- Jun 21, 2017
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There are a lot of sci-fi games around now, and about to be released (Perverteer of Sisterly Lust fame is doing a sci-fi VN after finishing a couple more versions of SL). I found a game called Galaxy before I found H5 and I quite liked it, so much so that I'm doing the translation and proofreading on it! (It's not been easy, with me not speaking FrenchSounds reasonable to me. Hell, I've no idea what I'm doing so what do I know?But my advice, for what it's worth, would be to work out what you want to happen on the way and then put those into chapters. That would give you a better idea of length and balance than the other way around.
My other top tips are:
1) Only make the game you want - otherwise you'll stop enjoying it. There are points where it is not much fun at all, and making something you have no interest in would make that so much harder.
2) Prep your assets in advance for all of the game if you can. It's a bitch having to search for a location midpoint.
3) Have a chapter on the stocks. By that I mean don't release One until Two is ready. This was my original plan and I so wish I had kept to it but a sudden rash of sci-fi games started popping up at the end of last year and I panicked...
Your game is by far the best I have played in the last couple of years, maybe longer. It was your game and The Headmaster (the game, not an actual headmaster) that prompted me to start working on my game again. I now have the first three chapters written out, I have all thirteen episodes mapped out, I've expanded it slightly to include another mode that I was thinking about, but I've learned a lot since the game's inception and I feel I could pull it off. I've also got plans for a second season, should the need arise. I think it's quite a unique premise too; so just watch 50 games appear over the next six months all with the same idea!
I've been keeping a close eye on any tips and titbits you give away and they've been beneficial, so thank you!