Disclaimer: I have not yet played the game, so I don't know if you made it
force a pause (meaning clicking doesn't skip it). I'd normally check, but the download is a bit too big to just do that. So with that out of the way...
I've spent a few hundred hours in Ren'Py and I think the
You must be registered to see the links
itself says it best:
"In general, using hard pauses is rude. When the user clicks to advance the game, it's an explicit request - the user wishes the game to advance. To override that request is to assume you understand what the player wants more than the player does.
Calling renpy.pause guarantees that whatever is on the screen will be displayed for at least one frame, and hence has been shown to the player.
tl;dr - Don't use renpy.pause with hard=True."
That goes for dialogue as well.
Of course, a toggle to disable that is perfectly fine because you give the user the choice.