- Feb 25, 2019
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By quests you mean Guild Board? I did it like this because I don't think sending girls to work and consecutive click "pass time" a lot of times it's... funny. At least not a little bit challenging, it's just nonsense grinding. So, I decided to put the Guild Board as an optional passive-income way of getting money, but with real time.Honestly so far the only thing that I really dislike about the game is that you changed the quests from being done in ingame to real time.
But the rest is really good. I look forward to it to play next chapter.
Yes this. Because just having the board as a passive real time income is to much immersionbreaking for me as it breaks the connection between the intime economy and what you get. And as mad as this sounds, this simple clicking whas at least for me fun. Has something of a manager or an idle game where in the morning I send them out and welcome them back when the day's work is over.By quests you mean Guild Board? I did it like this because I don't think sending girls to work and consecutive click "pass time" a lot of times it's... funny. At least not a little bit challenging, it's just nonsense grinding. So, I decided to put the Guild Board as an optional passive-income way of getting money, but with real time.
I feel exactly the same way. And the argument of "Before it was just clicking and that isn't fun": the only way to make money in the game other than the guild board is with lots of clicking and RSI-movements while fishing. In the end clicking is all we do in the game (mechanically). I would love to see it changed back, because I really play the game for the atmosphere and the story.Yes this. Because just having the board as a passive real time income is to much immersionbreaking for me as it breaks the connection between the intime economy and what you get. And as mad as this sounds, this simple clicking whas at least for me fun. Has something of a manager or an idle game where in the morning I send them out and welcome them back when the day's work is over.
But this is now for spoiled because of Pecunia ex nihilo.
Or other said, before it feels like members did real work and this is the fruit of labor, now I just got money with a cheat.
I do not know how others think of it but for me this change whas like changeing the combat in WoW from WotLK to Cata.
Yes this. Because just having the board as a passive real time income is to much immersionbreaking for me as it breaks the connection between the intime economy and what you get. And as mad as this sounds, this simple clicking whas at least for me fun. Has something of a manager or an idle game where in the morning I send them out and welcome them back when the day's work is over.
But this is now for spoiled because of Pecunia ex nihilo.
Or other said, before it feels like members did real work and this is the fruit of labor, now I just got money with a cheat.
I do not know how others think of it but for me this change whas like changeing the combat in WoW from WotLK to Cata.
Mmm... Interesting opinions I haven't even thought so. I would believe that the actual system is maybe a little bit immersive, but yeah, its true that maybe have them collect items based on in-game time its better for the atmosphere.I feel exactly the same way. And the argument of "Before it was just clicking and that isn't fun": the only way to make money in the game other than the guild board is with lots of clicking and RSI-movements while fishing. In the end clicking is all we do in the game (mechanically). I would love to see it changed back, because I really play the game for the atmosphere and the story.
Sorry, could you ask me this again? My english literally crashedWhat's on my mind: With the shown mine(?)tunnels and the fact that our protagonist has to train, quasi grind, couldn't you add options to add resources (like fur from monsters or something) that allow to ease the dependency on the board missions and fishing without destroying much of the fiscal stability of the setting?
I don't know if you've said anything about this before but have you thought about using the resources you get in the dungeons to get materials to upgrade the weapon or make dresses for the girls or something like that? With various levels, I mean like tiers and you have to do more complicated dungeons to get those items (sorry, Lost Ark fucked up my life ). I imagine this has to be complicated and I don't know if people will like it, but I think it could add a lot of gameplay to dungeons when you incorporate combat.The principal idea of the dungeons is to be able to gather much more resources than you would do by normal mining or fishing, mostly, because there's a limit of places where I can make these ores or fish places to be, so, in the dungeons, it is limitless.
Yes! Of course, I don't have any concept about combat game-loop yet, but, for now, the dungeons will work for the player to gather resources to sell, use for cooking, crafting, or for town requests but nothing else.I don't know if you've said anything about this before but have you thought about using the resources you get in the dungeons to get materials to upgrade the weapon or make dresses for the girls or something like that? With various levels, I mean like tiers and you have to do more complicated dungeons to get those items (sorry, Lost Ark fucked up my life ). I imagine this has to be complicated and I don't know if people will like it, but I think it could add a lot of gameplay to dungeons when you incorporate combat.
In very broad strokes, then, if they were to absorb some kind of mystical energy, and become more powerful versions of themselves that might be a way to upgrade them. Alternatively a mechanic where enchantments are laid upon the weapons could also work. Either one has its pros and cons, and can have an in game system built around it.Yes! Of course, I don't have any concept about combat game-loop yet, but, for now, the dungeons will work for the player to gather resources to sell, use for cooking, crafting, or for town requests but nothing else.
In the future, I would like to incorporate a way for you to upgrade the gear you use in combat and dungeons. I would like to work a lot on different tools for different kinds of tiers/floors for resources on the dungeons.
And I'm still thinking about how to incorporate some kind of "weapon" upgrade without changing the weapon of the protagonist or the girls in a future combat implementation. The weapon of the characters in HHG are really important for the story and they can't change their appearance. So, I have to see how can I handle that in the future, because I really want their weapons to be upgraded.
That's dinner.next update , will there be a use for some things your girls bring back from the pond area .
heaps of slimes antlers and meat at the moment .
I kind of wish i wasI mean, he's not wrong.
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It has a couple of uses, yeah.
But you can get some money, too;
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I wonder if he had to take his shoes off to count that highyes .
give this man a jelly popsicle , because he understands the way a calender works .
reading is harder .
"Legendary" pizza, but I see neither pineapple, jalapeño peppers, nor bacon...