You must be registered to see the links
Hello everyone!
It's Peter.
I've thought a lot about reality and aiming scale of this update, and analyzed my mistakes with help of some of our supporters and other developers. All this time I failed to do what I want, and forced to do what is possible to be done in current situation. That made me very sad often, since output was also not big as I expected. Sometimes to calm my nerves I was forced to take few glasses of something strong (I'm not recommended this method to anyone). But thanks to some people - I was able to see what's wrong... it's my overconfidence. I made same mistake for too long - I want to make big updates, with a lot of content and fast... but then reality of budget hit me like a truck, but instead of find a solution - I tried to fight with this. That was very dumb and self-destructive strategy.
Then Yesterday with help of Burneracc and Maelion I saw those problems, and possible solution:
I'll make releases more frequent, but with smaller portions of content.
Working with more than
20k words from
5 separate scene branching is very exhausting. It's hard to focus on all of them without losing quality, since all of them require a lot of time and money to produce.
Fast Q&A:
- What it will mean exactly?
At first I planned to make 5 clients. Instead we will make 2
for this update.
- But why?
The answer is - focus. Spreading attention to 5 separate constructs - I saw, that I'm loosing focus, and sometimes we forgot about make in good, which is not how you all, my dear patrons and followers will want it to be.
- And what else You decided to cut?
Nothing. All those scenes will receive planned illustrations, and more than I planned to do at first.
- Will those events will shorter too?
On the contrary! Thanks less quantity of scenes we will be able to work more on those 2 events and increase their quality.
- So instead of 5 we will get only 2, and other content will be thrown to trashcan?
No. Those clients will be released in next updates. We want to give them more attention to create desirable and interesting events with them. This require a lot of time, efforts and money.
Usually income from project is major obstacle to make both quality and quantity of content. And long wait between our updates, and it's small amount of content - not help this project to increase support, which creates this hellish loop.
- What about other sides of project?
You promised us a lot of content and interesting game!
That's why now I need to make smaller and frequent updates. All other content (with story expansion, branches, strategy module, rebellion, etc) require even more money and efforts, and trying to make it now - will lead to very low quality of content.
For example:
Just to make good detailed map of Island with cities, and districts for 2-nd stage o game will require more money than we can get in half year with current income. If to do it cheaper - it will have trashy look too. I checked a lot of artists, who can make desirable maps, and they are not cheap, especially since we need more than 1 map.
- So those 2 client will be completed, and new clients will be whole new content, right?
No. We will increase amount of content in time even more. We will rework stuff that You, my dear supporters won't like, and will listen to what you want. It may give us great ideas. Also since right now it will be only demonstration of "reaction system" - it will expanded in time, which will open new possibilities for existing events.
- I don't want to support You, I don't like this approach!
Can't blame You for having such thoughts. I made many mistakes in past. Too many... but I'm trying to learn on my mistakes, and develop solutions. I'm too tired to be sad and angry from not being able achieve milestones and goals in time.
I hope You will understand such decision. If You have more questions - just ask.
With Love
Peter
--------