Another question about new stuff for you Komisari. You said you're implementing a dungeon system like Sakura Dungeon (which is exciting because I really enjoyed that game). Any details on that? I think it would be really cool if we could eventually put together a team of our guild members and go dungeon delving with combat and such. Although that's probably a huge undertaking to get working and I can't imagine Ren'Py would make it easier. Curious to hear what you want to share about it anyway.
Hello! There's a couple of patreon posts about the Dungeons already. But maybe I can put a few pictures here and explain a little bit. uwu
Okay, so, there are two kinds of dungeons; The
completely random generated and the ones that are
pre-build from the story. Most of the users will normally spend all their time in the random ones, but, I want to first TEST it (for performance issues and etc), so in the next update there is going to be only one pre-built dungeon.
The completely random generated are... well... generated from a range of values. How many floors it has? how large it is? how much do ores spawn? does the spawn of ores increases per floor? Do rarer ores appear on the lowest floors? there are ponds for fishing? what fish? does the chance for better fish increase per floor? does the chance to find more ponds increase per floor? and etc.
Everything that I mentioned before and much more is created before it gets implemented into the random dungeon. So, you can find one dungeon that has A lot of ores to mine, and then, once it restarts, there is almost no ore and you find only ponds for fish, or just nothing at all, etc.
The pre-build dungeons have a fixed path, fixed position of ores and ponds and etc. And they might re-grow every day, just like normal mining. And, of course, there are events on them.
For now, dungeons only work for recollecting materials as
efficiently as possible before it becomes midnight (And that's all I can say for now bc I don't wanna spoil uwu)
In the next update,
THERE IS NOT GONNA BE ANY COMBAT OR SOMETHING. That doesn't mean I don't want to implement it, I've already started some tests for really, really, REALLY early combat concepts to see if renpy handles some animations and etc.
And it handles it beautifully!
So expect to go partying with some of your favorite girls eventually. (The gif look a little bit laggy, but it's completely smooth)
Also, I don't think I'll use this "type of combat". It was just a concept for trying stuff.
When I say it looks like Sakura Dungeon's Dungeons it's because of how the movement works. It is exactly the same, the only difference is that you can interact with the scenery. (To mine, fish, etc)
I decided to add the dungeons because I want the player to have something more interesting to do than go back to the same lake over and over again and catch the same fish over and over again. Same with mining or foraging. It's difficult to add new content when you have two or three places to mine/fish. Because, in order to add more content, I have to create more zones. And I don't want to create 800000 places on the map ONLY to use at fishing and etc.
Of course, eventually, you won't only have a "cave" as the only dungeon. I want to make a forest and etc to be able to gather other stuff and have a little bit of variety!
I said the random dungeons are not technically implemented in chapter 1, but they are implemented after the player reaches the end of Chapter 1 and finishes the credits scene. Once they do that, the game will send them back to where they started the last event (like the prologue) and a window will appear saying that they can now test the randomly generated dungeons in the sealed door of the ruins. I decided to do it like this so players understand the random dungeons are for testing purposes and not the final product.
I believe it'll be a good experience for the player to reunite their girls to go and fight some monsters in a forest while you gather some resources and get affection with the girls. I think that if done correctly, and in conjunction with other systems in the game, it can be extremely funny and a good gameplay loop to do between story events.
If you have any other questions, just let me know!