Cartageno

Devoted Member
Dec 1, 2019
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I could say that working with a single screen, whatever its size, is bad.
I could say that not putting the task bar at top of screen is bad.
I could say that not calibrating properly the ICC profile of all your screenS is bad.
I could say that non-mechanical keyboards, despite their silence, are bad.
I could say that wifi is for lamers who don't know how to install an RJ45 socket.
Would agree with two of them, disagree with another two, and am neutral in the fifth ;)

My earlier post didn't have a quote because I didn't think this slightly off topic stuff would remain for too long anyway ;) But yeah, my question was more about how many people would even know what has changed so not knowingly use stuff.

As for Clippy: I definitely liked him the most, but yeah, the others got it worse, since again probably many never realized there were options. Glad to see at least one get some love. (But yeah, turned him off pretty quickly myself. "It looks like you want to write a porn story, do you want some help with that?")
 
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Nov 24, 2019
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Would agree with two of them, disagree with another two, and am neutral in the fifth ;)
The fifth is actually rather important given Ethernet usually provides much better internet speed and way less lag than wifi... Unless you live somewhere with interference or actually need the "portable" even while at home. See, wifi has its advantages, but if these advantages are better than the slower internet speed and increased lag or not, is not up to me to judge :p

Your way isn't the only right one, in particular if it makes some other people daily usage more annoying and/or less efficient. And the "good solution" is to allow BOTH to be possible.
While I absolutely agree with you...
...Please don't give Komisari ideas for "customizable GUI themes for the sake of it", that would likely take a significant amount of time :eek:
I want to play v0.1.3, not to tweak the interface to my liking, after all :LOL:

Happy holidays to you all.:)
Equally! Merry Christmas, and a happy new year.
 

Wisblade

Member
Jul 2, 2019
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323
Unless you live somewhere with interference or actually need the "portable" even while at home.
My case weights 35 kilograms - not joking here a single second, and it's the case ALONE. So "portable", yeah, it can be lifted, but putting it on my knees won't be a pleasure! :ROFLMAO: My PC weights, grand total, around 70-75 kilograms, from case to screens and from 5.1 sound system to various peripherals. I'm not including the NAS or the printers, obviously... Definitively not a laptop! :devilish:

BTW, a simple way to mess up the wifi (dropping bandwidth, up to disconnections) is... to power on your microwave oven. In most cases, you'll see a huge performance impact while the oven is running, if your kitchen isn't "shielded" with a lot of metal in walls or if your wifi router is too close of the oven.

While I absolutely agree with you...
...Please don't give Komisari ideas for "customizable GUI themes for the sake of it", that would likely take a significant amount of time :eek:
I want to play v0.1.3, not to tweak the interface to my liking, after all :LOL:
Usually, Ren'Py allows multiple inputs for the same action - for example, using numbers to make a choice, shortcuts for various menus, etc. so it SHOULD not be so difficult to implement.
That's a "wish list", nothing more... If fishing is redone, AND if Komisari is aware of this (little) problem, THEN he could take this into consideration when redesigning the activity. If his code - didn't read it, I must admit - is compatible, adding keyboard support should be possible quickly - and if it isn't... Well I have to wait for fishing redesign with mechanism which is insensible to mouse's acceleration! ;)

Frankly, this problem simply forbid me to get the special fish: all others weren't a problem to be catched. If I really want it, I could grind it more carefully. I'm more pissed off by the fact that I missed the ghost cutscene near lake - forgot to hover/click on her...
 

Cartageno

Devoted Member
Dec 1, 2019
8,605
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The fifth is actually rather important given Ethernet usually provides much better internet speed and way less lag than wifi... Unless you live somewhere with interference or actually need the "portable" even while at home. See, wifi has its advantages, but if these advantages are better than the slower internet speed and increased lag or not, is not up to me to judge :p
I meant "the fifth" as in "2 yeas, 2 nays, and there is a fifth one I don't care about". For the record: don't care about your task bar preferences (mine are considered "crazy" at my job, but yeah, that's how I roll), disagree on screens, agree on WiFi (so this one) and keyboards.

