HydratedMan

Member
Oct 16, 2017
314
352
I'm just disappointed because this

Had me more hyped than a grown man has any right to be. An awesome game with a highly prolific dev? That's more powerful than an elephant's dosage of viagra.


I generally dislike the idea of seasonal events because I prefer settings have their own holidays and customs instead of the same things we're stuck celebrating. When they are in I prefer a setting somewhere I can check to have them run regardless of machine time, because even if I dislike them I am a whore for content.
that's what I said :coffee:
 
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assrekt

Member
Mar 14, 2019
294
251
Dev is planning way too ahead, full of planning and promises but not enough work is going into the game. Dev should instead plan small scale per update so theres content being produced at least. We've encountered alot of devs who is promising too much causing the workload too increase and without finishing anything until they get tired of it.
 
Nov 24, 2019
283
260
Dev is planning way too ahead, full of planning and promises but not enough work is going into the game. Dev should instead plan small scale per update so theres content being produced at least. We've encountered alot of devs who is promising too much causing the workload too increase and without finishing anything until they get tired of it.
No, I believe the dev should adopt whatever workflow works the best for them. A lot of abandoned games also had monthly updates or similar small-scale ones.

However, I will be obliged to agree if you say it is a personal preference.

Some people prefer weekly or bi-weekly updates (because they can get more involved with the game development), others prefer monthly updates (a small chunk of gameplay every month, to keep coming back and tracking progress), and some prefer Komisari's style (almost yearly progress, but a lot of content) while they follow on Patreon/Discord/etc. just to check if the project wasn't abandoned.

Of course, if the game updates every month and Patreon pledges renew every month, monthly updates are much easier to track (and therefore, manage your budget) than longer periods (where you need to read posts, like devlogs, to check for activity).

At same time, if you don't have a deadline, you don't need to rush development. In other words, you can take sprints whenever Lady Inspiration decides to pay you a visit. Whenever she visits you have great progress and a sense of accomplishment; but the price is that you may spend months without any meaningful progress.

But regardless if they are relying on Lady Inspiration, just taking it slow and steady, aiming at expanding their Patreon base or to involve community in development - I believe this is a developers' choice to make, and ours to respect. :)
 

ryusai

Newbie
Apr 10, 2018
64
147
Just finished my 1st playthrough. I'm amazed by how sharp and cute is the UI. I've played a lot of Ren'Py games and this one is leaps and bonds above the others in terms of UI, and UI customization.
Characters are really nice and good-looking (except the MC, but all Illusion-themed games have horrible MCs). Sex scenes are nice and not too generic (the one with Evie asking for a spank is a masterpiece). Kudos to the dev for using custom animations instead of copying them for Koikatsu).
This being said, I would love to not being lost so much in the town... o_O
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,396
11,321
wait, so I just found this game, but there might be a update "Soon ™ " ?

urgh, do I wait or play...
 

assrekt

Member
Mar 14, 2019
294
251
No, I believe the dev should adopt whatever workflow works the best for them. A lot of abandoned games also had monthly updates or similar small-scale ones.

However, I will be obliged to agree if you say it is a personal preference.

Some people prefer weekly or bi-weekly updates (because they can get more involved with the game development), others prefer monthly updates (a small chunk of gameplay every month, to keep coming back and tracking progress), and some prefer Komisari's style (almost yearly progress, but a lot of content) while they follow on Patreon/Discord/etc. just to check if the project wasn't abandoned.

Of course, if the game updates every month and Patreon pledges renew every month, monthly updates are much easier to track (and therefore, manage your budget) than longer periods (where you need to read posts, like devlogs, to check for activity).

At same time, if you don't have a deadline, you don't need to rush development. In other words, you can take sprints whenever Lady Inspiration decides to pay you a visit. Whenever she visits you have great progress and a sense of accomplishment; but the price is that you may spend months without any meaningful progress.

But regardless if they are relying on Lady Inspiration, just taking it slow and steady, aiming at expanding their Patreon base or to involve community in development - I believe this is a developers' choice to make, and ours to respect. :)
i get what youre saying. Im not trying to force or promote a monthly release because it could affect negatively to the quality of the game. But with the things are now it is obvious that the dev is stuck in a development loop, hes got a lot of things planned for this game that may not even come to fruition. If it aint broke then theres no need to change things.
 
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Lurkin23

Member
May 15, 2021
227
204
I recently found this and finished the prologue. Here I am hoping he'll let bygones be bygones and then Noooooooo! OMG, you got me. Don't know how a potion is supposed to know who 'wielded' it before use, though. I'll just chok that up to what even the intro shows is prevalent in your world, Magic.

I guess I'm glad I'm late to the party though, because I won't have to wait as long as your longest fans for the next update.

After immediately returning to town after the treant, I just kept expecting the camera/mc to reposition so we could get a better view of Evie's panties.... how unfortunate. :(

I hope we'll get to find out what's up with the lake and the bike parking. I imagine those 'glitches' are intentional. Evie was looking at something after all.

Aunt > Niece "I hate you." ROFL!

For the finish prologue though, it looked like there was another objective after the "max everyone's affection," but after doing so, it wouldn't advance to final objective. Did I miss something, or was manually skipping that last objective the way it's supposed to be?
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,215
3,928
For the finish prologue though, it looked like there was another objective after the "max everyone's affection," but after doing so, it wouldn't advance to final objective. Did I miss something, or was manually skipping that last objective the way it's supposed to be?
Once you click on "Finish Prologue", you'll see the final event, after that, the game won't change. No objectives will progress, you won't lose any item, nothing. It's made this way so you can properly continue whenever you play Chapter 1! (You'll have to see the last event again, tho)
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,396
11,321
Komisari
Well, I finished up last night, and decided to drop a few thoughts :
Gameplay and story is good, animation is great, only a few issues (most of which I suspect will be dealt with when next update hits)
one thing that might be a bug or just me being daft (most likely the latter) but I didn't get entry into Lucy's workshop until after I did everything else (all girls maxed, quests done, finished prologue) and it also triggered a scene with Lucy apologising about Maria, it was so out of place it was jarring. exactly what were the conditions to get entry into Lucy's workshop? I played through assuming it was going to be a upgrade from the quintuplets.
Current suggestions : thinking about it, the only thing I would ask for is a guild inventory to put excess resources into, helps keep the players inventory from being cluttered (looking at you Hahrei horns, logs, coal etc etc)
 

Lurkin23

Member
May 15, 2021
227
204
Once you click on "Finish Prologue", you'll see the final event, after that, the game won't change. No objectives will progress, you won't lose any item, nothing. It's made this way so you can properly continue whenever you play Chapter 1! (You'll have to see the last event again, tho)
Ah, for future-proofing this stage of development. Good thinking! It'll be a nice refresher, especially for those who have waited the longest.

Thanks for your reply. ^.^
 
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