So first of all, let me just say that the game has improved a lot.
I already thought the graphics in Hero's Harem Guild was the best use
of illusion graphics I had ever seen at the time of the prologue release, and now it looks 5x better.
It's clear to me that a lot of the time these last years have gone into improving your own skill-set.
Regardless of a discussion on the communication, time it took etc.
Stuff looks a lot better, even more importantly to me though, the sex scenes are now voiced,
which increase my opinion of every game that does that tenfolds. It just makes everything so much better.
The update reminded me off why I adore this game, and the characters.
However I have one question and one hopefully constructive piece of criticism:
Question: Why no scenes with Sunny? My favorite character. I realize it's related to chapter 1 plot somehow. Just my personal dissapointment.
Hopefully constructive criticism:
Bear with me, it's kind of hard to get my point across. Replaying parts of the prologue, I have realized this have always been the case in the game. It just didn't use to bother me, but after these 2 years playing other games than this one, it feels very jarring.
The game feels like it is forcing me to fight for progressing scenes. There are so many cases where I am just spamming my mouse, clicking like 10 times before It finally changes to the next scene. It grinds on my patience, and feels like padding out the time it takes to play what Is currently a pretty short (while high in animations and updates) seasonal update.
One specific example of what I mean: When MC grapples onto a beam in the dojo during the winter season right after the dialogue "This gift has become even better than I anticipated". The main animation of MC's face, then the grapple hitting the beam is paced reasonably, but then in the next frame when MC is sitting on the beam, we are stuck just looking at that frame for 5 whole seconds while spamming the mouse to forward to the next part. I had already registered the scene I am looking at within the first 300-500 ms. I don't need to be looking at it for 4.5 more seconds If I am not actively chosing to not hit my mouse because I am making the ACTIVE choice to look more at the scene.
Then we have a "..." dialogue, adding even more time and opportunity for us to study the scene anyways (not complaining about the ... dialogue, pointing out the forced 5 seconds is entirely uneccesary), and two more thought dialogue boxes (internal monologue) then also play with the exact same scene (no expression change, or scenary change). Again, I have to read 3 pieces of dialogue looking at the scene, I am not going to miss the hard work you put into the graphics, you don't need to force me to study it for 5 seconds.
There are sooooo many examples of this. And I don't even know the term for what is happening here. After Shana runs away at the start of the season, it fades to a black screen, and we can't press the mouse to go past that transition for like 3 seconds. (why?). I press the mouse when I've realized what the scene was telling me, as soon as I register the fade-to-black and footsteps I get what you are telling me, and want to progress. Why do I need to sit there for 2 seconds wondering when my mouse will have any input on the game again, it doesn't add more story-telling.
I have auto-forward time to max, thought that might be related to this, but isn't making any difference. Dialogue slowdowns are disabled and so are dialogue paused. And somehow, this problem still remains. (text speed on max doesn't help either)
In no other H game have I ever consistently been tweaking settings in the options page trying to fix the pacing. They just let me control it myself. It's hard to explain why it feels off or what makes it happen, as I have just never experienced this before. In all other games I just feel like I naturally control the pacing and it always fits my pace perfectly. I haven't even used text-speed setting before this game.
I already thought the graphics in Hero's Harem Guild was the best use
of illusion graphics I had ever seen at the time of the prologue release, and now it looks 5x better.
It's clear to me that a lot of the time these last years have gone into improving your own skill-set.
Regardless of a discussion on the communication, time it took etc.
Stuff looks a lot better, even more importantly to me though, the sex scenes are now voiced,
which increase my opinion of every game that does that tenfolds. It just makes everything so much better.
The update reminded me off why I adore this game, and the characters.
However I have one question and one hopefully constructive piece of criticism:
Question: Why no scenes with Sunny? My favorite character. I realize it's related to chapter 1 plot somehow. Just my personal dissapointment.
Hopefully constructive criticism:
Bear with me, it's kind of hard to get my point across. Replaying parts of the prologue, I have realized this have always been the case in the game. It just didn't use to bother me, but after these 2 years playing other games than this one, it feels very jarring.
The game feels like it is forcing me to fight for progressing scenes. There are so many cases where I am just spamming my mouse, clicking like 10 times before It finally changes to the next scene. It grinds on my patience, and feels like padding out the time it takes to play what Is currently a pretty short (while high in animations and updates) seasonal update.
One specific example of what I mean: When MC grapples onto a beam in the dojo during the winter season right after the dialogue "This gift has become even better than I anticipated". The main animation of MC's face, then the grapple hitting the beam is paced reasonably, but then in the next frame when MC is sitting on the beam, we are stuck just looking at that frame for 5 whole seconds while spamming the mouse to forward to the next part. I had already registered the scene I am looking at within the first 300-500 ms. I don't need to be looking at it for 4.5 more seconds If I am not actively chosing to not hit my mouse because I am making the ACTIVE choice to look more at the scene.
Then we have a "..." dialogue, adding even more time and opportunity for us to study the scene anyways (not complaining about the ... dialogue, pointing out the forced 5 seconds is entirely uneccesary), and two more thought dialogue boxes (internal monologue) then also play with the exact same scene (no expression change, or scenary change). Again, I have to read 3 pieces of dialogue looking at the scene, I am not going to miss the hard work you put into the graphics, you don't need to force me to study it for 5 seconds.
There are sooooo many examples of this. And I don't even know the term for what is happening here. After Shana runs away at the start of the season, it fades to a black screen, and we can't press the mouse to go past that transition for like 3 seconds. (why?). I press the mouse when I've realized what the scene was telling me, as soon as I register the fade-to-black and footsteps I get what you are telling me, and want to progress. Why do I need to sit there for 2 seconds wondering when my mouse will have any input on the game again, it doesn't add more story-telling.
I have auto-forward time to max, thought that might be related to this, but isn't making any difference. Dialogue slowdowns are disabled and so are dialogue paused. And somehow, this problem still remains. (text speed on max doesn't help either)
In no other H game have I ever consistently been tweaking settings in the options page trying to fix the pacing. They just let me control it myself. It's hard to explain why it feels off or what makes it happen, as I have just never experienced this before. In all other games I just feel like I naturally control the pacing and it always fits my pace perfectly. I haven't even used text-speed setting before this game.
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