I'm just a pleb lurking, but I was looking for your answer about the status of the update and saw this.
I work in tech; versioning is actually supposed to signify something. The most common method is SemVer (I can't link, look it up lol). I know you mentioned you're self-taught (which is awesome, I am too!) but I'd suggest you change your version naming if I'm understanding you correctly here.
The standard is basically "major.minor.revision". The method I mentioned doesn't entirely translate to game development, but in general:
- Major is for significant and/or final releases. Since you're working on essentially 4 to 5 chapters with one major update each, you could make the argument that your final version should be "5" and not "1". I commonly see people on F95 increment their "minor" as the "major" and just signify "1" as the final build.
- Minor is for smaller content drops. For example, this could be for a re-worked/new scene or for small holiday events being added.
- Revision is for minor fixes. If you have an issue you fix or a minor adjustment, this is usually what gets flagged here.
This may seem pedantic, but the issue is when people come and see you're only changing the revision build by 1, it gives off the impression it'll be some bugfixes/minor scenes (mostly because of how the devs here already use it).
So TL: DR;
I'd just humbly suggest you call your next update
0.2.0 (following what F95 devs already do) or signify the "major drop" style you're trying to use by implementing SemVer and calling it
1.0.0/2.0.0.
Side note, game was great. I just throw all of the games I've played in a spreadsheet and check every ~6 months for updates. It takes me probably ~6 months to go through one game anyway with how little I play, so I'm not concerned about how long you take. ¯\_(ツ)_/¯ As a fellow dev, I get things can take awhile and shit needs to change behind the scenes more than people expect.