- Jan 16, 2019
- 13
- 22
First seconds of playtime, already laughing. 
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I think it would make more sense and be more cinematic to only have a pause significant places or in certain (not all) dramatic scenes, rather than at the end of almost every sentence. It will get very annoying very quickly if its over done.Happy you liked it!
The Boys' scene it's by far my favorite. I was scared that people wouldn't understand that strange humor but it seems like it worked. xD
I left all my bird-brain cells in there.
Yes, I put manual pauses during commas and ".".
This is the way I've been doing in Chapter 1, I wanted the game to be slower and have a more cinematic feeling.
I'm glad someone is talking about this because it was one of my biggest doubts, seems like some people don't actually like it. They just want to click and advance dialogue.
For now, seems like people is not complaining but some users are not happy about it; I have two solutions for now:
- Using HALF the time I use for small breaks. So It's more natural but there's still that feel.
- Add an option in preferences to disable this.
I think that with an option to disable it people would be happy!
Oh my god please change your name AAAAAFirst seconds of playtime, already laughing.
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yeah,this things is free totally.Alright, hold up.... wait a freaking minute.......this shit isn't paywalled?
The way people were talking.... WTF. Alright, if so I'll own up and retract the shittalking. I got zero beef with the dev then. Do your thing then bro.![]()
Probably you will find the text tag not closing blablabla.hmm as an experiment i hotswapped lib folder and renpy folder from renpy-7.4.11-sdk and game runs lag fee, gonna see if i encounter errors lol
I understand you feel that way, but I just have to disagree. There's good reason why it's referred to as rude in the official documentation itself, and they straight up say not to do it. This is a commonly understood thing. You want a certain vibe, and that vibe will be there for everyone who makes the choice to keep the dialogue delay, or wishes to watch the transitions. By forcing it on the player, you ignore their want—or request if you will—to skip that little dialogue delay or transition, and that is, as they nicely put it: rude (at best).I've read that, yep.
I don't think I'm hurting anyone with a .1 micro delay in dialogues, BUT still, I can understand some people don't like it.
I use hard pauses for transitions between scenes because, as I said, I want to give a cinematic look by using a slow transition and proper timings for dialogue. When a user sees a black screen, he clicks, without the hard pause, this would make the image TO INSTANTLY appear without any kind of... you know... for me, it looks horrible when a game does that with transitions XD.
And, as always, you can INSTANTLY skip all of this if you are skipping. I'm not forcing you to see all those "cool transitions".
If I make a preference, will be to remove the .1 delay on dialogues.
But I will never let the user skips transitions with a single click. I think Hero's Harem Guild could be different than other VNs.
only quirk I've noticed so far is when you click on certain vendors (granny -flower vendor so far) it goes right to trade menu instead of menu: choices. but thanks to your design of vendor screens you can click the talk button still to chatProbably you will find the text tag not closing blablabla.
Let me know what you find
You will probably have a crash in the Snowy Event.only quirk I've noticed so far is when you click on certain vendors (granny -flower vendor so far) it goes right to trade menu instead of menu: choices. but thanks to your design of vendor screens you can click the talk button still to chat
edit
oh and lootable items seem to regenereate randomly when time of day doesnt chage (just going in and out if interacting with people casues lootable objects to recalculate)
This aint it chief, its just a 4 month delayed christmas updateWell fuck me sideways and call me Herb! I never thought he would pull through!
Honestly i thought he was going to just farm people with promises and all that, but damn, I am not too proud to say I was mistaken.
But I am happy that we finally get to see what he worked so hard on, even if it took so long.
I the end, Komisari actually did what no devs do nowadays, make a living world, that truly got the attention it deserves.
So thank you Komisari. Please continue the good work!
Never said it was supposed to be long. I said he made a world of living characters, and he honestly did improve a lot.This aint it chief, its just a 4 month delayed christmas update
that's something we all knew what would happen since it didn't come out in decemberThis aint it chief, its just a 4 month delayed christmas update
Dude, there's plenty of games on this site that manages to create a "living world" with endearing characters, and devs that ACTUALLY manages to release their updates in a timely fashion. If you enjoy the dev that's fine, but saying that no other dev has been able to create a living world is a disservice to the devs that do work hard on their games I think. Let's not put Komisari on some sort of holy pedestal because of this one update.Well fuck me sideways and call me Herb! I never thought he would pull through!
Honestly i thought he was going to just farm people with promises and all that, but damn, I am not too proud to say I was mistaken.
But I am happy that we finally get to see what he worked so hard on, even if it took so long.
I the end, Komisari actually did what no devs do nowadays, make a living world, that truly got the attention it deserves.
So thank you Komisari. Please continue the good work!