whichone

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That's the literal definition of shitty writing.
Shit understanding, shit inference/interpretation, does not automatically equate to shit writing.
The writing can be fine, but if the reader is a bit thick & does not understand it, then he'll think it's shit.
If everyone misinterprets the character, then you can say the writing is not up to par.
It's subjective, anyway.
One man's shit, is another man's best thing evar.
 

Akamari

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Can you actually fk anyone outside of VR?
If you're playing a white male character, yes, you can. Remember Trisha?

As for the others, have patience, Canto. Relationships need to develop. Your hero can defeat the villain, if you don't lose heart! Resist! Conspire!
 

Akamari

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Game is beautiful as always and there were some interesting bits adding to the mystery, it felt a bit underwhelming so far playing (Sarah and Chris romance routes) for such a long wait.Not sure if I should switch to try the CoC as only VR rewards seem mainly creepy/abusive so far. Overall feel I’d like a bit more romance progress at this stage.
There's a bit of a romance reward if you win VR on first try. A small one, but I enjoyed it personally. Not needed to progress, but it might improve your opinion.

If you find Vampy creepy/abusive I wholeheartedly recommend telling Sarah about her in Chapter Three. She won't bother you again.

Keep in mind that this is still only Chapter Four out of Twelve. It's still quite early.

As for CoC, I advise not to play it until a patch arrives. Unless you don't mind replaying it again later.
 

Akamari

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That's the literal definition of shitty writing.
She can be understood. But the player has to make an effort. And not dismiss her at first opportunity. Would you call writing a complex many-layered characters a shitty writing? I would not. Some people are just incapable of understanding.

You know what I call shitty writing? A simple one-dimensional characters that exist only to service the player. Characters that have no real motivations, ambitions, values, fears, hopes, experience, personality of their own. This is not the case.
 

Canto Forte

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Chris is hugging and kissing a nude ensingn trying to make her be OK about
going to work naked while the others are wearing underwear.

That is a shitty gross sleazeball boss in any universe, chris being a female should not be any different.

Chris being admitted to barge in on MC out of sheer will to bust his/her life to smittereens is
a shitty kind of peer to roam about in any universe.

Chris always talking about fkking all and any of the girls, throwing sleazeball words at them like every other sleaze ball ranked asshole who ever lived is a shitty superior to have.

Anyway, We already know of many gamers finding affinity to mass murderers, canibals, serial killers, like dexter, mason, hannibal - you could find endeering aflictions in any of them, but
feeling akin to a psycho does not make it any easier to live around them, or game, in this instance.
 
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xsssssssss

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There's a bit of a romance reward if you win VR on first try. A small one, but I enjoyed it personally. Not needed to progress, but it might improve your opinion.

If you find Vampy creepy/abusive I wholeheartedly recommend telling Sarah about her in Chapter Three. She won't bother you again.

Keep in mind that this is still only Chapter Four out of Twelve. It's still quite early.

As for CoC, I advise not to play it until a patch arrives. Unless you don't mind replaying it again later.
Cheers. Yeah I already backtracked and shutdown vampy and backtracked out of the peeping Tom stuff at the same time.
I’ll come back to CoC later as you suggest.
While I get we’re only third of the way there (and long time between updates is probably adding to frustration levels) I still feel there should be a little more romance progression.
 
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Akamari

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Not a problem. So, what are the ways that you can get the spanking scenes when they are all patched up, if I may ask. As in, which routes you should take?
Female protagonist and chase Annie using reason (you'll see what I mean in the first Chapter).

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Akamari

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While I get we’re only third of the way there (and long time between updates is probably adding to frustration levels) I still feel there should be a little more romance progression.
Should there? I'm not so sure.

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I get the frustration. Hopefully a new PC will significantly quicken the production and this time Notty might not re-render lewd animations several times, since she has learned a lot by making this chapter, so I believe it won't take as long.
 

anne O'nymous

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For the actual issue addressed ... yes, deffinitely not travis adopted the transparency slider, even without your all mighty renpy expert help.
Well, thanks a lot for the compliment you just made to Notty, and incidentally to myself.

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So, yeah, thanks for the compliment, sincerely. But back in topic...

