dickchappy420

New Member
Jan 17, 2018
5
162
In the long run, it is less, yes. I'm not insinuating.
Also, have you tried the update? I would suggest doing so.
No thank you, I have no interest in non-canon side stories. I can tell you that I was a big fan of the game when it originally came out and actually had regular updates and I believe I even threw $5 your way once or twice. If you want to convince me then show us chapter 1 and start to give regular content updates instead of years of silence.
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,216
3,954
No thank you, I have no interest in non-canon side stories. I can tell you that I was a big fan of the game when it originally came out and actually had regular updates and I believe I even threw $5 your way once or twice. If you want to convince me then show us chapter 1 and start to give regular content updates instead of years of silence.
Thank you for the opportunity.
 

JLucci

Member
Mar 31, 2018
497
584
extra content pack?
If you're talking about the Extra Content CG link in the OP, its just extra stuff and isn't needed for the game.

does the i-patch on the frontpage still work?
AFAIK no... I think we have to wait for someone doing the magic...
For anyone who is having trouble making the Incest patch work with the new version. You can make a patch.txt in the game folder and apply this code:
Code:
default incest_mode = True
default incest_buttons = True

label inc:
    $ incest_buttons = True
After doing this rename it back the txt file to patch.rpy and it should work. I'm not sure if it will work with the Snowy Update but it atleast works on the Prologue.

As for the lazy peeps.. I'll post the patch here.
Can anyone confirm if this works with the new content? I started a new game and used the patch I still had with the previous version. I'm pretty sure I set it up manually like this back then too. I can confirm that its working on the older content.
 

flastus

Newbie
Nov 5, 2020
20
61
Hey Komi, the update was great; looking forward to CH 1. But please please please let me skip transitions and have instant dialogue text and skippable black screens between scenes. Please. I forgive you your excruciating fishing game. The text and transitions though, they're just too slow.

I lol'ed at the Christmas Clock joke at the end though, well played.
 
  • Like
  • Heart
Reactions: jivce and Komisari

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,216
3,954
Hey Komi, the update was great; looking forward to CH 1. But please please please let me skip transitions and have instant dialogue text and skippable black screens between scenes. Please. I forgive you your excruciating fishing game. The text and transitions though, they're just too slow.

I lol'ed at the Christmas Clock joke at the end though, well played.
I will definitely try to short the amount of time between transitions and add an option to ignore all delays in text.
 
  • Like
Reactions: jivce

jayeddie1008

Newbie
May 20, 2020
34
16
Ran into a traceback error when trying to talk to Rebecca during Evie class at church. I checked the script and it is just a bunch of "#" in that line.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/tutorial.rpy", line 423, in script call
    ""
  File "game/script/script.rpy", line 117, in script call
    $pause(0.75)
  File "game/script/guild_nav.rpy", line 174, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/lake.rpy", line 398, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/rebecca.rpy", line 65, in script
    menu .talk(talk=side):
  File "game/script/rebecca.rpy", line 66, in <module>
    "Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"):
  File "game/script/girls.rpy", line 554, in talkSys
    return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'evie_classes'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/tutorial.rpy", line 423, in script call
    ""
  File "game/script/script.rpy", line 117, in script call
    $pause(0.75)
  File "game/script/guild_nav.rpy", line 174, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/lake.rpy", line 398, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/rebecca.rpy", line 65, in script
    menu .talk(talk=side):
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\ast.py", line 1628, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\exports.py", line 956, in menu
    condition = renpy.python.py_eval(condition)
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script/rebecca.rpy", line 66, in <module>
    "Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"):
  File "game/script/girls.rpy", line 554, in talkSys
    return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'evie_classes'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Tue Apr 25 22:09:52 2023
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,216
3,954
Ran into a traceback error when trying to talk to Rebecca during Evie class at church. I checked the script and it is just a bunch of "#" in that line.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/tutorial.rpy", line 423, in script call
    ""
  File "game/script/script.rpy", line 117, in script call
    $pause(0.75)
  File "game/script/guild_nav.rpy", line 174, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/lake.rpy", line 398, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/rebecca.rpy", line 65, in script
    menu .talk(talk=side):
  File "game/script/rebecca.rpy", line 66, in <module>
    "Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"):
  File "game/script/girls.rpy", line 554, in talkSys
    return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'evie_classes'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/tutorial.rpy", line 423, in script call
    ""
  File "game/script/script.rpy", line 117, in script call
    $pause(0.75)
  File "game/script/guild_nav.rpy", line 174, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/lake.rpy", line 398, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/church.rpy", line 18, in script call
    ""
  File "game/script/rebecca.rpy", line 65, in script
    menu .talk(talk=side):
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\ast.py", line 1628, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\exports.py", line 956, in menu
    condition = renpy.python.py_eval(condition)
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\Users\jayed\Desktop\VNs\Heros_Harem_Guild_v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script/rebecca.rpy", line 66, in <module>
    "Classes"(img=["gui/exclamation.png"]) if rebecca.talkSys("evie_classes"):
  File "game/script/girls.rpy", line 554, in talkSys
    return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'evie_classes'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Tue Apr 25 22:09:52 2023
Download this .rpy and put it inside the script folder.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,067
12,658
It is clearly the same type of game.
One-time-done PNGS slapped over lots of dialogues and stories.

