- Aug 7, 2019
- 116
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the son knows about what her mom is doing but doesnt confront her until much later near the end.Want to try the game. Does it have a scene where the mom is caught by son or husband?
Technically yes, but only near to the end.Want to try the game. Does it have a scene where the mom is caught by son or husband?
N_Taii already stated that one of his main goals is to implement more freeroaming events in HC3. He alreay prepared the main map with this in the back of his mind, so there are many hidden alleys, places, and a lot of space interior- and exterior-wise to implement such scenes. Also on patreon N_Taii stated that there will also be multiple NPCs in the city with events that progress over time. So there will be a whole lot more to discover inbetween the quest and story line…I hope you add more free roam scene's in h3 so you have more of a reason to explore before the next mission like rewarding the player for exploring
As was said above, I tried to make the new maps freeroam-friendly. That means putting a lot of see-through windows and curtains everywhere, some back alleys, a few closed-off spaces and other places the player can see but not the MC. To add also to what sfoMMA85 mentioned, I want to add short sub-stories here and there on the map, where NPCs go through their very own NTR stories as the player progresses with the main quest. They won't be dependent on MC interactions, which means that if the player isn't attentive, they might very well skip over those stories without noticing. They won't have a lot of text either, which means the player will have to rely on context to put the pieces together and better understand those small sub-stories.I hope you add more free roam scene's in h3 so you have more of a reason to explore before the next mission like rewarding the player for exploring
This sounds really good. For example, some of the characters cheating in HC2 didn't have the same weight as others, and yet were still given a lot of focused screen time (if you triggered their events). You, the player, still wanted to see them cheat, get lewd and gradually corrupt, but they weren't anywhere near as impactful as Celes, Solana and Aywin. Making side characters still go through player-visible corruption without them sharing the same level of focus as the main girls sounds awesome. Especially if utilized with the 'freeroam event' style you started to use at the end of HC2, where the character sprites are fucking as part of the environment with visible text bubbles instead of the usual rpgm dialogue scene. That idea coupled with the promise of windows and curtains (I'm huge into NTR silhouettes, thanks Scars of Summer) is very exciting!How weird, really. I get notifications about likes and reactions on my comments, but I didn't get any notifiactions of the new comments in this thread since last friday.
As was said above, I tried to make the new maps freeroam-friendly. That means putting a lot of see-through windows and curtains everywhere, some back alleys, a few closed-off spaces and other places the player can see but not the MC. To add also to what sfoMMA85 mentioned, I want to add short sub-stories here and there on the map, where NPCs go through their very own NTR stories as the player progresses with the main quest. They won't be dependent on MC interactions, which means that if the player isn't attentive, they might very well skip over those stories without noticing. They won't have a lot of text either, which means the player will have to rely on context to put the pieces together and better understand those small sub-stories.
https://f95zone.to/threads/between-dream-and-reality-utsutsuno-rj322734-dh-files.83223/ this one?Hey guy a question not related to this game. Anyone remember a game which was supposed to release last year but got postponed. That game also doesn't have cg ( only dot anime). Someone shared the link of the Dev's site here ,where the dev shared the progress.
The game was like ' a girl with here little brother go to town ( i think to become knight or something) and stayed in their uncle's house. ' i played the demo and i forgot the name .
Yessir. Thank you braw
Hey, thanks for the advice! : )N_taii
Few of my thoughts:
- consider making a poll for Patrons and/or F95 users how many of them actually reached the end of the game (HC1/HC2) from the start a) w/o walkthrough b) with it c) they did not
....
Good luck with HC3!
Actually, for the four main and side characters, it will still be mandatory to progress through their storyline. I tried to make hem more impactful though, because now they all share a certain bond with the MC, stronger than what it was for Neve (the high elf character) and Thania (the black-haired housewife).This sounds really good. For example, some of the characters cheating in HC2 didn't have the same weight as others, and yet were still given a lot of focused screen time (if you triggered their events). You, the player, still wanted to see them cheat, get lewd and gradually corrupt, but they weren't anywhere near as impactful as Celes, Solana and Aywin. Making side characters still go through player-visible corruption without them sharing the same level of focus as the main girls sounds awesome. Especially if utilized with the 'freeroam event' style you started to use at the end of HC2, where the character sprites are fucking as part of the environment with visible text bubbles instead of the usual rpgm dialogue scene. That idea coupled with the promise of windows and curtains (I'm huge into NTR silhouettes, thanks Scars of Summer) is very exciting!
Looking forward to that game : )
Yeah, I know. He actually announced NTRPG3, abandoned it, then started another game in a school settings, then gave up, and then NTRPG4 with currently no news for over 3 years.Really looking forward to HC3 and I'm glad, that you take your time to flesh everything out.
Hanataka left a big hole after announcing ntrpg3 and then dipped, but i think, that you really managed to fill that void.