The "actual issue addressed", it's this one, "i'm really wainting for a better UI and a good How to do UI ...cuz u are lost sometimes...". And obviously, the textbox transparency have nothing to do with that. It's not something that can get you lost.
No, the issue he was addressing is the difficult, at least for him, to read the logic behind the User Interface ; to know when to click on this or that, and/or why to click on it.
And none of the one and half year old messages you necroed was addressing this.
 

dolfe67

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Just as a reminder, a major feature of this game is that your choices can genuinely make a big difference in what happens. So, if you play through it once and feel like there wasn't as much new stuff as you were expecting, that'll be because there are several options (understatement) for how things can play out at this point, including how to go about the actual investigation, what day-time missions you want to go on, which girl(s) you want to spend time with, and there's even stuff that's different depending on which character you chose as player. Obviously, you don't have to play a dozen different ways, creating a headache of save file management (like I do), but just know that if you only play it once, you'll only be seeing a fraction of the content.
That "major feature" is my major downside : too many variations, I don't like to play dozens of times the same game with little differences. Yet I like when there are multiple routes with story impacting choices. Furthermore, the passing time is really stressful, you can't talk to all characters or visit all the places. I'm not keen on the investigation either. But I'm not a fan of sandboxes.

I've seen people praise the game on some discords (not a lot though) but to me it's nothing to write home about. It's not bad but not that good either imo. Maybe my brain is not big enough to get all the subtleties the game has to offer. The animations are plenty and lengthy but didn't impress me, and without dialogues it feels quite weird
 

drdredit

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I think I messed up the spoiler - don't use it often. In any case -

I like the Sarah character - that's why I went on the expedition and why I played the VR and D&D - there is literally no other way to interact with her yet that I know of. And no, I do not like "games of chance" that give you no opportunity to win without backing up and restarting over and over. You may not call it a grind - but that's what it is to me. It is just pointless wash, rinse repeat until you get what you want. And I like Annie - and played the romance route but so far all I got was thrown in jail - and told to dance.

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If you you know how to "win in the VR" -I would sure love a hint. My MC gets slaughtered in about 3 rounds every time.

Same with the pool game - in my play through the pool game didn't seem like a game of chance - Annie hit every shot, I had to rollback and play again, but I hit every shot -then she proclaims "Ha, I won - now do your stupid dance..."
 

Akamari

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That "major feature" is my major downside : too many variations, I don't like to play dozens of times the same game with little differences. Yet I like when there are multiple routes with story impacting choices.
Then don't. It's not the intent of the game to play it dozens of time. Play your character and make your meaningful choices. You are not forced to replay. If you find you want more, choose another character and play it differently. And so on.

I never understood "too many variations" complaint. How can there be too many? The more variations there are, the more you can play your character the way you want. The more of an impact you can have on your character's story. An ideal game would have thousands of variations where pretty much the player's imagination is the limit...
 

dolfe67

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Then don't. It's not the intent of the game to play it dozens of time. Play your character and make your meaningful choices. You are not forced to replay. If you find you want more, choose another character and play it differently. And so on.

I never understood "too many variations" complaint. How can there be too many? The more variations there are, the more you can play your character the way you want. The more of an impact you can have on your character's story. An ideal game would have thousands of variations where pretty much the player's imagination is the limit...
I mean it's not so much the fact that there is too many variations but rather how you get them : talking to certain characters at certain times and/or ignoring some content like missions. But like I said I'm not a fan of sandbox games, so there is that
 
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Akamari

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I think I messed up the spoiler - don't use it often. In any case -

I like the Sarah character - that's why I went on the expedition and why I played the VR and D&D - there is literally no other way to interact with her yet that I know of. And no, I do not like "games of chance" that give you no opportunity to win without backing up and restarting over and over. You may not call it a grind - but that's what it is to me. It is just pointless wash, rinse repeat until you get what you want.
OK, the point of Sarah's games is to play with her. You are effectively winning by just playing (unless you do some things she doesn't like in CoC). You don't need to actually win those games. So if luck is not favouring you, no problem. There's no need to get frustrated. If you lose the VR game twice, you still get to progress to the next one. So no grind. If your character dies in CoC, no problem, you can just roll a new one in the next session. Point is she'll be happy you played with her. So again - no grind.

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Same with the pool game - in my play through the pool game didn't seem like a game of chance - Annie hit every shot, I had to rollback and play again, but I hit every shot -then she proclaims "Ha, I won - now do your stupid dance..."
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You simply got unlucky. If you tried again, you'd likely win. And IMO dancing naked and singing a rude song for her is funny. So it's not that bad to lose.
 
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