3.60 star(s) 14 Votes

Idontplay

Well-Known Member
Oct 30, 2017
1,195
1,657
Can't stop You from calling me scam, and won't even try.
Many other devs are more talented than me, and have stable teams. Support them, not me. Maybe someday, our project will be worthy of better opinion.
Peter, are you really answering to an user called TROL-o-LOL?
;)
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
1,839
3,526
Current release is concentrate on 2 small repeatable events, that will have different flow according to Your "character development" options. You will be able to see all dialogues/scenes in hour or two.
Neat, I'll give it a shot.
Sounds like you're going for replayability too, I like that.
Good luck~
 
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Reactions: PeterSnayde

Amahl Farouk

Well-Known Member
May 13, 2018
1,317
2,433
doesnt seem to be very much to do, I have been wandering from one to the other of the two playable npc events

is this just a little test release or something?
 

raska42

Member
Feb 16, 2018
250
278
Can't stop You from calling me scam, and won't even try.
Many other devs are more talented than me, and have stable teams. Support them, not me. Maybe someday, our project will be worthy of better opinion.
Based on a quick glance at your patreon, this is a casual/spare time project, and doesn't have a team doing full time work on it (unless that's outdated?). Assuming that's still accurate, it might be worth adding that to the thread's OP, might reduce the number of scammer comments and/or complaints about development speed. Even if it doesn't help, there's no cost and it's easy to do, so doesn't hurt you any.

Couple other suggestions:

Patreon: You may want to consider modifying your patreon tiers, they're about what most people would expect for full time development, not a casual/spare time project. Worth keeping in mind that most people won't want to pay $10/month for a small update a couple times a year. That means that your best bet for funding should be large amounts of low tier supporters, but many people won't want to donate at a low tier then still need to wait for s new version (if they're stuck waiting, might as well wait a bit longer for the free version). There's a reason most casual/spare time projects either have a patreon release date (for all tiers) and a public one (usually 1-2 weeks later, although ones with reliable monthly releases often just make the newest patreon only), or don't do delayed releases (many of those don't do any bonuses, thier supporters are just people who want to see the game continue that can spare a few $). It is of course up to you how to handle your patreon, just thought I'd mention this in case you see anything that would benefit yours.

Change-logs: Havn't played the new version yet (got distracted writing this), but based on what I saw on your patreon, the changelog you posted may not cover all the changes since the last public release. If you're releasing incremental builds to patreons, make sure you include all the changes in those in the public version's changelog. Making it look like you've done less than you have is pretty much never a good thing.

2nd Game: There are a number of other dev's here that are working on multiple projects. While there's probably an exception or two, the majority of them seem to consider it a mistake. The majority are also solo dev's though, might be different in a team setting, especially if people are constantly waiting on others to finish stuff so they can do their part (although placeholder writing/images can help with that some). Does seem like it could cause drama if people start noticing that they're regularly waiting for the same person to do their part on both projects though. EDIT: I saw stuff about Monocle being a seperate game, but this version is monocle? Obviously ignore this part if there isn't a second game.
 
Last edited:

PeterSnayde

Member
Game Developer
Nov 26, 2018
303
509
I feel like I softlocked myself, my mood's at -1 and I can't progress with both of the guys.
Mood right now doesn't affect anything in v6.

Peter, are you really answering to an user called TROL-o-LOL?
;)
Trols are race in League Of Legends universe, so why not?)

doesnt seem to be very much to do, I have been wandering from one to the other of the two playable npc events

is this just a little test release or something?
Yes, it's small demo release where new feature is presented. I want to know if people like it or not.

Based on a quick glance at your patreon, this is a casual/spare time project, and doesn't have a team doing full time work on it (unless that's outdated?). Assuming that's still accurate, it might be worth adding that to the thread's OP, might reduce the number of scammer comments and/or complaints about development speed. Even if it doesn't help, there's no cost and it's easy to do, so doesn't hurt you any.

Couple other suggestions:

Patreon: You may want to consider modifying your patreon tiers, they're about what most people would expect for full time development, not a casual/spare time project. Worth keeping in mind that most people won't want to pay $10/month for a small update a couple times a year. That means that your best bet for funding should be large amounts of low tier supporters, but many people won't want to donate at a low tier then still need to wait for s new version (if they're stuck waiting, might as well wait a bit longer for the free version). There's a reason most casual/spare time projects either have a patreon release date (for all tiers) and a public one (usually 1-2 weeks later, although ones with reliable monthly releases often just make the newest patreon only), or don't do delayed releases (many of those don't do any bonuses, thier supporters are just people who want to see the game continue that can spare a few $). It is of course up to you how to handle your patreon, just thought I'd mention this in case you see anything that would benefit yours.

Change-logs: Havn't played the new version yet (got distracted writing this), but based on what I saw on your patreon, the changelog you posted may not cover all the changes since the last public release. If you're releasing incremental builds to patreons, make sure you include all the changes in those in the public version's changelog. Making it look like you've done less than you have is pretty much never a good thing.

2nd Game: There are a number of other dev's here that are working on multiple projects. While there's probably an exception or two, the majority of them seem to consider it a mistake. The majority are also solo dev's though, might be different in a team setting, especially if people are constantly waiting on others to finish stuff so they can do their part (although placeholder writing/images can help with that some). Does seem like it could cause drama if people start noticing that they're regularly waiting for the same person to do their part on both projects though. EDIT: I saw stuff about Monocle being a seperate game, but this version is monocle? Obviously ignore this part if there isn't a second game.
I want to go to full-time with this project. Trying to make stable frequent releases. It won't be good to change tiers at this point. Should started page from this model. Now it won't be fair.
Work on changelog - Noted.
Monocle is part of main game. As I said - v6 locked to Monocle, since we need feedback of players if they like "Deviant reactions" system or not. Implementing it on whole game at once - will be very big step into darkness, if we don't understand if people like the system on smaller scale.
 

balabasuu

Member
May 17, 2017
291
237
Sorry for the indiscreet question ...:mad: Is there any planned pornographic content for this game?:(
Or did this game end up on this site by mistake?:D
 

Idontplay

Well-Known Member
Oct 30, 2017
1,195
1,657
No, they are planned, but not implemented due a series of unfortunately circumstances. For example the first hired artist quit the job without doing nothing but keeping the money; if I remember well.
 

laladon

Member
Aug 24, 2016
302
309
don't get me wrong peter, i like the game, especially what you showed with the demo before v6. i love the the steampunksetting, the art of the mainchar and the clothing system.

but less complexitiy is faster progress
less options are faster progress, when there are maybe "only" 2-4 possible options
less options in the leveling menu, you showed in v6, might be faster progress in the conversation developing
less option can also build a awsome steampunkgame like: https://f95zone.to/threads/detective-girl-of-the-steam-city-v2-01-clymenia-kagura-games.33596/ (for inspiration, in case you didn't know this game)

i look to the future for your game and look forward to it
 
3.60 star(s) 14 Votes