Thanks! I worked hard on that ; )HC3 looks gorgeous
Hmmm, well, I guess the revenge ending might be best suited for you, although it might not be as extreme as you hoped^^i haven't finished the game yet i am half way throught 23 26 mission and i want to tell that Cellis is a whore..he flings with Edwyr for beeing a better bitch for Noah??? Her motive has no good intentions " hey you pass out from beer let me take a blowjob from our cousin cause you had iterrupted us earlier!!" XDD if.. WHEN Noah finds out and his heart and soul get crashed (its a NTR game after all) i hope to revenge that slut. and black tears of regret flows from her eye sockets
Yeah, I get what you mean concerning the characters being too similar. I tried my best to fix that in HC3, with characters from very different background (a priestess, a princess, a barmaid, and a knight) and by putting more emphasis on their individual personality and their relationship with the MC as a kid. Hope it'll turn out better : )Hey, so i played and enjoyed HC1 & 2. Quick feedback : even tough the game was cool, i felt like aside from the nieve storyline, they were all too similar and everything happened at the same time compared to the first game. I found that the "diversity" or "uniqueness" of characters was not present compared to other games of the genera (HC1, NTRPG, D.P. ...).
Anyway, the technical aspect of the game was better, overall i still enjoyed it ! I'll wait for the 3rd game, good luk !
Edit : i had a few strange bugs where some images had naming problems (starting by an upper case character) resulting in game crash. Renaming the images and clicking reload fixed it.
Hey, thanks for the advice! : )
However, a lot of them come a bit late in development, and it would be hard to implement them at this point. Besides, I can see the kind of NTR game you have in mind, which mimics a lot of the feature of some Japanese ones that put emphasis on freedom and options, but a lot of times it comes at the expense of story and character development. Those are enjoyable, I completely agree, but it isn't really what I'm aiming for. I prefer to have a linear story with minimalistic gameplay elements because, let's be honest, not much people particularly enjoy gameplay in their porn games. Most of the time, the satisfaction it brings isn't worth the time spent, which could have been spent in other, more important areas. Also, let's be honest, few people enjoy RPGMaker gameplay, especially in a porn game.
I'm not against implementing some features though, like sex stats and the likes. Maybe not in HC3, because I have other new features to handle in priority, and I don't want to feel overhwelmed, so I'll focus on that first.
(btw, the card game is going to be a little gameplay addition in exchange for minigames, so I guess that's that? It's going to be optional though, but with a small separate NTR storyline tied to it to make it more appealing).
Personally, I don't think knowing the ending is going to be such an issue? It's the same for most trainer or corruption games on this site, and even people who played NTRPG before knew what my games would be like, and how they would end. Still, a lot of people found the process to be most enjoyable, rather than the endings themselves.
Replayability might be an issue for some, but it won't really change unless I had branching paths and diverging stories. Doing those imo isn't exactly the best decision as a single dev, because that would simply extend development time and make people wait longer on the route they prefer. So yes, I don't have much replayability in my games, but I don't believe it is a particularly big weakness either, at least not for the time being.
I could do a poll as you said, but I'm not sure what for? Especially the walkthrough part. HC2 had mini-games, so I'm sure that increased the amount of people who referred to the walkthrough to progress. Those minigames won't be in HC3 though, and the story and quest will remain rather straight-forward.
Once again, I thank you for the detailed feedback, although I feel your idea of a good NTR game and mine diverge a little : )
Well i played the game evrything but the endings choices and i want to say that the game is a masterpiece it sure needs to have 5 stars.It has some flaws (not actual flaws but when you see something that good you tent to seek the tiny blemishes) and let me tell some.Actually, for the four main and side characters, it will still be mandatory to progress through their storyline. I tried to make hem more impactful though, because now they all share a certain bond with the MC, stronger than what it was for Neve (the high elf character) and Thania (the black-haired housewife).
Here's an idea I already shared on Patreon for those freeroam storylines I mentioned in my previous comments:
"There's this street musician playing guitar every Fridath morning. He has a fan, a cute girl, that comes to see him everytime, and they've been eyeing each other for a while now. As the story progresses, there's this other dude that shows up to the guitarist's performances to seduce the girl, hits it off with her a little more every time the MC completes main quests, until the girl stops showing up to listen to the guitar guy, and you can spot her nearby (in an alley or behind a window) having sex with that other guy. The guitarist stops playing happy songs and now plays sad songs. The end. All of this would happen without a single line of dialogue, and would be understood mainly from the context. "
Looking forward to that game : )
Yeah, I know. He actually announced NTRPG3, abandoned it, then started another game in a school settings, then gave up, and then NTRPG4 with currently no news for over 3 years.
Thanks! I worked hard on that ; )
Hmmm, well, I guess the revenge ending might be best suited for you, although it might not be as extreme as you hoped^^
Yeah, I get what you mean concerning the characters being too similar. I tried my best to fix that in HC3, with characters from very different background (a priestess, a princess, a barmaid, and a knight) and by putting more emphasis on their individual personality and their relationship with the MC as a kid. Hope it'll turn out better : )