Nov 24, 2019
283
261
Dev is planning way too ahead, full of planning and promises but not enough work is going into the game. Dev should instead plan small scale per update so theres content being produced at least. We've encountered alot of devs who is promising too much causing the workload too increase and without finishing anything until they get tired of it.
No, I believe the dev should adopt whatever workflow works the best for them. A lot of abandoned games also had monthly updates or similar small-scale ones.

However, I will be obliged to agree if you say it is a personal preference.

Some people prefer weekly or bi-weekly updates (because they can get more involved with the game development), others prefer monthly updates (a small chunk of gameplay every month, to keep coming back and tracking progress), and some prefer Komisari's style (almost yearly progress, but a lot of content) while they follow on Patreon/Discord/etc. just to check if the project wasn't abandoned.

Of course, if the game updates every month and Patreon pledges renew every month, monthly updates are much easier to track (and therefore, manage your budget) than longer periods (where you need to read posts, like devlogs, to check for activity).

At same time, if you don't have a deadline, you don't need to rush development. In other words, you can take sprints whenever Lady Inspiration decides to pay you a visit. Whenever she visits you have great progress and a sense of accomplishment; but the price is that you may spend months without any meaningful progress.

But regardless if they are relying on Lady Inspiration, just taking it slow and steady, aiming at expanding their Patreon base or to involve community in development - I believe this is a developers' choice to make, and ours to respect. :)
 

ryusai

Newbie
Apr 10, 2018
65
150
Just finished my 1st playthrough. I'm amazed by how sharp and cute is the UI. I've played a lot of Ren'Py games and this one is leaps and bonds above the others in terms of UI, and UI customization.
Characters are really nice and good-looking (except the MC, but all Illusion-themed games have horrible MCs). Sex scenes are nice and not too generic (the one with Evie asking for a spank is a masterpiece). Kudos to the dev for using custom animations instead of copying them for Koikatsu).
This being said, I would love to not being lost so much in the town... o_O
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,691
12,880
wait, so I just found this game, but there might be a update "Soon ™ " ?

urgh, do I wait or play...
 

assrekt

Member
Mar 14, 2019
294
254
No, I believe the dev should adopt whatever workflow works the best for them. A lot of abandoned games also had monthly updates or similar small-scale ones.

However, I will be obliged to agree if you say it is a personal preference.

Some people prefer weekly or bi-weekly updates (because they can get more involved with the game development), others prefer monthly updates (a small chunk of gameplay every month, to keep coming back and tracking progress), and some prefer Komisari's style (almost yearly progress, but a lot of content) while they follow on Patreon/Discord/etc. just to check if the project wasn't abandoned.

Of course, if the game updates every month and Patreon pledges renew every month, monthly updates are much easier to track (and therefore, manage your budget) than longer periods (where you need to read posts, like devlogs, to check for activity).

At same time, if you don't have a deadline, you don't need to rush development. In other words, you can take sprints whenever Lady Inspiration decides to pay you a visit. Whenever she visits you have great progress and a sense of accomplishment; but the price is that you may spend months without any meaningful progress.

But regardless if they are relying on Lady Inspiration, just taking it slow and steady, aiming at expanding their Patreon base or to involve community in development - I believe this is a developers' choice to make, and ours to respect. :)
i get what youre saying. Im not trying to force or promote a monthly release because it could affect negatively to the quality of the game. But with the things are now it is obvious that the dev is stuck in a development loop, hes got a lot of things planned for this game that may not even come to fruition. If it aint broke then theres no need to change things.
 
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Lurkin23

Member
May 15, 2021
245
222
I recently found this and finished the prologue. Here I am hoping he'll let bygones be bygones and then Noooooooo! OMG, you got me. Don't know how a potion is supposed to know who 'wielded' it before use, though. I'll just chok that up to what even the intro shows is prevalent in your world, Magic.

I guess I'm glad I'm late to the party though, because I won't have to wait as long as your longest fans for the next update.

After immediately returning to town after the treant, I just kept expecting the camera/mc to reposition so we could get a better view of Evie's panties.... how unfortunate. :(

I hope we'll get to find out what's up with the lake and the bike parking. I imagine those 'glitches' are intentional. Evie was looking at something after all.

Aunt > Niece "I hate you." ROFL!

