Nottravis

Sci-fi Smutress
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Jun 3, 2017
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It was 38,000 as well as of June 21st. Of that at least Chris' and Trisha's scenes got moved (and expanded in case of the former) to Ch.4.:)
Yep, I think Three ended up at just over 31,000 by the time I'd finished.

And it's 38,000 so far in CH4, it could grow a lot more with the scenes Notty has planned! :)
Although the script is done sometimes it can grow afterwards.

So basically I organise my plot blocks, write the script, then do the renders for it. (has no idea how some devs do the renders then the script). But what happens is what works on the "page" sometimes doesn't work on the screen when you're testing it. Either because a certain path might not feel balanced compared to others or a scene might seem too long, or too short or sometimes the renders for a certain scene might just be soaking up too much time. So adjustments can happen either way. Both the "booby trap" and the Scarlet Pirate in Three grew quite a bit in Three. Amanda and the Lounge scene at the start shrunk from what was planned.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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Damn, I need an "Awww" reaction emoji!

Yep, I think Three ended up at just over 31,000 by the time I'd finished.



Although the script is done sometimes it can grow afterwards.

So basically I organise my plot blocks, write the script, then do the renders for it. (has no idea how some devs do the renders then the script). But what happens is what works on the "page" sometimes doesn't work on the screen when you're testing it. Either because a certain path might not feel balanced compared to others or a scene might seem too long, or too short or sometimes the renders for a certain scene might just be soaking up too much time. So adjustments can happen either way. Both the "booby trap" and the Scarlet Pirate in Three grew quite a bit in Three. Amanda and the Lounge scene at the start shrunk from what was planned.
*Nods vigorously!*
 

Huitieme

Scholarrior
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Oct 9, 2018
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I think your plan may backfire a little :p Or "backwater" hu hu hu

It's a porn game, silly. You're not expecting any depth to the girls are you? ;)

All women in porn games are just wet sluts waiting to be fucked *thought this was known!*
All I know is that I'm going to sound her depth indeed :3
So basically I organise my plot blocks, write the script, then do the renders for it. (has no idea how some devs do the renders then the script). But what happens is what works on the "page" sometimes doesn't work on the screen when you're testing it. Either because a certain path might not feel balanced compared to others or a scene might seem too long, or too short or sometimes the renders for a certain scene might just be soaking up too much time. So adjustments can happen either way. Both the "booby trap" and the Scarlet Pirate in Three grew quite a bit in Three. Amanda and the Lounge scene at the start shrunk from what was planned.
I've got the same-ish working method. First I write the ideas and events for the chapter, then I write the script with the different planned scenes. Once this is done, I work on the render and often too often go back and forth between the script and Daz to meticulously set up renders to match the script and sometimes often modify the script to match the renders. More often than not, an event where I planned 5-6 scenes ends up with 20 scenes because I got carried away XD
The whole prologue is an example of that, actually, since it was supposed to be a few lines with a black screen at first and ended up with 180 renders \o/
 

DA22

Devoted Member
Jan 10, 2018
8,056
16,623
I guess I might be the only one... :sneaky:
Hey! I am innocent of a LOT of things!
Nah you are not the only one. Innocence is more a state of mind though, unless you get caught of course and are unable to convince that friendly police officer or judge. :p

Un peu d'aide fait grand bien, non?

Besides nothing impressive about fighting gorillas. They just sit there eating fruit and are unarmed.
Well if I have nothing else on me as a rusty knive I do think I will give that gorilla a wide berth. Not all of us are USAians that walk around with a semi-automatic or automatic gun when on a walkabout. :p

Question! *for I am curious...*

Which character has made the most impact on you guys so far?

Obvs you'll have your preference for boffings/attractiveness but I'm more curious about which one you find most interesting.
Really hard to say, both Amanda and Kelly are still to early. Chris and Sarah both peak my interest and Annie is also fun to hang out with, but she gives of the impression she might have a PTSD. Marcus and Trisha are also to early yet, need a bit more interaction with them.
Guess it would be Mike though, since for some reason I was a member of the Kill Mike Kill cult from first moment I met him. No idea why he rubs me the wrong way that badly, but somehow he does. So I guess it is Mike. :p

*taps chin*
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*chuckles* That does sound a -bit- familiar now you mention it...
Yeah I sure bet it does:p Well as long as you give us a chance to win, that is what any Dungeon Master does playing with a deck that is stacked against the player and yeah as a dev you are a creator as well. :p

You -can- spend an age with her. But *looks thoughtful* this is where maybe my design philosophy starts to fall down? Y'see all the content is designed in a way, or at least the best way I can given I'm a novice, that the player gets the game they want. If you want a more serious drama based game - that's what you can have. If you want a sillier game - that's what you can have. But I didn't actually expect completionists when I specced this out.

So whereas some peeps will really find time with, say Amanda, quite interesting - others won't. In fact they could find it quite dull, but they might still run through all the convo options just to see what's there and ultimately end up not enjoying themselves because her content is perhaps more serious than others (as indeed you would expect).

Same for some of the lewds. Some of it will absolutely not be to people's tastes. Some of it will. And yet, I now wonder (again) as per the example above if peeps will end up seeing content they don't actually like (and indeed might put them off playing) just to see it all?

*might have screwed up?*
Nah, you did not screw up, you might have just underestimated the curiosity of people and their ability to look at stuff they are mildly or even more uncomfortable with if interested in the story and characters though. I think I did run through s with 6-8 different characters in Dragon Age Origins and the reactions to a noble were definitely different as to a city elf. :p

For myself I will likely not play the Chris as Dom route right now, besides having trouble identifying with my MC in that situation and just reasons that I do not wish to trigger some things at the moment. It is not a problem with the content itself though. I grew up very close to the Red Light district and that likely warped my morals a bit from the norm, when comes to sex, from what is normally portrayed in romance novels and what is considered acceptable or normal:p

That is the point though, we are all adults and as long as we are warned what kind of content we will run into it is our responsibility to decide if we want to go there and whether we should go there. You as the writer are not responsible for that and can't be responsible for our choices, unless you spring something on us we really can't avoid without any warning.

So stop taking responsibility for or worrying too much about other people's choices. It is the same as with giving advice, you take responsibility for giving good or bad advice, but you cannot and should not take responsibility for what that person does with the advice. A disclaimer though that not all content may be suitable to everyone in the game, could be wise for legal reasons. :ROFLMAO:
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,766
32,338
I think your plan may backfire a little :p Or "backwater" hu hu hu


All I know is that I'm going to sound her depth indeed :3

I've got the same-ish working method. First I write the ideas and events for the chapter, then I write the script with the different planned scenes. Once this is done, I work on the render and often too often go back and forth between the script and Daz to meticulously set up renders to match the script and sometimes often modify the script to match the renders. More often than not, an event where I planned 5-6 scenes ends up with 20 scenes because I got carried away XD
The whole prologue is an example of that, actually, since it was supposed to be a few lines with a black screen at first and ended up with 180 renders \o/
I like to design the characters, and at least have an idea of the set designs first, it helps me with the writing.
Nah you are not the only one. Innocence is more a state of mind though, unless you get caught of course and are unable to convince that friendly police officer or judge. :p
Innocent until busted. Sounds about right. :ROFLMAO:
 
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