- Mar 31, 2018
- 468
- 561
It eventually unlocks in the options menu, but I'm not sure when. Otherwise there should be a way to do it with the console.How do I change the Hero's name?
Edit: ninja'd by Komi
It eventually unlocks in the options menu, but I'm not sure when. Otherwise there should be a way to do it with the console.How do I change the Hero's name?
Gimme a couple of days... XDKomi really is adhering to his promise of being more active with the community
3 days later - See you all next year.Gimme a couple of days... XD
In a couple of days, I will push a final update where I fix most performance problems and add lots of stuff from Chapter 1.Anyways, that's just my opinion, maybe there are a bunch of people out there that actually enjoy the way you take control of the pace.
They will be available during the year. The snowy and Halloween update are re-playable. I don't want to add missed content!Finally a question, when the full-game is out. hypothetically. Would the snowy event and halloween event and other events be replayable. Experiences you can experience if you missed it during development?
Why so negative3 days later - See you all next year.
Soon! Give me some days!Android version ? Thank you !
I deleted my post because I realized the text-speed slider is a thing. And it made it like at least 90% better. Which made me feel like I was whining unnecessarily. I appreciate the response though. And those two features sound very nice.In a couple of days, I will push a final update where I fix most performance problems and add lots of stuff from Chapter 1.
The control of dialogue is something people didn't like that much, that's why in this very next update I added Dialogue Accessibility. You can control if you want the game to control the dialogue speed and the pauses or not.
If you disable the dialogue slowdowns, the game won't have control of the characters per second in all scenes.
If you disable dialogue pauses, the game won't pause the dialogue during commas, etc.
Also added an auto-forward speed bar.
They will be available during the year. The snowy and Halloween update are re-playable. I don't want to add missed content!
It was obviously a joke... sorry you seem to have missed it.Why so negative
Let's hope he is as active actually working as he is answering the forum.Komi really is adhering to his promise of being more active with the community
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/tutorial.rpy", line 423, in script call
""
File "game/script/script.rpy", line 117, in script call
$pause(0.75)
File "game/script/fara.rpy", line 1410, in script
$fara.addGallery("event3")
File "game/script/fara.rpy", line 1410, in <module>
$fara.addGallery("event3")
File "game/script/girls.rpy", line 666, in addGallery
name = self.galleryEvents[string]["name"]
KeyError: u'event3'
Morning: you can talk with jimmi, Rebecca, Evie, Luna and the dark elf (she’s in the park) and the wolf guySnowy (.1.2.1), I cannot find but 6 hats. Where should I look for others?
I've looked through the code, and I think I've found a fix:I had an error during the "Cleaning Mistake" event at the end:
I ignored the error, and the event still seems to be added to the gallery, and I didn't notice any other negative effects. I looked at the code, and it just seemed to affect a notification about the scene being added to the gallery, but I figured I should mention it here.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script/tutorial.rpy", line 423, in script call "" File "game/script/script.rpy", line 117, in script call $pause(0.75) File "game/script/fara.rpy", line 1410, in script $fara.addGallery("event3") File "game/script/fara.rpy", line 1410, in <module> $fara.addGallery("event3") File "game/script/girls.rpy", line 666, in addGallery name = self.galleryEvents[string]["name"] KeyError: u'event3'
def addGallery(self,string):
if not string in self.galleryArray and not _in_replay:
self.galleryArray.append(string)
name = self.galleryEvents[string]["name"]
notification(string=_("{color=%s}%s{/color} scene unlocked"%(self.color,name)))
def addGallery(self,string):
stringName = self.name+"_"+string
stringName = stringName.lower()
if not stringName in self.galleryArray and not _in_replay:
self.galleryArray.append(stringName)
name = self.galleryEvents[stringName]["name"]
notification(string=_("{color=%s}%s{/color} scene unlocked"%(self.color,name)))
I encountered the same thing. I suspect that certain parts of this game were updated, but other corresponding components were not. I encountered such an issue with "addGallery" in "girls.rpy", and I created what seems to be a fix by changing the references to what they seemed to be now. I'm not sure if that is the issue here, nor how to fix it in this example.Whenever I talk to luna this is what happens
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/tutorial.rpy", line 382, in script call
""
File "game/script/tutorial.rpy", line 423, in script call
""
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/lake.rpy", line 70, in script call
""
File "game/script/guild_nav.rpy", line 95, in script call
""
File "game/script/market.rpy", line 274, in script call
""
File "game/script/shino.rpy", line 55, in script call
call expression talkingto pass (side=side) from _call_expression_44
File "game/script/shino.rpy", line 50, in script call
call expression talkingto pass (side=side) from _call_expression_43
File "game/script/market.rpy", line 30, in script call
""
File "game/script/script.rpy", line 117, in script call
$pause(0.75)
File "game/script/town_stairs.rpy", line 18, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "game/script/luna.rpy", line 57, in <module>
"Cat"(img=["gui/exclamation.png"]) if luna.talkSys("cat") and luna.level < 6:
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'cat'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script/tutorial.rpy", line 382, in script call
""
File "game/script/tutorial.rpy", line 423, in script call
""
File "game/script/guild_nav.rpy", line 1339, in script call
""
File "game/script/lake.rpy", line 70, in script call
""
File "game/script/guild_nav.rpy", line 95, in script call
""
File "game/script/market.rpy", line 274, in script call
""
File "game/script/shino.rpy", line 55, in script call
call expression talkingto pass (side=side) from _call_expression_44
File "game/script/shino.rpy", line 50, in script call
call expression talkingto pass (side=side) from _call_expression_43
File "game/script/market.rpy", line 30, in script call
""
File "game/script/script.rpy", line 117, in script call
$pause(0.75)
File "game/script/town_stairs.rpy", line 18, in script call
""
File "game/script/luna.rpy", line 55, in script
menu .talk(talk=side):
File "E:\GameZ\Heros_Harem_Guild-v0.1.2-pc\HHG v0.1.2.1\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "E:\GameZ\Heros_Harem_Guild-v0.1.2-pc\HHG v0.1.2.1\renpy\exports.py", line 956, in menu
condition = renpy.python.py_eval(condition)
File "E:\GameZ\Heros_Harem_Guild-v0.1.2-pc\HHG v0.1.2.1\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\GameZ\Heros_Harem_Guild-v0.1.2-pc\HHG v0.1.2.1\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script/luna.rpy", line 57, in <module>
"Cat"(img=["gui/exclamation.png"]) if luna.talkSys("cat") and luna.level < 6:
File "game/script/girls.rpy", line 554, in talkSys
return ((string not in self.talk) and eval(self.menuTalk[string]["condition"]) and (self.location_id in self.menuTalk[string]["locations"] or self.menuTalk[string]["locations"] == []))
KeyError: u'cat'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heros Harem Guild v0.1.2.1
Sat Apr 29 10:21:40 2023
```
Thank you so much for providing a temporal fix, this doesn't fix the gallery that are already unlocked, tho!I've looked through the code, and I think I've found a fix:
For "addGallery" in "girls.rpy":
should be changed toPython:def addGallery(self,string): if not string in self.galleryArray and not _in_replay: self.galleryArray.append(string) name = self.galleryEvents[string]["name"] notification(string=_("{color=%s}%s{/color} scene unlocked"%(self.color,name)))
Python:def addGallery(self,string): stringName = self.name+"_"+string stringName = stringName.lower() if not stringName in self.galleryArray and not _in_replay: self.galleryArray.append(stringName) name = self.galleryEvents[stringName]["name"] notification(string=_("{color=%s}%s{/color} scene unlocked"%(self.color,name)))