BTW, a simple way to mess up the wifi (dropping bandwidth, up to disconnections) is... to power on your microwave oven. In most cases, you'll see a huge performance impact while the oven is running, if your kitchen isn't "shielded" with a lot of metal in walls or if your wifi router is too close of the oven.
So now I can tell people why I don't own a microwave. Just in case ;)
 
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Komisari

Well-Known Member
Game Developer
Dec 17, 2019
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...Please don't give Komisari ideas for "customizable GUI themes for the sake of it", that would likely take a significant amount of time :eek:
I want to play v0.1.3, not to tweak the interface to my liking, after all :LOL:

Equally! Merry Christmas, and a happy new year.
No accessible customizable themes, I'm a perfectionist, not that much, tho! :KEK:

Usually, Ren'Py allows multiple inputs for the same action - for example, using numbers to make a choice, shortcuts for various menus, etc. so it SHOULD not be so difficult to implement.
That's a "wish list", nothing more... If fishing is redone, AND if Komisari is aware of this (little) problem, THEN he could take this into consideration when redesigning the activity. If his code - didn't read it, I must admit - is compatible, adding keyboard support should be possible quickly - and if it isn't... Well I have to wait for fishing redesign with mechanism which is insensible to mouse's acceleration! ;)

Frankly, this problem simply forbid me to get the special fish: all others weren't a problem to be catched. If I really want it, I could grind it more carefully. I'm more pissed off by the fact that I missed the ghost cutscene near lake - forgot to hover/click on her...
It is extremely easy to add keyboard input to the actual fishing minigame. But I didn't want to add it because it breaks the way fishing is meant to be played. That's why there are other activities like Foraging, Mining and The Guild Board.

To be honest, I didn't think about mouse acceleration before. I will research a little bit to see if I can unable it temporaly with python. At least until you are playing the fishing minigame, uwu.

About the ghost in the lake... You probably made her go away, wait a couple of in-game days and visit the ghost again! Maybe you'll reach it this time.

Merry Christmas and happy new year, people!
 

Wisblade

Member
Jul 2, 2019
295
323
It is extremely easy to add keyboard input to the actual fishing minigame. But I didn't want to add it because it breaks the way fishing is meant to be played. That's why there are other activities like Foraging, Mining and The Guild Board.
You're a perfectionist... Me too, I get everything possible each time I go for a grinding day... :LOL:

To be honest, I didn't think about mouse acceleration before. I will research a little bit to see if I can unable it temporaly with python. At least until you are playing the fishing minigame, uwu.
I doubt that Python is able to do it, not without an imported C/C++ DLL to do the real job - and then, it won't be portable anymore. It's a system setting, unfortunately... DirectX probably have the ability to do it, but again, it's not portable.

The "symptom" is that, even if your mouse follow a "perfect circle" on the mousepad, when you speed up the rotation movement, then the radius of the circle made by the cursor increase, because of acceleration, up to have a so big circle that you can't ensure a stable speed - because you'll need to increase mouse linear speed to maintain RPM for the reel, therefore the acceleration increase even more the circle radius, and you got a vicious circle. When this happens, I must stop circling the mouse, reposition the cursor on the handle, then starting to reel again - several seconds losts because the cursor is hidden and go anywhere, so it takes a bit of time to find it.

BUT... Just thought about something... Maybe boxing the mouse in a square just a bit bigger than the reel could do the trick? Limiting the cursor to a portion of the screen IS something that Ren'Py can do more easily, I think - won't bet my life on it, but I think that I already seen a Ren'Py game limiting the mouse movements...
And if it's done programmatically, this boxing can even be a real disc instead of a square... If anyday you want to solve this, this may be an easier solution than everything else - remember, some people MUST set a high acceleration due to carpal tunnel problems and it's part of their accessibility settings.

About the ghost in the lake... You probably made her go away, wait a couple of in-game days and visit the ghost again! Maybe you'll reach it this time.
Oh, it's repeatable? Nice! Should I do the whole thing again (bike park + lake), or is it only required to go to lake?
Thanks for the tip, I was about to speedrun a game just to get it - as annoying as it can be to do it, I thought it was the only solution because it seemed to be a one-time event...


Thanks, merry christmas to everyone, time for me to play Santa Claus for my children and bring the gifts under the tree... :sneaky:
 
Nov 24, 2019
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BUT... Just thought about something... Maybe boxing the mouse in a square just a bit bigger than the reel could do the trick? Limiting the cursor to a portion of the screen IS something that Ren'Py can do more easily, I think - won't bet my life on it, but I think that I already seen a Ren'Py game limiting the mouse movements...
And if it's done programmatically, this boxing can even be a real disc instead of a square... If anyday you want to solve this, this may be an easier solution than everything else - remember, some people MUST set a high acceleration due to carpal tunnel problems and it's part of their accessibility settings.
Likely done with pygame (Ren'Py does expose part of the pygame backend API for more complex stuff like this, iirc).

If I recall correctly... would be the most intuitive/simpler/saner approach. Failing that, well, should also work, but would be an ugly hack.

