- Apr 18, 2021
- 33
- 12
how to download it I kind of forgot the shortcut(key)Download this .rpy and put it inside the script folder.
how to download it I kind of forgot the shortcut(key)Download this .rpy and put it inside the script folder.
WHEN TRY TO TALK LUNE AT NIGHT IT HAPPEN IN MARKETI'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/market.rpy", line 30, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "game/script/luna.rpy", line 114, in <module>
"Town Stairs"(img=["gui/exclamation.png"]) if luna.talkSys("townstairs") and STRING == "luna_4_1":
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'townstairs'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/market.rpy", line 30, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\exports.py", line 956, in menu
condition = renpy.python.py_eval(condition)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\mape\h game\Heros_Harem_Guild_v0.1.2.1\HHG v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script/luna.rpy", line 114, in <module>
"Town Stairs"(img=["gui/exclamation.png"]) if luna.talkSys("townstairs") and STRING == "luna_4_1":
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'townstairs'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Wed Apr 26 10:25:14 2023
Don't get me wrong, read what I posted after that.This might actually be the worst takes you have had yet, no joke. Like the actual lack of self awarness in this something else. "One-time-done PNGS" as if its AI art or something. I would honestly just traight up delete this
Thats only taking into account character poses. A KOI dev can still pump out sex scenes in a fraction of the time. I mean you wouldnt understand that since you work on the game about 15 minutes a week while someone like them actually draw for hours a day. Go get a tablet and see just how wrong you are.Don't get me wrong, read what I posted after that.
It is STILL a lot of work, but, in the long run, it is easier to work with already done assets.
Let's set an example; Two developers, one doing a png character with expressions, outfits, and etc. And the other, doing a easy Koikatsu character.
- The first dev, will probably expend way more money and time doing the full "PNG" character. Like, easily, x10 times more.
- The Koi dev, will probably expend little to no time compared to the first dev because koikatsu is really accessible (We can then talk about custom models and custom textures, but that's not this topic, I'll make it as simple as possible, let's just think that one can open koikatsu and make a good looking character easily.)
During the time the first dev does a character, the Koi dev will set up a scene, set up the character, and probably work on the script and the renders.
By the time the first dev finishes his character, the koi dev did... I don't know... 10 scenes, being extremist?
Now, if the first dev wants to make an expression he has just to WRITE IT. Literally, you can just say "show redpillyblues angry" and then move the character with a simple transformation like, from the left to the right "ease 1 xalign 1.0" and the character will move.
Just with that, now write the dialogue.
It's not EASY, but it's really good, this system works amazing and you just have 2 mb of a character, extremely good performance and you can do whatever you want.
The koi has to, again, set up a scene, move the camera, make a render, and put the dialogue. And same. Over and over again. Of course, not even thinking about REALLY GOOD renders, I'm talking about a novice on koikatsu. So, it'll look... rough.
In the long run, the first dev will easily surpass the koi dev in terms of content, in terms of performance, and even in terms of the size of the game.
For the first moments, the Koi has less work. In the long run, the first dev has it WAY easily.
Again, NOT A CRITIQUE of this way of doing stuff. I really love them and I EVEN use it with the new Narissa system.
IT'S NOT EASY, IT'S NOT A BAD WAY OF DOING STUFF, NO, NOT AT ALL. It's a perfect system and I even ENVY the way one can easily handle those assets that you really hard-worked.
Again, for the second time, please, don't take it as a critique.
Thats only taking into account character poses. A KOI dev can still pump out sex scenes in a fraction of the time. I mean you wouldnt understand that since you work on the game about 15 minutes a week while someone like them actually draw for hours a day. Go get a tablet and see just how wrong you are.
Already did. It would have been pretty good if it took 3 months to make, but it didn't. And sorry, yes I absolutely think someone like Twisted is more talented then just about any Koi dev, and has a much better work ethic then you specifically.BRO...
AT
LEAST
PLAY
THE
UPDATE
JESUS.
View attachment 2574084
View attachment 2574085
You are not even defending the people that draw, you are just straight-up trying to put down Koikatsu creators. Or me. XD
You are not defending the people with tablets. You are trying to put me down.Already did. It would have been pretty good if it took 3 months to make, but it didn't. And sorry, yes I absolutely think someone like Twisted is more talented then just about any Koi dev, and has a much better work ethic then you specifically.
