- Jun 3, 2017
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Thanks and I'm glad you like it.not bad at all. going to need a proper walkthrough eventually tho , even basic *you can find this here* type things would be nice haha. this is a super ambitious project i have to say animations, great renders, a branching tree which will become massive with even 5-6 chapters at this rate, in game mechanics and fights and some great writing. its a ton of work the way your doing this so all i can say is i hope you love this because its going to have to be a project of love (no pun intended). but keep up the great work! you definitely have me curious what's going to happen on this little outpost![]()
lol you remind me of guys ive known from games who over play the female role by over selling the "female chat with emotions" but even if your a dude not that this would be admitted, ha! anyways I've had a bit to drink so I'm a bit overly open but at any rate this site will help spread the word and showcase this little gem as it is, so keep up the good work like i said and your likely to find more supportersThanks and I'm glad you like it.
The one thing I did get right at the start (and God knows I got a lot of things wrong!) was have it, and the branches, all plotted out so that's probs the one thing that doesn't daunt me. But you're right over the size ofc. I have little doubt that this will probs be the biggest AVN made on completion. Still, it keeps me out of mischief
But it is a project of love for sure. Putting aside the various disasters I've had en-route (yet still come back for more!), starting again with the remaster was a terrible decision financially as, understandably, a lot of supporters vanished. I can totes get that tho and don't blame them. But when you look at what it is now to what it was....
This is absolutely the game I want to make![]()
You can pursue all of the female cast, if male, at the same time. But it is tricky. Very. Also note some of the paths are a much slower burn than others.quick question, is it possible to get all or multiple girls in one playthrough or do i need seperate playthroughs for each girl?
asking so i now how i'm gonna play it. the walkthrough was not clear on this.
It's changed. You'll be glad to hear it's not you.Long time no post...
Still an excellent game in the works, however, I have a question I have to ask this time not an effusive monologue
On a certain walk in a desert a section of dialogue with one Lt. Chadwick seems to have changed. I am just here to ask if that dialogue option has intentionally changed or if I have somehow made an error in my recreation of a previous playthrough?
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I like this game, but combing through previous versions has made me wary of having a thorough look through each iteration of the game as it now releases. Unfortunately, this willpower to avoid excessive route exploration before finality does not translate into an ability to avoid pursuing a romantic storyline *applies strong southern accent* with the most endearingly written chick on Eff-nighnty-fahve (since attempting to do this I now respect Notty's ability to type accents much more ¬_¬ ...)
As such, any help would be much appreciated.
ok thnx, but what about playing as female? and i'm mainly thinking about the main girls which appear to be Annie, Chris and Sarah according to the walkthrough.You can pursue all of the female cast, if male, at the same time. But it is tricky. Very. Also note some of the paths are a much slower burn than others.
ok thnx, but what about playing as female? and i'm mainly thinking about the main girls which appear to be Annie, Chris and Sarah according to the walkthrough.
thnx for your help. sounds like it would be easier to just do separate playthroughs for each of them so might aswell do that then, from what i remember when i play CH1 awhile back i did enjoy the game.You don't have permission to view the spoiler content. Log in or register now.
Thanks for this and glad you like itSooo, finished the first playthrough as a female and not sure if this is a result of the choices I made or a kink in the paths...
In chapter 3 I ended up playing that VR game with Sarah for the first time, but the conversation mentioned it was the 2nd time we played... ???
In the VR I chose Barbarian Bobe and in one of the scenes Gloria hits Bobe saying "And you thrust into me again!".
Something wrong with the sword here, the tip is all blocky, like in those hentai games where genitals get censored...
And even though English isn't my native language... there were one or two moments where I could have sworn the dialogue was missing a word... forgot to make a note being too absorbed by the story... will do on the next playthrough.
Like the previous poster, I think it's better to just concentrate on one character at a time for each playthrough, I tried to romance all three at the same time and I get the feeling that's not in the cards with a female MC
So far I like it very much... but gotta wonderhow would that victory f... sound like with voice
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To be honest, it would be easier to do separate playthroughs. Although the facility is there to try them all on one it is much more difficult.thnx for your help. sounds like it would be easier to just do separate playthroughs for each of them so might aswell do that then, from what i remember when i play CH1 awhile back i did enjoy the game.
I know, right? It wasn't too shabby an animation was it?So far I like it very much... but gotta wonderhow would that victory f... sound like with voice
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Actually, now that you mention it, the same thing happens to me as well. I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR. This happened every time I did a playthrough so I thought it was on purpose.Thanks for this and glad you like it
I'll check out the conversation flag on VR. I'm guessing you played Caverns the first time then switched and I've forgotten to amend a line to reflect that, so nice catch.
The combat blocky tho is probs deliberate as Sarah plays with the blood/gore turned off. I'll check it out tho just in case I've messed a render up.
Defo sounds like there is a switch missing. Easy fix tho!Actually, now that you mention it, the same thing happens to me as well. I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR. This happened every time I did a playthrough so I thought it was on purpose.
Glad to see the less played routes are still getting the attention they deserve.It's changed. You'll be glad to hear it's not you.
And it changed for exactly the reason you stated in the spoiler![]()
Not in hard numbers. But in some ways that doesn't matter to me so much. Although I'm happy to take on board suggestions for certain content paths (namely the Chris domme one as that is both rather ringfenced and of special interest) I tend to treat the remaining paths with equal weight. Ofc Sarah and her CoC will always take up a big chunk of space but then again that's just a pure joy to write tbh. But the fact that, say, the majority of players play VR with Sarah doesn't mean it gets extra loading. It will be as big as it's meant to be; as will the fem MC's pursuit of poor Annie or the path where Annie now has chaperone.Glad to see the less played routes are still getting the attention they deserve.
Out of intrest, do you have any sort of analytics on the typical major route preferences? If so, are the differences meaningful to you? There is a degree of variance that must be aesthetic preference, but it must be hard to analyse what routes may not be being pursued becuase of a lack of awareness.
*laughs*Particularly given that this game features slightly more options than peeking is acceptable, peeking is neccessary and peeking is a failure condition,
In a way that's supposed to be Becca's job at the end of each chapter where she flags what I consider to be the major bits of content/paths. Ofc with so many I have to be very selective. But then again, although on one hand frustrating if she doesn't mention something, it can also be a source of joy when a player tries something new....and finds the game has taken a completely different turn.I was wondering if you had thought at all about subtle ways of informing people of alternative routes?