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somebodynobody

Engaged Member
May 11, 2017
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Door pressure seems under 1 atmosphere of pressure (around 1,013.25) the airlock info panel, I can't tell if it is lit up LEDs or those old 80s/90s type buttons that are popped out and have words written on them and a light shines behind them (since you can read the red without them being lit). Can't read everything even with the close up so I will assume no typos.

Better lighting, the white space in the far bottom right is now a black space, better but seems like the light in there isn't shining on anything, more detailed info panel. Still think the ship's internal looks a bit like smooth/shiny grey plastic but oh well.
 

Nottravis

Sci-fi Smutress
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Door pressure seems under 1 atmosphere of pressure (around 1,013.25) the airlock info panel, I can't tell if it is lit up LEDs or those old 80s/90s type buttons that are popped out and have words written on them and a light shines behind them (since you can read the red without them being lit). Can't read everything even with the close up so I will assume no typos.

Better lighting, the white space in the far bottom right is gone, more detailed info panel. Still think the ship's internal looks a bit like smooth/shiny grey plastic but oh well.
Sadly on the ships surface I'm snookered. It's an old poser/3d delight model which I've converted as best as I can to Iray but *shrugs helplessly* there's only so much you can do with the base. I'd have to learn how to make major changes to the underlying bmp files which is so far beyond what I know I'd be entering into the world of building my own stuff! :)

On the buttons, with the rest of Vanny's controls being flat touch screen I made the airlock controls the same for consistency, albeit backlit as needed (in this case green as the airlock is the one thing not yet broken!) :)
 

Nottravis

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I'm not sure if I should be more amazed by how great Chris looks here or the amount of detail on the airlock panel...:love: Fortunately my true Chris romance playthrough chooses her approach as it gets way more tempting now! :whistle:
Too kind as always :)

But aye, it's really all starting to pop. I know this has turned into a much bigger exercise than I originally thought it would be - but begods....the difference.
 

Oddball2k

Woof, woof, woof!
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Jun 1, 2018
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Raaah, 11 pages in 24h... not fair!:D

But since she seems to be liked...

*was saving this but is feeling generous this morning...* ;)


View attachment 404843

There you go. Finally some shower peeking for you :) (no, this is not in-game!)
Oh, but a very nice materialisation of a famous daily routine on the Intrepid: impromptu shower visits!:p
See first "Dear Eye in the Sky..." question/response for the reference.

Also...if you think that's good you should see the "soaping the boobies" one ;)
Gulps! "you should see":
But but, can you say how long...
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will we have to wait to see this render??:unsure::cool:
Aaargh! Always this "you should see" of yours...!:ROFLMAO:

Still feeling generous? :sneaky:
Even Akamari is using onomatopoeia now... we are waiting!:giggle:


Will catch up later.

Have a good day/sleep or whatever!;)

*Toodles*
 

somebodynobody

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May 11, 2017
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Ophion in the bottom left is a nice touch. I am unsure what the lighter coloring is near the wing. Only major problem is the head area which looks like very blocky weird aluminum and the color blocking on that raised middle bit of the head white, black, lighter grey, grey (I know this is probably the model at fault). Is this the ch1 space walk?
 

Nottravis

Sci-fi Smutress
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Ophion in the bottom left is a nice touch. I am unsure what the lighter coloring is near the wing. Only major problem is the head area which looks like very blocky weird aluminum and the color blocking on that raised middle bit of the head white, black, lighter grey, grey (I know this is probably the model at fault). Is this the ch1 space walk?
Yeppers the Ch1 spacewalk, at the start where the MC is climbing out on to the roof of Vanny. The lighter colouring near the wing is the light bouncing off from the Sun/Ophion. Again, hard to see without the context of the whole series but starboard side of Vanny is illuminated by the sun and so the wing section picks that up a bit.

As to the blockiness it's the age of the model sadly. The only way around this I've possibly come up with is to push the model further out, render at the twice the size and then cut out the normal sized panel from that render. So we'd end up with the same size as above but smoother maybe. The trouble with that tho is obvs it's going to take at least twice as long.

Given how many outside renders we have like this tho it might be worth it. I'll run a test and see how long it takes and what it looks like.
 

somebodynobody

Engaged Member
May 11, 2017
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Yeppers the Ch1 spacewalk, at the start where the MC is climbing out on to the roof of Vanny. The lighter colouring near the wing is the light bouncing off from the Sun/Ophion. Again, hard to see without the context of the whole series but starboard side of Vanny is illuminated by the sun and so the wing section picks that up a bit.

