This might actually be the worst takes you have had yet, no joke. Like the actual lack of self awarness in this something else. "One-time-done PNGS" as if its AI art or something. I would honestly just traight up delete this
Don't get me wrong, read what I posted after that.
It is STILL a lot of work, but,
in the long run, it is easier to work with already done assets.
Let's set an example; Two developers, one doing a png character with expressions, outfits, and etc. And the other, doing a easy Koikatsu character.
- The first dev, will probably expend way more money and time doing the full "PNG" character. Like, easily, x10 times more.
- The Koi dev, will probably expend little to no time compared to the first dev because koikatsu is really accessible (We can then talk about custom models and custom textures, but that's not this topic, I'll make it as simple as possible, let's just think that one can open koikatsu and make a good looking character easily.)
During the time the first dev does a character, the Koi dev will set up a scene, set up the character, and probably work on the script and the renders.
By the time the first dev finishes his character, the koi dev did... I don't know... 10 scenes, being extremist?
Now, if the first dev wants to make an expression he has just to WRITE IT. Literally, you can just say "show redpillyblues angry" and then move the character with a simple transformation like, from the left to the right "ease 1 xalign 1.0" and the character will move.
Just with that, now write the dialogue.
It's not EASY, but it's really good, this system works amazing and you just have 2 mb of a character, extremely good performance and you can do whatever you want.
The koi has to, again, set up a scene, move the camera, make a render, and put the dialogue. And same. Over and over again. Of course, not even thinking about REALLY GOOD renders, I'm talking about a novice on koikatsu. So, it'll look... rough.
In the long run, the first dev will easily surpass the koi dev in terms of content, in terms of performance, and even in terms of the size of the game.
For the first moments, the Koi has less work. In the long run, the first dev has it WAY easily.
Again, NOT A CRITIQUE of this way of doing stuff. I really love them and I EVEN use it with the new Narissa system.
IT'S NOT EASY, IT'S NOT A BAD WAY OF DOING STUFF, NO, NOT AT ALL. It's a perfect system and I even ENVY the way one can easily handle those assets that you really hard-worked.
Again, for the second time, please, don't take it as a critique.