Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,287
Chris’ character, to me (or at least my play through) is the key stone character, and for all intents and purposes, the real MC.
You know I often think that myself. The thing is whilst our MC is off doing whatever you choose for him to do, Chris is certainly up to her own stuff in the background. So....I suppose they are both the MC? Well, that is if we exclude the real MC... :)

I really like the game (so far) but right now, it is more than "just" a game. It is a community of folks that are getting together to cheer you and each other, on. This is your first game, and like somebody's first novel, or first song, I am more than half interested because we are getting to see what makes you tick.
*totes gets this* :)

Fortunately, Notty is neither male, nor talentless, nor a hack. She's a talentful smutty female. She is love. She is life. She *is innocent* :)
Too fucking right I'm an adorable innocent. Let's not forget which side of this screen has the pervs on it! I just give you options....

;)
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,706

Sulring Durgul

Active Member
Sep 2, 2018
817
2,562
I've already got the opening theme!
♪ Take my ship, take my crew ♫
♪ Take me where I cannot screw ♫
♪ I don't care, I'm Vannie ♫
♪ You can't take Sonya from me ♫
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Maudit sois tu, Huitième ! Maintenant je vais devoir me refaire toute la saison de Serenity !
Curse you, Huitieme! Now I have to watch the whole Serenity show again!
 
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frap

Active Member
Oct 17, 2018
841
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Five pages after a total shite day - thanks all! Takes the edge off going 14 MPH on the interstate. :-/

...
What I do is look sensually in their eyes, give them a warm smile and whisper in their ear "stop being a fucking wimp" .... works 8 times out 10.
The other two were a brain tumor and a compound fracture of the femur, right?

This is why I'm known as the funny one, poppet ;)
...
Ooooooooooh! Hard serve!

Who called you that sweetness, i'll give that lying toerag what for.

For realsies I have a bag of Jaffa Cake Nibbles. I got them when we went to the cinema to see Lion King but got stuffed up on sweet, sweet oh so very sweet popcorn.

That is all.

Probably not enough to sate you Jaffa lust.

We live in the UK where it rains most of the time. We have a grand total of 2 weeks Summer.

The only time you wear clothes is to work.

Smetimes you wear them to go shopping if you remember.

Sick of bailing you out for indecent exposure.
Point, Welsh rabbit. Game is now 6 all.

And sweet popcorn?! Good gods, woman! What foul abomination is this? Yes, sweet popcorn exists here too, but it's foul! Butter and salt, dear, butter and salt. That way the increased blood pressure from the salt blows the arterial blockage from the butter out. It's healthy!

Interesting, I was about to ask some more about your workflow, for something I'm (slowly) starting.

My workflow so far was:
0) Think up crude idea for a storyline/setting.
1) Further work out the general storyline and decide on the amount of chapters (rough estimate, still subject to change) (Current goal: at least 15, might increase as I further work out the story)
2) Make a textfile to describe in 1 line what I plan to happen in each chapter. Maybe 2 lines in case there's a major plot point. (The storyline(s) will easily allow for "generic" chapters which don't revolve around any plot, but which are purely fanservice)
3) Start to work out each chapter that's decided upon (I might end up making a seperate textfile for each chapter)
4) Make another textfile with character bios (purely for personal reference)

...

What I can do already, is gather and prepare assets that i'd like to use. Environments, buildings, outfits. Maybe customize some characters.
I'm doing something entirely different. I've committed to writing/coding the entire thing while I'm saving up cash to build a render rig. (Rendering in CPU on a Mac laptop is not going to work.)

I do have all the character models (for the main characters) and am putting together locations as I go. Plot is finalized/outlined and I'm fleshing it out as I go. I plan on several nods to existing games, but I won't tip my hand as to how just yet. In the case any of the devs I'm nodding to wants to allow a cameo I'll explain the scene and give them a basic script, and let them decide on their character's actual words. If I can get some guest renders as well (my plans include a clever way to make that simple with a light preset and a background) then I'll definitely accept.

