Can't blame her though, they only get training for the "wish for world peace" response, some evildoer (Thea?) probably switched the cards of the interviewer.
Amanda, for many reasons, from her attitude to her manners. She may be British but if she wanted to shag, my resistance would be on par with the French army
"Levè le drapeau blanche!!!!!!!"
You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.
So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).
Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?
It's perhaps a pretty sight but it's the bringer of calamity
Amanda, for many reasons, from her attitude to her manners. She may be British but if she wanted to shag, my resistance would be on par with the French army
"Levè le drapeau blanche!!!!!!!"
You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.
So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).
Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?
No, not at all. It's their problem if they "have to" see everything! They have choices. If they choose completionism as their approach it's up to them to see if it was right thing to do or not. It can't be helped.
I love the design philosophy you have behind the game. Choices that matter are essential to me, otherwise it's hardly a game. I wouldn't be a patron since month one if it was different.
You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.
So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).
Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?
No worries, ACIO all the way. People interested in the plot will get the plot, people interested in the smut will get the smut. I see of no way that chapter 4 could be anything less than great. Don't forget you compete against turd such as REDACTED and REDACTED. Anyway, you're already up there in the big leagues!
I am one of those damned completionists, but that doesn't mean I don't get a massive kick out of doing my canon routes. Because of the massive scope of the game, I have more than one canon playthrough; usually, I'll have two playthroughs of any game (me and arsehole), but in this one, I have those two, then I have others designed to spend more time with a certain character or characters.
I don't think I've seen that in any other game before now, adult or otherwise. You should be incredibly proud of what you have achieved here. I wish I had a time machine to show you how utterly brilliant it will be when it's finished (it's brilliant now, so just imagine!) oh, and to win the lottery, but that's a given!
Of course, there will be people that don't like the game, that's normal (they're not normal, but still).
You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.
So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).
Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?
In all honesty, I don't want to go the blackmail path and I'm fully aware of the content I may be missing out . I also know I won't be able to resist the quality... I can hear the SP beacon to me, and someday my whole being will revolt and jump in that dark path, but I know it's gonna be worth it...
I don't agree about the things you said about Amanda, she may not seem funny to you,because after all she's a part of you ( the one that winks and punishes people asking for saves) but she is the best at throwing shade at the whole crew
No, not at all. It's their problem if they "have to" see everything!
I love the design philosophy you have behind the game. Choices that matter are essential to me, otherwise it's hardly a game. I wouldn't be a patron since month one if it was different.
No worries, ACIO all the way. People interested in the plot will get the plot, people interested in the smut will get the smut. I see of no way that chapter 4 could be anything less than great. Don't forget you compete against turd such as REDACTED and REDACTED. Anyway, you're already up there in the big leagues!
In Chapter 1 it was Annie. Capable, smart-arse, funny
In Chapter 2 Sarah started showing better
In Chapter 3 Chris has displayed a side I wouldn't have expected (flustered, even)
I suspect that as time goes on they will all be too interesting to stick to only one.
You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.
So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).
Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?
Speaking for myself only, sure, I may see some stuff I don't get off on, doesn't matter. The writing is the biggest draw for me here, and I must see it all! Canon routes are good, but I love all the "alternate universe" stories that are written around them as well. If I didn't enjoy the writing I wouldn't bother with the blackmail route, or let Chris domme me. It's the writing. Currently my canon is still the Annie romance route. BUT, if there was an option for a Chris as my sub route, where we could double-team the subby-subs... *hmmmmm*... what? Oh! No, you haven't screwed up.
Yep. I get like 80% of the enjoyment from my canon routes. That's where I get most immersed in the story. I wouldn't give up the remaining 20% of trying other options that I wouldn't choose though because I have yet to see a path that I wouldn't get any entertainment from.
However, should there be a path I won't like, I won't follow it. Or maybe just have a peek out of curiosity. However, it won't ever mar the overall experience in any way.
Yep. I get like 80% of the enjoyment from my canon routes. That's where I get most immersed in the story. I wouldn't give up the remaining 20% of trying other options that I wouldn't choose though because I have yet to see a path that I wouldn't get any entertainment from.
