- Added new Zone: "Your Room," this is a replacement for "Tent" area
- You now start the game in "Your Room" rather than "Town"
- "Tent" area is now inaccessible, but if you wish, you can go back to "Tent" via the command: m_goto "Tent"
- Added new Zone: "Prison," here you can get close and personal with your prisoners
- Accessed via talking to Talia in town, talk to the Receptionist in Prison for an explanation of the area
- H move changes:
- In safe areas, the player can now instantly escape from any friendly grabs and devices
- In safe areas, Allies will no longer attempt to escape from grapples and devices
- The "Grabbing Escape" Meter will not show up when neither party is escapings
- In safe areas, H-grabs lasts x2.0 times as long (H-damage reduced by 50%)
- In safe areas, friendly units can now interact with units already placed on devices, but they still wouldn't carry and place them onto device
- The "Escort" Command now also commands allies that are currently grabbing somebody else to cease that immediately
- You can now get up from downed state with less than 50% of total HP
- Stats rebalance
- Command Point increase per level changed from 0.5 to 1.0 per level
- Command Point bonus per INT/CHA changed from 1.0 to 0.5 per point
- MIG and DEX now gives a 5% escape rate increase per point
- CON and WIL now gives a 10% increase in HP regeneration per point
- Added a "weaponSwitch" tag under "canDo" that determines if the AI units can switch between ranged and melee weaponry.
- Also requires the unit to have valid melee/ranged weapons in inventory to switch to
- Elf units in "Woods" can now switch between bows and spears
- You can now find supply-refills in containers
- Added the entire "demon_set", "wolf_tail", "kitty_tail", "cat_ears" and "toy_gun" to the Strange Merchant until when they can be acquired in game again
- Removed acquiring new weapon and armor upgrades (the +1, +2, etc) from the game, they will come back in the future in a different form
- Added new Map metadata flag: "saveChanges", if set to true, then the game will save any changes made to the map like the "Tent" area
- Game no longer tracks changes to unique units belonging to the enemy and wild team
- this should make authoring new unique enemies easier, as previously edits in the unit json file is ineffective because it is shadowed by the saved unit state
- Added a "can_not_guard" under weapon_move_set to indicate that particular melee weapon can not guard