Which reminds me, what is preventing you from making an auto-reeler? It is not even considered THAT crazy by my standards :ROFLMAO:
 

Wisblade

Member
Jul 2, 2019
295
323
Likely done with pygame (Ren'Py does expose part of the pygame backend API for more complex stuff like this, iirc).

If I recall correctly... would be the most intuitive/simpler/saner approach. Failing that, well, should also work, but would be an ugly hack.
So it's possible - repositionning the mouse is not a hack if it's done properly, for example by boxing the cursor inside a disc. Probably the best and easiest solution, and even portable...

Which reminds me, what is preventing you from making an auto-reeler? It is not even considered THAT crazy by my standards :ROFLMAO:
Won't be fun! :devilish: But some more perks through skills would not hurt... Or better fishing stuff... Because now that I can headpat our favorite guard, I don't know really what to do with money!
 

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potatorex

New Member
Oct 30, 2018
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d please, don't try to hide the content of the updates behind the numbers, I know people are used to seeing "v3.67.435 #2" in almost all games bc how frequent they update. But v0.1.3 has even more content than v0.1.2, and it's not only that but a general upgrade of the game in everything.
I'm just a pleb lurking, but I was looking for your answer about the status of the update and saw this.
I work in tech; versioning is actually supposed to signify something. The most common method is SemVer (I can't link, look it up lol). I know you mentioned you're self-taught (which is awesome, I am too!) but I'd suggest you change your version naming if I'm understanding you correctly here.

The standard is basically "major.minor.revision". The method I mentioned doesn't entirely translate to game development, but in general:
  • Major is for significant and/or final releases. Since you're working on essentially 4 to 5 chapters with one major update each, you could make the argument that your final version should be "5" and not "1". I commonly see people on F95 increment their "minor" as the "major" and just signify "1" as the final build.
  • Minor is for smaller content drops. For example, this could be for a re-worked/new scene or for small holiday events being added.
  • Revision is for minor fixes. If you have an issue you fix or a minor adjustment, this is usually what gets flagged here.
This may seem pedantic, but the issue is when people come and see you're only changing the revision build by 1, it gives off the impression it'll be some bugfixes/minor scenes (mostly because of how the devs here already use it).

So TL: DR;
I'd just humbly suggest you call your next update 0.2.0 (following what F95 devs already do) or signify the "major drop" style you're trying to use by implementing SemVer and calling it 1.0.0/2.0.0.





Side note, game was great. I just throw all of the games I've played in a spreadsheet and check every ~6 months for updates. It takes me probably ~6 months to go through one game anyway with how little I play, so I'm not concerned about how long you take. ¯\_(ツ)_/¯ As a fellow dev, I get things can take awhile and shit needs to change behind the scenes more than people expect.
 

PrimeGuy

Active Member
Dec 16, 2019
584
1,132
Honestly, I have long since learned that the only thing I can use version numbers for is to determine if I have the latest release or not. If I want to have an idea of how much content is in a game, or in an update, I check the changelog.
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
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I'm just a pleb lurking, but I was looking for your answer about the status of the update and saw this.
I work in tech; versioning is actually supposed to signify something. The most common method is SemVer (I can't link, look it up lol). I know you mentioned you're self-taught (which is awesome, I am too!) but I'd suggest you change your version naming if I'm understanding you correctly here.

The standard is basically "major.minor.revision". The method I mentioned doesn't entirely translate to game development, but in general:
  • Major is for significant and/or final releases. Since you're working on essentially 4 to 5 chapters with one major update each, you could make the argument that your final version should be "5" and not "1". I commonly see people on F95 increment their "minor" as the "major" and just signify "1" as the final build.
  • Minor is for smaller content drops. For example, this could be for a re-worked/new scene or for small holiday events being added.
  • Revision is for minor fixes. If you have an issue you fix or a minor adjustment, this is usually what gets flagged here.
This may seem pedantic, but the issue is when people come and see you're only changing the revision build by 1, it gives off the impression it'll be some bugfixes/minor scenes (mostly because of how the devs here already use it).

So TL: DR;
I'd just humbly suggest you call your next update 0.2.0 (following what F95 devs already do) or signify the "major drop" style you're trying to use by implementing SemVer and calling it 1.0.0/2.0.0.





Side note, game was great. I just throw all of the games I've played in a spreadsheet and check every ~6 months for updates. It takes me probably ~6 months to go through one game anyway with how little I play, so I'm not concerned about how long you take. ¯\_(ツ)_/¯ As a fellow dev, I get things can take awhile and shit needs to change behind the scenes more than people expect.

Hello! First of all, thank you so much!

