Nottravis

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thnx for your help. sounds like it would be easier to just do separate playthroughs for each of them so might aswell do that then, from what i remember when i play CH1 awhile back i did enjoy the game.
To be honest, it would be easier to do separate playthroughs. Although the facility is there to try them all on one it is much more difficult.
 

DanteRed

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Oct 28, 2020
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Thanks for this and glad you like it :)

I'll check out the conversation flag on VR. I'm guessing you played Caverns the first time then switched and I've forgotten to amend a line to reflect that, so nice catch.

The combat blocky tho is probs deliberate as Sarah plays with the blood/gore turned off. I'll check it out tho just in case I've messed a render up.
Actually, now that you mention it, the same thing happens to me as well. I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR. This happened every time I did a playthrough so I thought it was on purpose.
 

Nottravis

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Actually, now that you mention it, the same thing happens to me as well. I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR. This happened every time I did a playthrough so I thought it was on purpose.
Defo sounds like there is a switch missing. Easy fix tho!
 

Decent Guy

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It's changed. You'll be glad to hear it's not you.

And it changed for exactly the reason you stated in the spoiler :)
Glad to see the less played routes are still getting the attention they deserve.

Out of intrest, do you have any sort of analytics on the typical major route preferences? If so, are the differences meaningful to you? There is a degree of variance that must be aesthetic preference, but it must be hard to analyse what routes may not be being pursued becuase of a lack of awareness. Particularly given that this game features slightly more options than peeking is acceptable, peeking is neccessary and peeking is a failure condition, I was wondering if you had thought at all about subtle ways of informing people of alternative routes?
 

Nottravis

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Glad to see the less played routes are still getting the attention they deserve.

Out of intrest, do you have any sort of analytics on the typical major route preferences? If so, are the differences meaningful to you? There is a degree of variance that must be aesthetic preference, but it must be hard to analyse what routes may not be being pursued becuase of a lack of awareness.
Not in hard numbers. But in some ways that doesn't matter to me so much. Although I'm happy to take on board suggestions for certain content paths (namely the Chris domme one as that is both rather ringfenced and of special interest) I tend to treat the remaining paths with equal weight. Ofc Sarah and her CoC will always take up a big chunk of space but then again that's just a pure joy to write tbh. But the fact that, say, the majority of players play VR with Sarah doesn't mean it gets extra loading. It will be as big as it's meant to be; as will the fem MC's pursuit of poor Annie or the path where Annie now has chaperone.

I mean we've all seen games where paths have faded out and tbh it just makes the overall product look weak in my view when that happens. It's almost a betrayal of the player base if they've got invested in something and then you take it away from them.

Particularly given that this game features slightly more options than peeking is acceptable, peeking is neccessary and peeking is a failure condition,
*laughs*

I was wondering if you had thought at all about subtle ways of informing people of alternative routes?
In a way that's supposed to be Becca's job at the end of each chapter where she flags what I consider to be the major bits of content/paths. Ofc with so many I have to be very selective. But then again, although on one hand frustrating if she doesn't mention something, it can also be a source of joy when a player tries something new....and finds the game has taken a completely different turn.

I mean, how often does that happen?
 
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Decent Guy

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Not in hard numbers. But in some ways that doesn't matter to me so much. Although I'm happy to take on board suggestions for certain content paths (namely the Chris domme one as that is both rather ringfenced and of special interest) I tend to treat the remaining paths with equal weight.
Not sure if you mean broad suggestions for the path or you mean specific suggestions in terms of how to signal that such a path is available. If the latter, I would say something, something magazines in lockers; something, something, suble cues via tats, jewellery, leather belts; something, something jokes about dominating others post fight scene. TBH I doubt the Chris domme path is underplayed though, I would imagine the non-domme is far less obvious. One route has a fap metronome... to most players on here, I think that will be read as the intimate romance route... (Not to say I can't see such a route going that way eventually, but from Chris' imagined PoV, a domme route obviously makes it easier for her to dismiss romantic intrest as misguided or lust driven impulse. In my mind, this would mean that how she deals with the protagonists boldness romantically should be more dismissive on this route... from my non dev perspective anywho XD)


In a way that's supposed to be Becca's job at the end of each chapter where she flags what I consider to be the major bits of content/paths. Ofc with so many I have to be very selective. But then again, although on one hand frustrating if she doesn't mention something, it can also be a source of joy when a player tries something new....and finds the game has taken a completely different turn.

I mean, how often does that happen?
It is far too tempting to say, how often does that happen is exactly the question 0_o...

