I work every day and almost all days on the game. I'm making big changes and preparing big stuff, even completed new mechanics that can work as a standalone game. I made full procedurally generated dungeons with spots to fish, ores to mine, etc. Fixing the Girl's behavior, polishing here, polishing there, my main goal is to make a FULL game, and that needs a lot of polish, a lot of thinking, and a lot of time. I'm not aiming at delivering small updates every 1 month with a couple of sex scenes and steal 20$ for everyone to try it two weeks before. I'm hiring people and commissioning artists to make my own SFX and music, own models, own items, own maps, and even I'm working with someone to make some kind of updater for people to always have the latest version. I want to make this game big, and I'll take my time to do it without burning myself and ending up making mediocre events or content. Working on this game is not only making events, compressing the images, dropping the images in a folder, and then write the dialogue. People expect a lot of this game, and I plan to fulfill that.
And this is not an excuse, but an explanation. It's true that 6 months is a lot of time, I'll always try to be faster but this is the fastest I can do right now.