- Jun 3, 2017
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I know, right? It wasn't too shabby an animation was it?So far I like it very much... but gotta wonder how would that victory f... sound like with voice
I know, right? It wasn't too shabby an animation was it?So far I like it very much... but gotta wonder how would that victory f... sound like with voice
Actually, now that you mention it, the same thing happens to me as well. I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR. This happened every time I did a playthrough so I thought it was on purpose.Thanks for this and glad you like it
I'll check out the conversation flag on VR. I'm guessing you played Caverns the first time then switched and I've forgotten to amend a line to reflect that, so nice catch.
The combat blocky tho is probs deliberate as Sarah plays with the blood/gore turned off. I'll check it out tho just in case I've messed a render up.
Defo sounds like there is a switch missing. Easy fix tho!Actually, now that you mention it, the same thing happens to me as well. I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR. This happened every time I did a playthrough so I thought it was on purpose.
Glad to see the less played routes are still getting the attention they deserve.It's changed. You'll be glad to hear it's not you.
And it changed for exactly the reason you stated in the spoiler
Not in hard numbers. But in some ways that doesn't matter to me so much. Although I'm happy to take on board suggestions for certain content paths (namely the Chris domme one as that is both rather ringfenced and of special interest) I tend to treat the remaining paths with equal weight. Ofc Sarah and her CoC will always take up a big chunk of space but then again that's just a pure joy to write tbh. But the fact that, say, the majority of players play VR with Sarah doesn't mean it gets extra loading. It will be as big as it's meant to be; as will the fem MC's pursuit of poor Annie or the path where Annie now has chaperone.Glad to see the less played routes are still getting the attention they deserve.
Out of intrest, do you have any sort of analytics on the typical major route preferences? If so, are the differences meaningful to you? There is a degree of variance that must be aesthetic preference, but it must be hard to analyse what routes may not be being pursued becuase of a lack of awareness.
*laughs*Particularly given that this game features slightly more options than peeking is acceptable, peeking is neccessary and peeking is a failure condition,
In a way that's supposed to be Becca's job at the end of each chapter where she flags what I consider to be the major bits of content/paths. Ofc with so many I have to be very selective. But then again, although on one hand frustrating if she doesn't mention something, it can also be a source of joy when a player tries something new....and finds the game has taken a completely different turn.I was wondering if you had thought at all about subtle ways of informing people of alternative routes?
Not sure if you mean broad suggestions for the path or you mean specific suggestions in terms of how to signal that such a path is available. If the latter, I would say something, something magazines in lockers; something, something, suble cues via tats, jewellery, leather belts; something, something jokes about dominating others post fight scene. TBH I doubt the Chris domme path is underplayed though, I would imagine the non-domme is far less obvious. One route has a fap metronome... to most players on here, I think that will be read as the intimate romance route... (Not to say I can't see such a route going that way eventually, but from Chris' imagined PoV, a domme route obviously makes it easier for her to dismiss romantic intrest as misguided or lust driven impulse. In my mind, this would mean that how she deals with the protagonists boldness romantically should be more dismissive on this route... from my non dev perspective anywho XD)Not in hard numbers. But in some ways that doesn't matter to me so much. Although I'm happy to take on board suggestions for certain content paths (namely the Chris domme one as that is both rather ringfenced and of special interest) I tend to treat the remaining paths with equal weight.
It is far too tempting to say, how often does that happen is exactly the question 0_o...In a way that's supposed to be Becca's job at the end of each chapter where she flags what I consider to be the major bits of content/paths. Ofc with so many I have to be very selective. But then again, although on one hand frustrating if she doesn't mention something, it can also be a source of joy when a player tries something new....and finds the game has taken a completely different turn.
I mean, how often does that happen?
That reminds me of another forum where a friend changed his avatar image to a gif of a crawling bug. Like, a white square then there's this tiny flea or something moving slowly across that square, stopped at the edge, and crawled to the other corner.Thanks. It's funny because the first time I saw it before playing VR with Sarah in chapter 3, I thought it was a smudge or something in the corner and I started cleaning my monitor.
Top notch, especially the expressions on her face.I know, right? It wasn't too shabby an animation was it?
It's only the one screen, she had indeed turned off blood/wounds but all the other hits just show the sword without the 'censor' blocks. I did make a screeny if that helps locating the render in question.The combat blocky tho is probs deliberate as Sarah plays with the blood/gore turned off. I'll check it out tho just in case I've messed a render up.
Actually, Iowa is the first of the I-class. And Intrepid has US naval tradition as well as British.Ahahaha I just realized ... all the "I" ships ...