Unique game experiences are obviously something you care a great deal about, and the value in them is also not easily dismissed, however treading between them being optional and unique and being unexplored is I still think an important question. The role of the post mission briefings I thought was to allow you the Dev to communicate with the players, an okay solution with a major flaw.

If, as I imagine, this game can have major success one day, it will presumably see a diminished or non existant role for Becca. The game so far has very immersive writing, and bar quibbles I might have with specialist knowledge that characters have of some fields (massages his ego as an amateur geologist confronted by cave analysis abilities far beyond his own) the effort you go to, to immerse a player is one of the huge successes of this game. BTW, huge credit given for the pre-Walker mission hallway talk, moving walls are my fetish... Eitherway, I am sure I don't need to tell you that the immersive efforts are both valuable, and on the whole succesful. Heck, by having your protagonists inner monologue dismiss aberant and transparently lewd/humoress events in game you even manage to retain immersion in a world with fairly whacky events.

Imaging a more fluid chapter transition in the future, and in the intrests of maintaining a greater degree of immersion, I was wondering if you had considered an acheivement esque system. I know many games use a fairly unusual, unlock images system as a way to encourage exploration and I would not neccesarily pursue this. However, it has been a staple for msot game players for years now to have acheivments outside the immersion of the game. Strictly speaking this doesn't mean they don't hurt immersion, but either the effect is small, or some of the best immersive story creators out their think them worth it regardless. They would also be less intrusive than the comments that Becca makes and probably result in less negative feelings from 'failing' things that ultimately represent diveristy in story experience. (For instance, I know the information Annie will give me abotu Chadwick, and even though she represents my main intrest, I don't consider the information given a neccessary addition to my prefered experience of her story. Nonetheless, minor pangs when you see 'you didn't learn about x' where x is the character of intrest).

Acheivements might be good because they are much more elective. Some will wish to pursue all of them, enabling most of your niche content be explored (should you choose to do so), some will completely ignore them (allowing for almost complete immersion, because now if I miss content, say aforementiond information, I don't even know I do so unless I elect to look through acheivements) and some will have a casual intrest in them when they pop up hopefully accompanied with a positive feeling of discovering something, rather than a negative one of missing something.

Words so easy though. I have, in truth, no idea how difficult this would be to do, and advertising more work for the dev of this game seems a faustian bargain in terms of getting mah story experience sooner. Regardless of my selfish intrests though, I do think such a system could help if it is feasible. And, given your success with wordplay so far, can't wait to see puzzled players asking on these forums, "how do you unlock 'Keeping Chaste with the Chadwick's' "... I really can't help myself XD
 
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jose100

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The story of the game is pretty entertaining but if you are going for your first playtrhough I would advise you against playing as a woman mc without a walktrhough. The differences between woman and male mc are remarcable as I did almost the same decisions in both of my saves and I did not have any sexual scenes as a woman. Anyone with the same experience?
 
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caxhub

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Download android 3R APK
P/s: Request Link Android Game at my
 

primerib1

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Thanks. It's funny because the first time I saw it before playing VR with Sarah in chapter 3, I thought it was a smudge or something in the corner and I started cleaning my monitor. :giggle:
That reminds me of another forum where a friend changed his avatar image to a gif of a crawling bug. Like, a white square then there's this tiny flea or something moving slowly across that square, stopped at the edge, and crawled to the other corner.

I keep wanting to thwack at my monitor...
 
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FaceCrap

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I know, right? It wasn't too shabby an animation was it? :)
Top notch, especially the expressions on her face. :p

The combat blocky tho is probs deliberate as Sarah plays with the blood/gore turned off. I'll check it out tho just in case I've messed a render up.
It's only the one screen, she had indeed turned off blood/wounds but all the other hits just show the sword without the 'censor' blocks. I did make a screeny if that helps locating the render in question.

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primerib1

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Ahahaha I just realized ... all the "I" ships ...

Illustrious ... Intrepid ... Invincible ...

Then Iowa.

It seems the UK lost their naming rights after the loss of the Invincible and had to hand over the token to the US

EDit: That brought my mind to the possible naming of "B" class vessels (if there will be any) ... Bodacious, Bountiful, Beguile, Brilliance ... and Bob.
 

Akamari

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Ahahaha I just realized ... all the "I" ships ...

Illustrious ... Intrepid ... Invincible ...

Then Iowa.