I plan to follow my own template that, I believe, will be better to understand what's going on.

isthegamefinished?.lastchapter.minor.revisions

I want Chapter 1 to be v0.1.3, so, in Chapter 2, I can use v0.2.0. And continue like that with chapters. That's why the next update is v0.1.3 and not v0.2.0! And something like v0.2.1 would be a minor quest expansion or extra scenes, u know.

Also, the .revisions (v0.2.1.1, for example) are like this so it is easier to compare and organize it in the future updater. uwu
 

Bob Jared

Active Member
Sep 22, 2017
622
469
Honestly, I have long since learned that the only thing I can use version numbers for is to determine if I have the latest release or not. If I want to have an idea of how much content is in a game, or in an update, I check the changelog.
Sadly even that doesn't work with some devs. There are number of games that just seem to list some big numbers for "new renders", "words of dialogue added" etc. instead of any actually useful information.
 

potatorex

New Member
Oct 30, 2018
3
3
Honestly, I have long since learned that the only thing I can use version numbers for is to determine if I have the latest release or not. If I want to have an idea of how much content is in a game, or in an update, I check the changelog.
Sadly even that doesn't work with some devs. There are number of games that just seem to list some big numbers for "new renders", "words of dialogue added" etc. instead of any actually useful information.
Yeah, that's all you really can do.
I'm not trying to be elitist or anything, but I think it's just because there's probably a disproportionate amount of people who are just learning to code to make lewd games. Versions are supposed to universally signify something to other developers (in the case of external API's) and to users (for major patches). A lot of companies now just adopt an external version (Windows 10 for example) which is independent of the actual build number.
Hello! First of all, thank you so much!

I plan to follow my own template that, I believe, will be better to understand what's going on.

isthegamefinished?.lastchapter.minor.revisions

I want Chapter 1 to be v0.1.3, so, in Chapter 2, I can use v0.2.0. And continue like that with chapters. That's why the next update is v0.1.3 and not v0.2.0! And something like v0.2.1 would be a minor quest expansion or extra scenes, u know.

Also, the .revisions (v0.2.1.1, for example) are like this so it is easier to compare and organize it in the future updater. uwu
No problem! That's fair enough, sounds like a pretty similar system to what's already done on here :)
 

Cartageno

Devoted Member
Dec 1, 2019
8,605
14,612
Yeah, that's all you really can do.
I'm not trying to be elitist or anything, but I think it's just because there's probably a disproportionate amount of people who are just learning to code to make lewd games. Versions are supposed to universally signify something to other developers (in the case of external API's) and to users (for major patches). A lot of companies now just adopt an external version (Windows 10 for example) which is independent of the actual build number.

No problem! That's fair enough, sounds like a pretty similar system to what's already done on here :)
Programmers will understand. The public never will. And yeah, some programmers have pretty, let's say, unique numbering systems. Some just do "release divided by 10", so start off with 0.1, go to 0.9, then comes 1.0 regardless of whether the game is finished, no we're at 2.3 or so. They are probably partly responsible for other people thinking versions are metric numbers. ("This is 0.23, so still 77% to go" or worse "This is 0.9, so 90% - almost finished"). Then trying to join their expectation with the version number ("For a 0.3 there is not enough content") and so on.

I'd say, correct observation of some devs not even helping with the changelog, PrimeGuy's approach

Honestly, I have long since learned that the only thing I can use version numbers for is to determine if I have the latest release or not. (...)
is the one to go with on here. But trying to explain that to people can become tiring.
 

potatorex

New Member
Oct 30, 2018
3
3
Programmers will understand. The public never will. And yeah, some programmers have pretty, let's say, unique numbering systems. Some just do "release divided by 10", so start off with 0.1, go to 0.9, then comes 1.0 regardless of whether the game is finished, no we're at 2.3 or so. They are probably partly responsible for other people thinking versions are metric numbers. ("This is 0.23, so still 77% to go" or worse "This is 0.9, so 90% - almost finished"). Then trying to join their expectation with the version number ("For a 0.3 there is not enough content") and so on.

I'd say, correct observation of some devs not even helping with the changelog, PrimeGuy's approach



is the one to go with on here. But trying to explain that to people can become tiring.
Yeah, some devs don't even keep the changelog up to date unfortunately >.>
 

Suwi

Member
Feb 8, 2019
200
110
Have not tested the game out yet, gonna ask if this is the latest update version of the game. So that I can play it longer besides the new content and other things.
 

Irradiant

Newbie
May 13, 2019
65
27
Have not tested the game out yet, gonna ask if this is the latest update version of the game. So that I can play it longer besides the new content and other things.
In the meantime this is the latest version while v0.1.3 is still being worked on.
 
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