- Sep 20, 2018
- 3,512
- 14,436
I'm not sure I can agree with this. Yes, you can just sit down and play through the game once, but the result will be, in my experience, extremely unsatisfying if you're looking for a structured story. The game does a very poor job of connecting our actions to the variations we get. As a result, a lot of what happens feels extremely random. Yes, some of the biggest choices have some clear consequences: deciding to blackmail Sarah, or fraternizing with Annie after being told repeatedly that you'd better not be caught doing that. But the vast majority of the choices are smaller, and they have a very circuitous route to their consequences.Then don't. It's not the intent of the game to play it dozens of time. Play your character and make your meaningful choices. You are not forced to replay. If you find you want more, choose another character and play it differently. And so on.
I never understood "too many variations" complaint. How can there be too many? The more variations there are, the more you can play your character the way you want. The more of an impact you can have on your character's story. An ideal game would have thousands of variations where pretty much the player's imagination is the limit...
To really get a sense of how our actions are directing events, we need to either play the game through multiple times or look "behind the scenes" at the underlying code. Likewise, trying to advance a particular task (repairing the station, for example) often boils down to a depth-first search of every available option. That's what can lead to the sense of grind, since a player winds up doing a whole bunch of things they didn't enjoy in the hopes of finding the one that they do.
That at least was my impression back in Chapter 3, and it does not sound like it has changed since then. The game seems to be embracing and expanding on the sandbox elements - which is fine for those that enjoy them, but tough on those who were hoping for the intriguing story elements to take center stage.
IMHO, obviously.
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