Don't get me wrong, read what I posted after that.
It is STILL a lot of work, but, in the long run, it is easier to work with already done assets.
Let's set an example; Two developers, one doing a png character with expressions, outfits, and etc. And the other, doing a easy Koikatsu character.
- The first dev, will probably expend way more money and time doing the full "PNG" character. Like, easily, x10 times more.
- The Koi dev, will probably expend little to no time compared to the first dev because koikatsu is really accessible (We can then talk about custom models and custom textures, but that's not this topic, I'll make it as simple as possible, let's just think that one can open koikatsu and make a good looking character easily.)
During the time the first dev does a character, the Koi dev will set up a scene, set up the character, and probably work on the script and the renders.
By the time the first dev finishes his character, the koi dev did... I don't know... 10 scenes, being extremist?
Now, if the first dev wants to make an expression he has just to WRITE IT. Literally, you can just say "show redpillyblues angry" and then move the character with a simple transformation like, from the left to the right "ease 1 xalign 1.0" and the character will move.
Just with that, now write the dialogue.
It's not EASY, but it's really good, this system works amazing and you just have 2 mb of a character, extremely good performance and you can do whatever you want.
The koi has to, again, set up a scene, move the camera, make a render, and put the dialogue. And same. Over and over again. Of course, not even thinking about REALLY GOOD renders, I'm talking about a novice on koikatsu. So, it'll look... rough.
In the long run, the first dev will easily surpass the koi dev in terms of content, in terms of performance, and even in terms of the size of the game.
For the first moments, the Koi has less work. In the long run, the first dev has it WAY easily.
Again, NOT A CRITIQUE of this way of doing stuff. I really love them and I EVEN use it with the new Narissa system.
IT'S NOT EASY, IT'S NOT A BAD WAY OF DOING STUFF, NO, NOT AT ALL. It's a perfect system and I even ENVY the way one can easily handle those assets that you really hard-worked.
Again, for the second time, please, don't take it as a critique.
It's great that you're not just using Koikatsu's built in animations, and your stuff does look good but...(btw my animations are done by hand so I guess typical 3d animators are as bad as koikatsu creators haha)
Please, please, understand what I've written!You can't honestly believe that what you're doing (at least should) take longer than someone drawing animation from scratch.
Please, please, understand what I've written!Please, please, understand what I've written!
I'm not saying that doing stuff in Koikatsu would take the same time as someone doing stuff drawing. I even said that drawing could take EVEN MORE THAN 10x times. NOT ONLY THAT, but you require lots of practice over years and years and LOTS of creativity.
Again, I'm not saying that, not at all. We are not even talking about sex animations.
I'm just talking about content, in general, ON THE LONG RUN, it is easier to work with already-drawn characters! Nothing more, nothing less!
It is easy to control an already-made image than create multiple renders, it's just that.
It is way more difficult to create 2D animations, way difficult than 3D.
I'm talking about general content, please understand.
Are you having trouble with actually building the library or finding it in the Guild? You have to add the items to the Quintuplets inventory like you would be selling them and after it's built it's located in the same area as Lucy's workshop. I thought it was in the hallway near Shino and Luna's room.Is there a reason as to why I can't build the library, despite having everything I would need to have it built. Without the library, I am pretty much soft-locked out of the rest of the content.
Well, we are completely off-track then, because I've never mentioned something about that style of using Koikatsu.Please, please, understand what I've written!
That's literally the point I addressed, you're comparing reusing sprites to doing multiple renders per scene, those are very different styles of display. You could render out a couple poses for each character over a green screen and place them on a static background for your scenes, nothing is stopping you from doing that (there are many koikatsu games that do), which would give you the same "already-drawn" characters that are easier to work with (and would be even faster in the long run cause you wouldn't need the initial drawing time). Just like a 2d artist could draw multiple "renders". That has nothing to with 2d vs 3d.
Yes, a 2d sprite based game would be faster to make than a 3d full render game, just like a 3d sprite based game would be faster to make than a 2d fully drawn game. You're using a faulty comparison to try and make your point.