However, should there be a path I won't like, I won't follow it. Or maybe just have a peek out of curiosity. However, it won't ever mar the overall experience in any way.
I'll save the game at the point where it's going to go off somewhere I might not like, then I'll play the possibly bad (for me) route just to see what it's like, then I'll either rollback or load my save and continue as I meant to anyway. But I agree, nothing is ever likely to put me off, If I thought it would, then I wouldn't do what I do; I'm n'idiot!
I sadly have to admit that my French in our national variation to high school was so bad, that I gladly dropped it after the second year. I was only a tenth of a point away from having to double that year, due to French..
Mike seems the only sane one there to me tbh. Given all his problems he's not doing too bad I don't think.
Let's have a look at poor Mike. He hasn't been there that long; was the guy the Iowa left behind to run a frikking nuclear power station; has to spend his time hiding from Trisha (probs!); probs has Marcus waving vitamin tablets at him every time he steps into the corridor; if he avoids the Jones then he can spend time with either Kelly or Amanda...(oh...joy...); has the MC turn up ignoring his advice (perhaps - your mileage can vary); does his best to keep the lights and power going tries to be friendly and cheerful with everyone he meets!
Well, attractiveness is always a factor (especially in a porn game), one way or another, but it is far from the only one. Personality is hugely important.
Chris made an impression, but not the best of ones (same with the other guys, they make me uncomfortable). While I like a lot of things about her, strong, independent, promiscuous, willing to go for what she wants, and so on, I outgrew being willing to be that submissive in my life, and I especially don't like it in games where I want to be the hero. I guess I have just been pushed around too much in my life and I am done with it.
Trish is similar, I like her, but I just can't figure out if she is really kinky, trying to get me in trouble, or both...?
I still love Sarah and Annie, they are both a blast to be with, though Sarah wins slightly on cuteness, the way she acts is just adorable. Annie is a blast, but Sarah is well layered.
Kelly is stunning, but she seems to be broken ... Need to learn this mystery...
And that brings us to Amanda, who might have made one of the biggest impressions with her fun little accent and appearance change. She looks so much younger and more stunning in person (under the light of the Ophion moon), that she is either REALLY not photogenic (posters, badges, etc.), or that is a big part of the mystery. Is there a 'fountain' of youth? Is that an affect of Marc's pills? Is she ...THEA?!?!?!?!? Will we ever learn what her doctorate is in?
But in all honesty, speaking for the group as a whole, I would say the person who made the biggest impression was ...VAMPY!!!
You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.
So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).
Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?
Going to use dragon age 2 as an example here. My canon playthrough is male hawke in a relationship with isbella and i sided woth the mages. I have also done a templar playthrough and tied all the romance options because it challenges me to form different views and opinions. Even if i dont like or agree with the content i am glad i played it.
Up to chapter 3 it would be Chris and Annie.
Chris with her extroverted and independent personality and she is bossy, for obvious reasons. I am interested in seeing where a Dom&Sub relationship with her would take.
Annie is the cool girl with the bad jokes. The type that can relate with the protagonist, since both of them are engineers, between a few drinks after work and maybe some sex session.
The others so far:
Sarah has a dirty mouth and needs to be punished.
Trisha seems, so far, to just be a wet slut wanting to jump on the dick.
Amanda there isn't much to talk about since she only appears close to the end of chapter 3. But i do like mature women. Kelly? Or not?
Oh out of interest...Chapter Four has over 38,000 words of dialogue it seems.... *has no idea on render totals yet as does them for each scene as she goes*
Going to use dragon age 2 as an example here. My canon playthrough is male hawke in a relationship with isbella and i sided woth the mages. I have also done a templar playthrough and tied all the romance options because it challenges me to form different views and opinions. Even if i dont like or agree with the content i am glad i played it.
Love dragon age series because of this (same with Mass Effect). Even if you have a canon playthrough you can still try to see what happens with diferent choices.
ps: Mages forever. Loved playing a filthy rich and sarcastic mage Hawke knowing the templars could do nothing about it.