- Jan 13, 2018
- 185
- 99
I like to know, too.loading stuck on 396 does anyone know how to fix it?
Hmm i wonder.
Isnt it a good idea to make the battle system of your turn based game similiar or even exactly like that of Divine Divinity Original Sin 2 ? Out of all turn based games this one has by fat the best system i played till today. However i dont know how complex it is coding wise.
That is how it works, yes:I would think it would be easier to code it like Divinity Original Sin 1. Where turn order was based purely on initiative, instead of forcing you into a team A>B>A>B>A>B thing that happens in 2 (except for a few fights with a third team). But, I'm sure the way the game will be made will work perfectly for it.
I am not sure what the video is suppose to emphasis tbh, but if it's dancing, then:enlit3d "...Another advantage is that it is a lot easier to set up scenes. With full control of your team ..."
"Full control of your team... set up scenes..." ???
Come on... if you look to the pictures and videos that i and all the other modders made for HRT, i think you will agree that you never thought about this (and i think that these mods helped to make the game interesting ). In a game like HRT you have full controll on what you do, and you can arrange scenes that the author never though about (e.g.: see video below). And that is fun!
... and i really do not believe that that will be possible with a turned based game.
But we will see.
View attachment 599891
I could be wrong but I think the guy was talking about having the freedom to tell your team to do virtually whatever you want at any given time at all, like in HRT you can have them all stop and dance at once, but in a turn-based game you can typically only tell units to do things one at a time, and the options available may be limited even further by restrictive persistent combat mechanics.
"I am not sure what the video is suppose to emphasis tbh, but if it's dancing, then:"
No, it is not the dancing
I was triying to show that with HRT it was possible to create situations/scenes that (i think) were not in the mind of the game author. That is something that i like very much because it gives you the possibilitiy to do a lot of "weird stuff".
To be honest i still can not image how your new game will work, so i thing i just have to be patient...
It's not removed, but disabled in dialogue options as well as in game's code. I reenabled it to test if it's working and it does, but not how it is supposed to. Instead of upgrading it degrades armour, randomly stops enchanting gear and even stops responding after a while. In other words, it's bugged and non-functional.To be at least slightly on topic I'll pose a quick question about HRT: does anyone know if/why the gear upgrade option at the blacksmith was removed? was one of my favorite features of 0.51 but I can't seem to find trace of it in 0.641 :/
I assume I can throw any links that aren't about electron microscopes your way, so I'm going to present those I'm reading at the moment. Sorry if they are too basic, I'm only starting to get aquainted with this framework. Ah, I can't post links yet, will attach them then.I kind of wonder how HRT got off the ground. Particularly, if there are any recommended resources for doing 3D with electron. I guess my google skills are bad, as I wound up looking at electron microscopes.
HRT or the new game ?What will happen of some teammate like Sephira die in the Battle? Will i able to get her back?
That bar is only for movement. As a default rule, every character gets to move and do a full action per turn. I don't want to discourage positioning. In games like Div2 where the action points is shared between movement and abilities, there is strong incentive to not move. I don't like that.The new UI for turn-based is looking pretty solid. Nicely intuitive turn resource bar. Might suggest also considering dynamic predictive remaining resource number on it for herpaderps like me allergic to arithmetic.
I could be wrong but I think the guy was talking about having the freedom to tell your team to do virtually whatever you want at any given time at all, like in HRT you can have them all stop and dance at once, but in a turn-based game you can typically only tell units to do things one at a time, and the options available may be limited even further by restrictive persistent combat mechanics.
An example/suggestion for a way around that which you might've already considered would be disabling turns/costs after all enemy units are defeated so we can tell our team to do all manner of anything in 'real time' just as a little victory orgy reward. Argument against that would be that it could oversaturate availibility of sexual content in the game to the point where the player quickly becomes blasé to it. There are probably ways to combat that as well, like imposing upgradable time/orgasm limits for such victory orgies.
I'd also like to say that the dance video is super impressive, mostly from the dance moves knowledge perspective--someone's been watching a lot of pop idols ;D I mean lookat 'er she's SHMOVIN'...! Obvious clipping aside, the relative speed the limbs move at, the way they twist in conjunction with other parts... it might all seem trivially elementary these days and maybe it is easier to animate that I'm imagining but despite my shared disappointment in HRT and HR understandably not seeing continuation, call me a shmuk, but following progress I am honestly pumped to see where enlit creations are going these days more than ever.
To be at least slightly on topic I'll pose a quick question about HRT: does anyone know if/why the gear upgrade option at the blacksmith was removed? was one of my favorite features of 0.51 but I can't seem to find trace of it in 0.641 :/
It is a custom made engine running on webgl. Back when HR was made, I thought that having a web build would be an advantage. This is before webassembly btw. There is no frameworks used beyond what's provided in JS and node.I kind of wonder how HRT got off the ground. Particularly, if there are any recommended resources for doing 3D with electron. I guess my google skills are bad, as I wound up looking at electron microscopes.
Well, that's impressive.It is a custom made engine running on webgl. Back when HR was made, I thought that having a web build would be an advantage. This is before webassembly btw. There is no frameworks used beyond what's provided in JS and node.
If you are looking at JS 3D frameworks, you might come across Three.js. It is a fairly feature rich 3D renderer, but I recommend against it if you want to make games with it - the performance is awful.
Except you're stuck telling everyone on your team to do the same thing. If it's possible to have full control, I'd like to see a video of you telling 3 people to dance, 1 to attack a specific enemy, and 2 others to fuck a specific knocked down enemy. That's closer to full control over everyone.
This is what I was expecting from the new system, since you could directly control each unit. Most of my previous comment was towards someone saying you already had full control in HRT with mods. I can't wait for the new game to make more progress!You must be registered to see the links
Pretty tired, didn't put much effort into the shots. But should give you an idea what you can do outside of Turn Based Combat.
Nope.Want to play so bad but it never gets past loading: "Loaded 396/398" So close =( anyone else have this issue?
I had that problem, and it required a save-wipe every time. I asked this a little while ago and the best answer I got was 'install a previous version' unfortunately.Want to play so bad but it never gets past loading: "Loaded 396/398" So close =( anyone else have this issue?
Ahh I see =( well that sucks...i guess Ill give it a go! Thanks for the response!I had that problem, and it required a save-wipe every time. I asked this a little while ago and the best answer I got was 'install a previous version' unfortunately.