For the finish prologue though, it looked like there was another objective after the "max everyone's affection," but after doing so, it wouldn't advance to final objective. Did I miss something, or was manually skipping that last objective the way it's supposed to be?
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,216
3,954
For the finish prologue though, it looked like there was another objective after the "max everyone's affection," but after doing so, it wouldn't advance to final objective. Did I miss something, or was manually skipping that last objective the way it's supposed to be?
Once you click on "Finish Prologue", you'll see the final event, after that, the game won't change. No objectives will progress, you won't lose any item, nothing. It's made this way so you can properly continue whenever you play Chapter 1! (You'll have to see the last event again, tho)
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,691
12,880
Komisari
Well, I finished up last night, and decided to drop a few thoughts :
Gameplay and story is good, animation is great, only a few issues (most of which I suspect will be dealt with when next update hits)
one thing that might be a bug or just me being daft (most likely the latter) but I didn't get entry into Lucy's workshop until after I did everything else (all girls maxed, quests done, finished prologue) and it also triggered a scene with Lucy apologising about Maria, it was so out of place it was jarring. exactly what were the conditions to get entry into Lucy's workshop? I played through assuming it was going to be a upgrade from the quintuplets.
Current suggestions : thinking about it, the only thing I would ask for is a guild inventory to put excess resources into, helps keep the players inventory from being cluttered (looking at you Hahrei horns, logs, coal etc etc)
 

Lurkin23

Member
May 15, 2021
245
222
Once you click on "Finish Prologue", you'll see the final event, after that, the game won't change. No objectives will progress, you won't lose any item, nothing. It's made this way so you can properly continue whenever you play Chapter 1! (You'll have to see the last event again, tho)
Ah, for future-proofing this stage of development. Good thinking! It'll be a nice refresher, especially for those who have waited the longest.

Thanks for your reply. ^.^
 

Coomer44

Newbie
Sep 30, 2019
51
21
is tha gallery unlock code supposed to actually unlock the scenes or does it only enable you to rewatch them. I tiried it out and the game said "you can now rewatch scenes in the gallery", but everything is still blacked out. If that is the case, can someone share a 100% save with all scenes unlocked.
 

Alandir

Active Member
Aug 18, 2021
836
1,510
Just finished 0.12. I am pretty impressed and want to share some thoughts.

I enjoyed the artstyle a lot. The environments don't look that good, but the important thing are the characters and they do. I dislike many 3d games like this because they tend to go for a semi-realistic look and it just tends to land squarely in the uncanny valley, especially when the characters start moving. The anime-artstyle here circumvents that problem nicely.
I also really like the characters. They don't feel as 1-dimensional as characters in theses types of games tend to feel. I tend to dislike the drunk-girl archetype in these games, but even she grew on me when she got more development with her witch career. The scenes are also really good. Normally most non-lewd scenes feel like little more than filler, but the characters have a nice dynamic here, the scenes are well written and even have good comedic timing. I had to actually laugh out loud at a couple of scenes and that is pretty rare. I also like the exagerated effects in some scenes, like the red eyes when you play hide and seek with luna.

The biggest problem in my opinion is obviously the performance. It's not a huge problem once you get used to it, but it's still annoying. I read that this is the devs first game dev project and I wanted to offer some advice, since the game looked like it was made in unity, but given that it's actually renpy I don't think I would be much help. I have to say it definetly deserves some huge props to make a game that's vastly more complicated than a Visual Novel using a Visual Novel Engine using Python as the coding-language, exspecially if it's your first project. The result is very impressive considering all that, despite the performance.

The only other thing that bothered me a bit was that it reads fairly weird to have people calling each other partner in a seemingly non-romantic way and saying it like it's supposed to mean something. I get it's supposed to be a stand-in for sibling/sister/brother to turn it into something non-blood-related? I feel like something like "best friend" would work better here. And some scenes need a bit of a rewrite to work with the stand-in, no matter what it is. Like the scene were luna and lucy reunite and she tells everyone that they are "Partners" only to then go on to say that people used to be only able to tell because her hair is the same color as the hair in luna's cat-ears. That makes no sense if you don't know what "partner" is supposed to be the stand-in for. A more fitting text could be to just say that they were both quarter-beasts and bonded over that to become best friends. It conveys the same information: That lucy is also a catgirl and that she and luna have a strong relationship with each other.

Anyway apart from those few scenes with a bit of awkward obfuscation in the writing, the writing is really good. Looking forward to more.

Edit: Also, I feel so damn bad for poor lucy, man. She's the first to support you, with you all the way and supportive throughout. But due to story she's the last to get anywhere with MC. She gets targeted and beat up in the street in a racially motivated hatecrime. Then Ari comes and Lucy gets all the hate for being "in a relationship" with MC, despite the fact that she was dead last on that account. And then in the end she gets stood up by everyone and mc f**king twice. And she still gets stalked by the racist girl. Poor girl just can't catch a break and we haven't even gotten to her hinted tragic backstory yet.

Also if you think about it, MC doensn't come across great with the red haired racists. He meets and knows the location of the girl who beat up his friend in the streets and because she doesn't attack him personally, since he is the "right" race in her view, he just lets it go? Not even telling Rebecca and Jimmy about it? It makes the last Delilah-scene a bit awkward too. Yes, Delilah, we accept you here just the way you are. There's a group of human suppremacist bandits right in that cave over there, but ignore that. They just beat up a girl right around the corner of your flowershop, so nbd, right?
 
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4.40 star(s) 211 Votes