Illustrious ... Intrepid ... Invincible ...
Then Iowa.
It seems the UK lost their naming rights after the loss of the Invincible and had to hand over the token to the US
I'm sorry you had to go through that. On the other hand, you now have a cool story to tell.That reminds me of another forum where a friend changed his avatar image to a gif of a crawling bug. Like, a white square then there's this tiny flea or something moving slowly across that square, stopped at the edge, and crawled to the other corner.
I keep wanting to thwack at my monitor...
Oh, I have no doubt C4 is going to be juicySo I think there is some nice build up for some fun happening in chapter 4You don't have permission to view the spoiler content. Log in or register now.
I grant you, Annie was always going to be a slow burn, and I dig it, but It's hard to stay patient sometimes, ya know?I'd argue the female MC can be very naughty (in a sense) with Annie, and actually has more options than her male counterpart.
Chris is missing the glam game that was to take place in Three, but got moved to Four because Notty felt it wasn't good enough.
Nope, can't say I have! As expected, there's more to findYou guys have all found this right?
and this?You don't have permission to view the spoiler content. Log in or register now.
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Can confirm, I encountered this as well.I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR.
Glad to know I wasn't alone lol. So, to confirm: there's various naughty bits, some nudity, but no actual sex for feMC's as yet, yes?The differences between woman and male mc are remarkable, as I did almost the same decisions in both of my saves and did not have any sexual scenes as a woman.
*tries to stop laughing!*If, as I imagine, this game can have major success one day...
Not my fault the MC is smart Although on this point, with him/her being in the role of an engineer on a colonisation project it didn't seem to far a stretch that they would have some geology knowledge. Certainly stops them building on swamps and hoping for the best!and bar quibbles I might have with specialist knowledge that characters have of some fields (massages his ego as an amateur geologist confronted by cave analysis abilities far beyond his own)
Thanksthe effort you go to, to immerse a player is one of the huge successes of this game. BTW, huge credit given for the pre-Walker mission hallway talk, moving walls are my fetish... Eitherway, I am sure I don't need to tell you that the immersive efforts are both valuable, and on the whole succesful. Heck, by having your protagonists inner monologue dismiss aberant and transparently lewd/humoress events in game you even manage to retain immersion in a world with fairly whacky events.
It's an interesting point but I think it risks too many spoilers perhaps. I don't want the player to know what's coming up where possible. Instead to encourage exploration I have hidden content. I dunno many games that have as hidden extras entire porn comics or 100 render scenesImaging a more fluid chapter transition in the future, and in the intrests of maintaining a greater degree of immersion, I was wondering if you had considered an acheivement esque system. I know many games use a fairly unusual, unlock images system as a way to encourage exploration
And that is the rub sadly. 10,000 renders to make this chapter and one PC. No wonder I keep burning the bugger out. Adding more work on top of what I have to do with what I've got........ and advertising more work for the dev of this game seems a faustian bargain in terms of getting mah story experience sooner.
Yep that's delib. Maybe I should make some of the others blocky too. I'll have a quick peekTop notch, especially the expressions on her face.
It's only the one screen, she had indeed turned off blood/wounds but all the other hits just show the sword without the 'censor' blocks. I did make a screeny if that helps locating the render in question.
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Damnit. Now I have to try and get that in!... and Bob.
Utter filth *sage nods*Oh, I have no doubt C4 is going to be juicy
Yep. It worked...but it just wasn't fun. Which sort of defeated the point. But I've got it figured out now so all good going forward.As far as Chris goes: I was wondering where that went. Good to know it's just been moved (and for good reasons!) I really should give her some more exploration in C3...
Yep, correct. Well, if we exclude VR that is but that's a bit of an odd one. In real time ofc the MC has only been with these people two days so it didn't seem to make sense for me at this point.Glad to know I wasn't alone lol. So, to confirm: there's various naughty bits, some nudity, but no actual sex for feMC's as yet, yes?
Thanks for the considerate reply. I want to make it clear that I completely respect your creative control. In so far as I am going to disagree with your above comments it is not borne out of my adamancy that an acheivement system would be better, but more that I think you are dismissing it for reasons I believe incorrect. For instance, if you were dismissing it because you lack confidence in the idea, or because it is extra workload I wouldn't challenge at all. Anywho, on to my disagreement.It's an interesting point but I think it risks too many spoilers perhaps. I don't want the player to know what's coming up where possible. Instead to encourage exploration I have hidden content. I dunno many games that have as hidden extras entire porn comics or 100 render scenes