It seems the UK lost their naming rights after the loss of the Invincible and had to hand over the token to the US
Actually, Iowa is the first of the I-class. And Intrepid has US naval tradition as well as British. ;)
 
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DanteRed

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That reminds me of another forum where a friend changed his avatar image to a gif of a crawling bug. Like, a white square then there's this tiny flea or something moving slowly across that square, stopped at the edge, and crawled to the other corner.

I keep wanting to thwack at my monitor...
I'm sorry you had to go through that. On the other hand, you now have a cool story to tell. (y)
 

Lillen B.

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So I think there is some nice build up for some fun happening in chapter 4 ;)
Oh, I have no doubt C4 is going to be juicy :cool:
I'd argue the female MC can be very naughty (in a sense) with Annie, and actually has more options than her male counterpart.

Chris is missing the glam game that was to take place in Three, but got moved to Four because Notty felt it wasn't good enough.
I grant you, Annie was always going to be a slow burn, and I dig it, but It's hard to stay patient sometimes, ya know? :sneaky:

Interesting that you say there's more intricacy, compared to the male route with her. I suppose at the end of the day, I'd take a quirky, awkward, beautiful slow burn over instant sex every time.

As far as Chris goes: I was wondering where that went. Good to know it's just been moved (and for good reasons!) I really should give her some more exploration in C3...
You guys have all found this right?
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and this?
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Nope, can't say I have! As expected, there's more to find :D
I usually go drinking with Annie in the evening in chapter 2 but in chapter 3, Sarah and the MC act as if this is the second time they're playing VR.
Can confirm, I encountered this as well.
The differences between woman and male mc are remarkable, as I did almost the same decisions in both of my saves and did not have any sexual scenes as a woman.
Glad to know I wasn't alone lol. So, to confirm: there's various naughty bits, some nudity, but no actual sex for feMC's as yet, yes?
 
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Nottravis

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If, as I imagine, this game can have major success one day...
*tries to stop laughing!*

and bar quibbles I might have with specialist knowledge that characters have of some fields (massages his ego as an amateur geologist confronted by cave analysis abilities far beyond his own)
Not my fault the MC is smart ;) Although on this point, with him/her being in the role of an engineer on a colonisation project it didn't seem to far a stretch that they would have some geology knowledge. Certainly stops them building on swamps and hoping for the best!
the effort you go to, to immerse a player is one of the huge successes of this game. BTW, huge credit given for the pre-Walker mission hallway talk, moving walls are my fetish... Eitherway, I am sure I don't need to tell you that the immersive efforts are both valuable, and on the whole succesful. Heck, by having your protagonists inner monologue dismiss aberant and transparently lewd/humoress events in game you even manage to retain immersion in a world with fairly whacky events.
Thanks :)
Imaging a more fluid chapter transition in the future, and in the intrests of maintaining a greater degree of immersion, I was wondering if you had considered an acheivement esque system. I know many games use a fairly unusual, unlock images system as a way to encourage exploration
It's an interesting point but I think it risks too many spoilers perhaps. I don't want the player to know what's coming up where possible. Instead to encourage exploration I have hidden content. I dunno many games that have as hidden extras entire porn comics or 100 render scenes :)

... and advertising more work for the dev of this game seems a faustian bargain in terms of getting mah story experience sooner.
And that is the rub sadly. 10,000 renders to make this chapter and one PC. No wonder I keep burning the bugger out. Adding more work on top of what I have to do with what I've got.....
 
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Nottravis

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Top notch, especially the expressions on her face. :p


It's only the one screen, she had indeed turned off blood/wounds but all the other hits just show the sword without the 'censor' blocks. I did make a screeny if that helps locating the render in question.

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Yep that's delib. Maybe I should make some of the others blocky too. I'll have a quick peek
 

Nottravis

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Oh, I have no doubt C4 is going to be juicy :cool:
Utter filth *sage nods*

As far as Chris goes: I was wondering where that went. Good to know it's just been moved (and for good reasons!) I really should give her some more exploration in C3...
Yep. It worked...but it just wasn't fun. Which sort of defeated the point. But I've got it figured out now so all good going forward.

Glad to know I wasn't alone lol. So, to confirm: there's various naughty bits, some nudity, but no actual sex for feMC's as yet, yes?
Yep, correct. Well, if we exclude VR that is but that's a bit of an odd one. In real time ofc the MC has only been with these people two days so it didn't seem to make sense for me at this point.
 

Nottravis

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Alrighties. Just a quick heads up in that I need to get my arse in gear on doing the rebuilds etc for Three and getting the ani's for Four running (is doing some pretty complex stuff this time around) so won't be around much for a bit. But coming up in Four....

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