As to the blockiness it's the age of the model sadly. The only way around this I've possibly come up with is to push the model further out, render at the twice the size and then cut out the normal sized panel from that render. So we'd end up with the same size as above but smoother maybe. The trouble with that tho is obvs it's going to take at least twice as long.

Given how many outside renders we have like this tho it might be worth it. I'll run a test and see how long it takes and what it looks like.
I figured it was a reflection of something, but that the vanguard was too far away from the planet to be in it's atmosphere yet to allow for light to reflect off particles. Unless the reflection is supposed to be within the space suit?

The back end of the ship looks fine within the image, the front looks like someone stapled on someone from the transformers cartoon. No offense meant.
 

TheDevian

Svengali Productions
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Mar 8, 2018
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It's meant to be :)

*is all about temptation...* ;)
:devilish:
Sadly on the ships surface I'm snookered. It's an old poser/3d delight model which I've converted as best as I can to Iray but *shrugs helplessly* there's only so much you can do with the base. I'd have to learn how to make major changes to the underlying bmp files which is so far beyond what I know I'd be entering into the world of building my own stuff! :)

On the buttons, with the rest of Vanny's controls being flat touch screen I made the airlock controls the same for consistency, albeit backlit as needed (in this case green as the airlock is the one thing not yet broken!) :)
I have a set or two like that, may have to look into that myself if I want to use them... I certainly don't want to have to design a full bar or something...

Airlock? They threw me out again? Damn it Annie! I didn't mean it like that! They TOLD me to ask about the ping-pong balls, how was I supposed to know?
 

Nottravis

Sci-fi Smutress
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Jun 3, 2017
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I figured it was a reflection of something, but that the vanguard was too far away from the planet to be in it's atmosphere yet to allow for light to reflect off particles. Unless the reflection is supposed to be within the space suit?

The back end of the ship looks fine within the image, the front looks like someone stapled on someone from the transformers cartoon. No offense meant.
None taken :)
 

Nottravis

Sci-fi Smutress
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So I was going to write something witty and amusing but y'know....I really can't be arsed to as I'm rather vexed with being compared to Gumdrop still.

So as you all know we had this barrel of fun in which I find myself being compared to the worse developer ever. A developer who is generally thought of as a crook and liar. I'm not happy about this. Not happy at all.

So we can't really blame Gumdrop for delays, because all dates he gave us were only estimations, right?
So we can say that Gumdrop's patrons asked him to not overwork and enjoy life. So everyone should be happy with such situation, right? ;)
Do you think that Gumdrop's games are finished, just not released?
So given that at one point you say that you're not comparing me to him you do it a hell of a lot. It is a reference you have made -constantly- throughout your posts.

I'll deal with me vs Gumsrop in a moment but I also want to address another point you made first.


She promised to release Chapter 2 for free when Chapter 3 will be completed. It didn't happen. Officially, it was because of Patreon rules. But other devs have no problem with this
Naturally it would be wrong of me to share our entire DM convo but more than happy to share my last msg to you since it doesn't compromise anything from you side.

Capture.JPG

So given that the Patreon "wonder stick of closing down" can strike at anytime why would I take a chance in making the content not behind a paywall? Sure I haven't stuck up Two behind a $1 paywall but I see no urgency. No one has joined my page and asked for it for example so it's not top of my list when I have so much else to do - and given I'm remastering there's little point anyway.


Now let's turn to the main event as to me vs Gumdrop:

Why I'm not like Gumdrop by Notty aged....over 18.

I give out refunds when I'm not working on the game.

When I was ill for two months, on my return I gave back three months (notice that difference?) subscriptions as I hadn't been working on the game and felt it wrong to take the cash.
Nothing like Gumdrop

I let my patreons decide my release schedule.

Oh? Didn't you know this? You seemed to know so much I thought you did. Y'see a few months back I asked my patreons what did they want. Content every month or when I was happy it was done. I could have released part chapters you see if the chapter wasn't finished. Overwhelmingly they voted for release it when I was happy it was done.
Nothing like Gumdrop

I offer to pause my patreon page if I feel I'm not delivering

I don't even have to go into details on this. It says enough by itself.
Nothing like Gumdrop

I let my patreons - and players- know in advance of delays and why

Bar when I was stuck overseas, I always flag before the end of the monthly cycle if I'm having any problems (and why) so that people can choose to cancel in good time. Money is hard to come by and I never want to be accused of ripping people off.
Nothing like Gumdrop

I provide constant progress updates including full visual evidence of work done to date.