It is clearly the same.

I'm not doing a critique of those types of games, but it's obvious that the amount of work is different, man. xD
(Again, not doing a critique of those kinds of games, they are all still A LOT of work and I'm sure that game is amazing.)
This might actually be the worst takes you have had yet, no joke. Like the actual lack of self awarness in this something else. "One-time-done PNGS" as if its AI art or something. I would honestly just traight up delete this
 

lucana012

Newbie
Apr 18, 2021
43
47
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/market.rpy", line 30, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "game/script/luna.rpy", line 114, in <module>
"Town Stairs"(img=["gui/exclamation.png"]) if luna.talkSys("townstairs") and STRING == "luna_4_1":
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'townstairs'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/market.rpy", line 30, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\exports.py", line 956, in menu
condition = renpy.python.py_eval(condition)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script/luna.rpy", line 114, in <module>
"Town Stairs"(img=["gui/exclamation.png"]) if luna.talkSys("townstairs") and STRING == "luna_4_1":
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'townstairs'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Wed Apr 26 10:25:14 2023
 

lucana012

Newbie
Apr 18, 2021
43
47
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/market.rpy", line 30, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "game/script/luna.rpy", line 114, in <module>
"Town Stairs"(img=["gui/exclamation.png"]) if luna.talkSys("townstairs") and STRING == "luna_4_1":
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'townstairs'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/market.rpy", line 30, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\exports.py", line 956, in menu
condition = renpy.python.py_eval(condition)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script/luna.rpy", line 114, in <module>
"Town Stairs"(img=["gui/exclamation.png"]) if luna.talkSys("townstairs") and STRING == "luna_4_1":
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'townstairs'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Wed Apr 26 10:25:14 2023
WHEN TRY TO TALK LUNE AT NIGHT IT HAPPEN IN MARKET
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,216
3,954
This might actually be the worst takes you have had yet, no joke. Like the actual lack of self awarness in this something else. "One-time-done PNGS" as if its AI art or something. I would honestly just traight up delete this
Don't get me wrong, read what I posted after that.
It is STILL a lot of work, but, in the long run, it is easier to work with already done assets.

Let's set an example; Two developers, one doing a png character with expressions, outfits, and etc. And the other, doing a easy Koikatsu character.

- The first dev, will probably expend way more money and time doing the full "PNG" character. Like, easily, x10 times more.
- The Koi dev, will probably expend little to no time compared to the first dev because koikatsu is really accessible (We can then talk about custom models and custom textures, but that's not this topic, I'll make it as simple as possible, let's just think that one can open koikatsu and make a good looking character easily.)

During the time the first dev does a character, the Koi dev will set up a scene, set up the character, and probably work on the script and the renders.

By the time the first dev finishes his character, the koi dev did... I don't know... 10 scenes, being extremist?

Now, if the first dev wants to make an expression he has just to WRITE IT. Literally, you can just say "show redpillyblues angry" and then move the character with a simple transformation like, from the left to the right "ease 1 xalign 1.0" and the character will move.
Just with that, now write the dialogue.
It's not EASY, but it's really good, this system works amazing and you just have 2 mb of a character, extremely good performance and you can do whatever you want.

The koi has to, again, set up a scene, move the camera, make a render, and put the dialogue. And same. Over and over again. Of course, not even thinking about REALLY GOOD renders, I'm talking about a novice on koikatsu. So, it'll look... rough.

In the long run, the first dev will easily surpass the koi dev in terms of content, in terms of performance, and even in terms of the size of the game.
For the first moments, the Koi has less work. In the long run, the first dev has it WAY easily.

Again, NOT A CRITIQUE of this way of doing stuff. I really love them and I EVEN use it with the new Narissa system.
IT'S NOT EASY, IT'S NOT A BAD WAY OF DOING STUFF, NO, NOT AT ALL. It's a perfect system and I even ENVY the way one can easily handle those assets that you really hard-worked.

Again, for the second time, please, don't take it as a critique.
 
4.40 star(s) 211 Votes