- Nov 24, 2019
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Open game console and runIt will depend a lot on how much stuff you want to get aside from leveling the girls, e. g. catching legendary fishes (matter of taste) or unlocking the Jimmy headpat (strongly recommended). I am bad at judging playtime but for all intents and purposes it already has the volume of some finished games and easily goes into the double digits.
renpy.get_game_runtime() / 3600.0
. This will return the number of hours spent ingame.For sake of reference, I spent about 14 hours, Komisari made an estimation of 8~10 hours, and well, some will take more or less depending on optional content they are willing to do.
Here is a quote:
(And if you assume he'll hit his goal, taking a year and half for 10 hours of playable content should still be within the "reasonable"; I believe most games do at most 45 minutes per month, although this likely varies a LOT anyway and is not worth tracking)I could easily create Koikatsu events one behind another all day every day if you wanna have 5000000 hours of content. But that's NOT WHAT I HAVE PLANNED. Long is not a direct synonym of quality.
Hero's Harem Guild is meant to be a game with roughly 50/60 hours of STORY content (And I believe that's too freaking much and I will try to lower it down), divided into 4 or 5 chapters of 8/10 hours each, counting the prologue. So, this requires a lot of advance planning to meet the desired hours and show to the players the story I want to tell in that "deadline" of hours.
I belive that most players gets tired of clicking during 50/60 hours and seeing only dialogues and images, that's why the gameplay and free or sandbox elements have a big role BETWEEN the story events. It makes the player do different stuff during the game, and not getting burned by millions of images and dialogues every time.
In short, both the GAMEPLAY and the STORY/EVENTS requires a lot of anticipation and they need A LOT OF WORK to have the best possible quality in the 50/60 hrs of game.