I've read that, yep.
I don't think I'm hurting anyone with a .1 micro delay in dialogues, BUT still, I can understand some people don't like it.
I use hard pauses for transitions between scenes because, as I said, I want to give a cinematic look by using a slow transition and proper timings for dialogue. When a user sees a black screen, he clicks, without the hard pause, this would make the image TO INSTANTLY appear without any kind of... you know... for me, it looks horrible when a game does that with transitions XD.
And, as always, you can INSTANTLY skip all of this if you are skipping. I'm not forcing you to see all those "cool transitions".
If I make a preference, will be to remove the .1 delay on dialogues.
But I will never let the user skips transitions with a single click. I think Hero's Harem Guild could be different than other VNs.
I understand you feel that way, but I just have to disagree. There's good reason why it's referred to as rude
in the official documentation itself, and they straight up say not to do it. This is a commonly understood thing. You want a certain vibe, and that vibe will be there for everyone who makes the choice to keep the dialogue delay, or wishes to watch the transitions. By forcing it on the player, you ignore their want—or request if you will—to skip that little dialogue delay or transition, and that is, as they nicely put it: rude (at best).
That is why you get pissed off feedback about it. You say it's your intention to keep it that way because you want a certain vibe, but as the documentation said, the player who wishes to skip that seemingly little thing, will just feel that the developer thinks they know better than themselves what they want.
To put it another way:
The people who want those delays and transitions remain unaffected either way, as they won't skip them. So you won't hear feedback regarding it either, they just enjoyed the ride either way. The rest will be bothered that the developer went out of their way to take away the standard Ren'Py ability to skip it.
If you just allow the player to choose, both sides are pleased. That includes transitions. Using the dedicated skipping feature only helps if you're going through stuff a second+ time, or have changed the option to skip unread dialogue. In which case what was the point of the hard pause anyway? So when a simple option would please everyone, why not take that route? I'm not saying to do that for everything, you can't please everyone, but this is a seemingly small thing that can have a fairly big negative impact for some people, who were otherwise just trying to enjoy the game.
I'm not trying to make a mountain out of a molehill, but I find that the little things can really be much more of a bother compared to an obvious issue in a game. It's obviously up to you either way.