- Jan 10, 2018
- 2,457
- 3,316
Not a bad start, but the walls of exposition in the beginning are going to cost you viewers. I'd get rid of the long, drawn-out scene in the dream at the beginning in favor of just a one-sentence warning that sound and music volume should remain the same. Then, you should figure out a way to work history into the story without presenting it as a dry lecture.
I'm not sure where this is going, but you have something here in terms of art and music. Just try to figure out ways to keep the game moving and fun without walls of text.
I'm not sure where this is going, but you have something here in terms of art and music. Just try to figure out ways to keep the game moving and fun without walls of text.