No blurry corner shots of an elbow from me. Full page renders, extracts from dialogue - the works. I let people know exactly how I'm getting on and where I am.
Nothing like Gumdrop

I provide additional quality non game content

Higher level patreons get some rather excellent additonal content that isn't in the main game. So no paywall locked game content from me, and none of that early access stuff either.
Nothing like Gumdrop

Everyone gets the game at the same time


Again, as it says.
Nothing like Gumdrop

I fully engage with my player base

Most of whom are pirates. But that doesn't bother me. I'm making a game to be played and sure I drop Patreons little goodies now and again or they get additonal content etc, but you never see me bitching about people not paying to play my game.
Nothing like Gumdrop

I actually deliver
Incredible but true, but in the six months I've worked on this game this year I've made four chapters and released three of them
Nothing like Gumdrop

So the court rests that I am fuck all like Gumdrop.


And now let's turn to delivery dates....

When I started out I had nothing. No rig to speak of, no skills other than what I learned. Just a story. I don't have an IT background and have no resources. There was me, an off the shelf PC older than was good for it and a story. Hence the patreon.

My plan was a chapter a month with an expected $200 per month growth up to chapter five and then flat - that would be enough to increase the asset base and the rig, growing as the complexity of the story grows. So yes, by Six I would need three times as many renders as Two, but I'd also be able to make them three times as fast - so it would even out.

Jan and Feb panned out OK and then I fell ill close to Three's release. Unfortunate, and I wouldn't wish nearly a month stuck in a hotel room on anyone, let alone what happened next. On being ill btw, since you seem to have a degree of doubt, I posted up my sick note on my Patreon site for a few days before I decided it was too risky to leave it up. But enough people will have seen it I'm sure. Signed off for two months. Most unwell.

Once back in the saddle and looking at Three with a fresh eye I didn't like what I saw and wanted to redo elements of it. Plus at this stage I was still struggling with animations. In the end I decided I couldn't really charge people for the work done in March, -handed their money back- and cracked on. So, as many have said - and as I fully explained on Patreon - Three took about six weeks all in once you knock out the wasted time.

As to Four - it's done. And I've explained why it's not being released - I'm not going to repeat myself on this, especially given the sheer volume of evidence in respect of the remastering that is going on.

But let's look at delivery again shall we?

I've worked on the game Jan, Feb, June, July, Aug and a tad of Sept. But let's call it six months. Incidentally those are also the only months I've ever taken money for the game. In that time I've made four chapters, so roughly one ever six weeks of working. That doesn't seem too unreasonable to me at all. Do I aim high on when I can release? Sure. But....so what? At least I do release and, as I pointed out earlier, patreons didn't want monthly content unless it was complete.

As to the remaster, my call, my choice. Whether you can see the difference or not, I most certainly can and games these days are judged more on their visuals than their story. My earlier graphics were the best I could do at the time - the replacements are a world of difference and, if still not top tier, at least they can look top tier in the eye and not blink. So, sure, it's causing a delay but it's also a delay that I'm open about, have communicated my intentions over and sought council on how to proceed.

As to your sideways inference that this is some way to just cause delay, nonsense of course - else why else would I offer to pause my account. Indeed, all of this work is going to cost me time and money. Lots of it. I estimate I'll lose half my patronage for the pleasure of close to two hundred hours work (and no I don't mean just render time).

So why do it? So the game will look better. Both the earlier part of it for new players and, by bringing these new effects into the current and future chapters, existing players. I'm going to lose money, spend hours of time for the benefit of the players of my game. Hardly expert milking....

I'm pleased you were so enthused about my game, and regret the delays as much as anyone. I'm a writer. The quicker I get things out the more I can write - and the quicker I can get things out, it means they are being played. People will be experiencing and enjoying my world and my work. Something which gives me enormous pleasure.

I'm less pleased that you felt the need to incriminate me by inference to the most notorious developer of all time. It was unwarranted, uncalled for and just plain insulting.

I really don't think we have anything further to say to each other at this point, but given the damage your constant inference could do to me to anyone new to this thread I felt I needed to make at least a semi-formal response on this.
 
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