liked itNo need to apologize! I enjoyed playing through the chapter and all of the setup has me intrigued on what's around the corner.
John, I know you've been following this development of this for some time and I'm so very pleased you enjoyed the first results of it Thank you for the kind words. I'll be honest I think of myself as a writer first and it's always nice to hear someone else likes my stuff.Hey @Nottravis, I'm so glad I got a chance to play this. The writing was great, the choices look like they are going to matter, I'm pretty sure I'm Team Annie with a side of Chris, and I really am chuffed at the spacewalk/landing chatter dialog. With a story this promising, I am fine with nobody throwing themselves at anybody.
I play muted, so I have no opinion on the sound.
I did see something strange going on with Chris' hair when she's comforting Sarah. Maybe a few re-renders are needed? There was one other minor bug around Chris not wanting to use first names but she did anyway. I'll see if I can find it again.
I got a twinkle in Annie's eye, but I must have missed something else. Pretty sure she asked me about a drink but the comm thing didn't update, still says she'd probably share a beer.
Also! I was hoping for an easter egg in the tutorial with Becca's cigarette. I think you have a missed opportunity there, or I didn't do it right.
Can't wait for the next chapter!
If I can make a suggestion, and if it's not too complicated to do, I'd love to have 3 color-coded list of achievements at the end of each chapter.Multiple paths so you'll need different saves for some of them. I really tried to make this a game where the choices matter. That said I'll look at making that end screen a bit clearer perhaps in its meaning, so I'm glad you raised this. Thanks. I hope you enjoyed the game.
That is a super idea! Thank you. I'll see what I can do.If I can make a suggestion, and if it's not too complicated to do, I'd love to have 3 color-coded list of achievements at the end of each chapter.
1. Green for the achievement that I achieved.
2. Yellow for the achievement that I could've achieved but missed.
3. Red (or Grey) for the achievement that I couldn't achieve on my current path.
This is simple but it'd give so much clarity for the player at the end of the chapter. They'd know to replay that save if there's yellow ones, and they'd know to try on a different save file for the red/grey ones.
Of course it doesn't have to be exactly like that, but I'd always appreciate clarity in design.
I can't find it either.Can somebody please post a hint on how to get the Annie "sexual act"? I have found all of the events except that one.
P.S.-This game looks very promising. Thanks!
Well, at least I am not the only one! Thanks.I can't find it either.
an somebody please post a hint on how to get the Annie "sexual act"? I have found all of the events except that one.
Mister_M. That is very helpful I did all of those things except letting Chris pilot the ship. Thanks!You don't have permission to view the spoiler content. Log in or register now.
This. A thousand times this.This is simple but it'd give so much clarity for the player at the end of the chapter. They'd know to replay that save if there's yellow ones, and they'd know to try on a different save file for the red/grey ones.
Someone already beat me to helping, but -so- glad you enjoyed itCan somebody please post a hint on how to get the Annie "sexual act"? I have found all of the events except that one.
P.S.-This game looks very promising. Thanks!
T, so pleased you liked what I did, especially the writing.Nice, really nice. Total fan of the writing (actual characterization for once), and the nice and diverse model CGs are an added bonus.
One thing I'm curious about, is how much will the other characters vary depending on your path with another? As in if you're in that training path with Chris, do the other conversations change? I'd think it would be a little hard to keep things secret in a small ship heh. I'd expect they'd know and comment, but within their own character bounds. As in just because you in a situation with Chris, they don't all treat you like that.
But not too complex as that type of choice/pathing gets complicated quickly, but it always bugs me when one major decision path doesn't change anything else. Makes me just fast forward everything to get to the parts where the path has changed. But when things do change, even little things/comments, then it's a whole new playthrough (yay!).
So great start, and good luck on the project!
T.
Mister M, nice one.You don't have permission to view the spoiler content. Log in or register now.
I am not in love with hidden clickables, but I found the mug, the lockers, and the magazine.Ah, Becca and her ciggie! Originally there was indeed an easter egg there! As you know the game doesn't have an inventory and originally, to both explain this, show how the MC would use items when needed and reinforce the hidden clickables, there was a further section where she would run through this using her have a smoke but I pulled it as a) I thought it made the tutorial too long and b) graphically I didn't think it was up to scratch.
It is briefly mentioned in the new tutorial on the screen page explanation and where there is a lot of content I tried to make it obvious (I still shudder at using pink as the magazine cover!) but I'll think on about this one. I don't want people to miss it as an option. Thanks.I am not in love with hidden clickables, but I found the mug, the lockers, and the magazine.
Since you took it out the tutorial, maybe a small early in-game reinforcement would help people remember that's it's an option?
What I found surprisingIt's no secret, if you read her file, Annie neither likes officers nor "dicks" so without saying too much the key with her is to try and behave as neither