Sounds reasonable to me. Hell, I've no idea what I'm doing so what do I know? :) But my advice, for what it's worth, would be to work out what you want to happen on the way and then put those into chapters. That would give you a better idea of length and balance than the other way around.

My other top tips are:
1) Only make the game you want - otherwise you'll stop enjoying it. There are points where it is not much fun at all, and making something you have no interest in would make that so much harder.
2) Prep your assets in advance for all of the game if you can. It's a bitch having to search for a location midpoint.
3) Have a chapter on the stocks. By that I mean don't release One until Two is ready. This was my original plan and I so wish I had kept to it but a sudden rash of sci-fi games started popping up at the end of last year and I panicked...
1: Too true
2: *nod nod nod*
3: Seeing how I won't start releasing anything until post-writing that's probs not as important for this one, but for the next one (which is already in the planning stage - this is addictive, isn't it?) that's a jolly good idea.

I plan on fully creating the first 3 or 4 chapters before even releasing the first one, that way I can safely work on the other chapters without worrying about falling behind. I also plan on releasing the first chapter completed, I don't like games where you just get a taste of what the game is like, (I can't think of anyone who has done that? :whistle::LOL:) my first chapter takes place over a week and that's after the massive first part of the game where the characters are introduced and the gameplay is explained; I'm thinking I might poach Becca for that bit! Do you think Notty will let her go for a few hours on secondment to me? :unsure::sneaky:
Haz teh smart.

True to some degree. I did make a render one time with a complex building, a Terradome background, some HDRI for the sky, a spaceship, 6 Genesis 3 characters, a dog and some furniture. Just rotating the camera took almost a minute before the screen would update. Which is kinda inconvenient if you want to move it to the right spot. The render took almost 24 hours just to reach 50% convergence (CPU render, as I had a Radeon card), when I broke it off (and reduced image size to reduce the grain). I seriously wouldn't consider creating some game with all that time for just 1 grainy render. However, grainy renders aren't an option when you want to make a game, and leaving out all the bits that bring a scene to life isn't an option either. The choice I made at that time was simple: I'm not going to make a game with a rig like this. Cutting back on quality is not a solution if you want to make something for others to enjoy. What was totally possible with that rig, was making stills. Seperate unrelated images for use as backgrounds for my phone. Just let it render for a day, it's just for personal use anyway, if it turns out well, post it somewhere, but that's it. It's still very useful experience with the software.

Now, with my new rig: it'll occasionally still be a bit choppy, but it's totally possible to make a game with it.
I know that one only too well. For now I'm pretty well stuck with rendering no more than 4 Genesis 3 characters + hair, clothing, lights on a transparent background. That took about 17 hours. Tried doing a complete interior, gave up after hour 10. Might try again at a much lower resolution (although 1080p looks tiny already on my monitor).
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,725
34,607
Well I guess it helps when you are female, short and cute. :p
Just being cute isn't enough... :p
Maybe you have a better chance asking for a render of it? :p
That's a form of pic!
The rig issue is actually real, because when you can't even pose your scene because of "lack of oooomph", to quote Notty, you may not have the required mental fortitude to try complex scenes. With a good RAM and GPU, tho... Your own talent Sky's the limit!
For those of you having trouble with a laggy viewport, make sure you have the hardware acceleration turned on like Trish on a slow work night. Go to prefs (F2), and the interface tab. About half way down you will see Display Optimization, set it to best. You can also turn Texture Resources down toward performance. ...I haven't tested the pixel buffer, so I can't speak to that.
I plan on fully creating the first 3 or 4 chapters before even releasing the first one, that way I can safely work on the other chapters without worrying about falling behind. I also plan on releasing the first chapter completed, I don't like games where you just get a taste of what the game is like, (I can't think of anyone who has done that? :whistle::LOL:) my first chapter takes place over a week and that's after the massive first part of the game where the characters are introduced and the gameplay is explained; I'm thinking I might poach Becca for that bit! Do you think Notty will let her go for a few hours on secondment to me? :unsure::sneaky:
Yeah, I want to at least get a rough draft written before I start.
 
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