Yes this. Because just having the board as a passive real time income is to much immersionbreaking for me as it breaks the connection between the intime economy and what you get. And as mad as this sounds, this simple clicking whas at least for me fun. Has something of a manager or an idle game where in the morning I send them out and welcome them back when the day's work is over.
But this is now for spoiled because of Pecunia ex nihilo.
Or other said, before it feels like members did real work and this is the fruit of labor, now I just got money with a cheat.
I do not know how others think of it but for me this change whas like changeing the combat in WoW from WotLK to Cata.
I feel exactly the same way. And the argument of "Before it was just clicking and that isn't fun": the only way to make money in the game other than the guild board is with lots of clicking and RSI-movements while fishing. In the end clicking is all we do in the game (mechanically). I would love to see it changed back, because I really play the game for the atmosphere and the story.
Mmm... Interesting opinions I haven't even thought so. I would believe that the actual system is maybe a little bit immersive, but yeah, its true that maybe have them collect items based on in-game time its better for the atmosphere.
Mmm... I will definitely make a poll on discord or something to gather the opinion of everyone, I never thought someone may like the previous system for the immersion, but to grind fast.
I definitely not making this real-time system to make the game "grindier", I want to make this game the less grind as possible but also make it funny to play, I don't want to fall in the problem on like 95% on the sandbox games of this site where you click "work" multiple times to get money, you know? That's why, even if the game is based on clicks, fishing, mining, foraging and etc requires a little bit of attention of the player to, at least, have to look for the resources and use the right tools.
I believe that changing the guild board again to the previous version would cause a lot of people to only click pass time, I've already seen it.
But we'll see, the atmosphere and immersion is as important as the gameplay, at least for me!
EDIT; Maybe I can add two options for the player to choose?