JAck 66

Newbie
Feb 27, 2019
59
9
Anyone else unable to continue the drunk storyline? I've been waking up the wasted Angela hundreds of times but she just goes to bed, no extended conversation.
I got same issue with you. Any clue how to extend Angela's drunk story?
Thanks
 

dbp5ca

Well-Known Member
Donor
Mar 13, 2017
1,004
821
I got same issue with you. Any clue how to extend Angela's drunk story?
Thanks
I restarted the game and got a chance to talk to her. After the talk however it went back to the same thing where I have to wake her up. I guess the initial talk is what was implemented but they haven't carried the changes to the rest of the story yet.
 

Anarial

Newbie
May 9, 2018
60
100
@SmokeyDots
So the 0.6b patch has fixed the two issues I'd noticed in the Restaurant (with the food reducing morale to 100 if over and Opportunities teleporting you to the office). Eating food there now correctly increases your morale above 100, but it also ignores the morale cap (I now have 313/180 morale!). Not really a major issue and I don't think it needs a patch, but worth noting for 0.7 perhaps.

Edit: Sleeping corrects your morale back down to the cap if you're over, so you can't rack up stupid amounts of morale and then coast through the week with it.
 

ZikarnKrais

Newbie
Jun 21, 2018
99
52
Not a huge issue but quick question, why are the chats sometimes inconsistent? Sometimes I'll get the option to talk about two or three topics with a person, other times, I can only talk about one topic.

What's it based off of?

To give an example: Angela's relationship stat is at 83, Ajay's is at 40. But when I talk with Angela, I get the option to choose two topics but for Ajay, I get the option to choose three topics. If it's relationship based, that shouldn't make sense, right?

EDIT: Also slightly an issue when I get the option to choose four topics to talk with Lara when she only has 3 topics that will give her a plus.
 

SmokeyDots

Member
Game Developer
Dec 4, 2017
168
348
Not a huge issue but quick question, why are the chats sometimes inconsistent? Sometimes I'll get the option to talk about two or three topics with a person, other times, I can only talk about one topic.

What's it based off of?

To give an example: Angela's relationship stat is at 83, Ajay's is at 40. But when I talk with Angela, I get the option to choose two topics but for Ajay, I get the option to choose three topics. If it's relationship based, that shouldn't make sense, right?
It's based off of relationship lvl the higher you go the more times you can chat.
 

Xor

Newbie
Game Developer
Jul 27, 2018
19
82
Probably missing something egregiously simple, but I am work level 4 and am not able to get an option while talking to Jack to hire Bailey. Advice?

EDIT:

Figured it out. Had to watch TV at night and Bailey comes out and talks to you.
 

Denis25

Member
Dec 4, 2017
293
198
One more bug:

Conversation with the waitress at the restaurant (it's more like a pub) where you can have a steak have "Opportunities" that lead to Grace opportunities conversation.
 

ZikarnKrais

Newbie
Jun 21, 2018
99
52
It's based off of relationship lvl the higher you go the more times you can chat.
Quick note: Need to update the chat counters in sleep.rpy to 1 instead of 0.

As a result, after the first day, you'll get one more topic than supposed to at the relationship level. At >= 40, you'll get 4 topics, not 3. And the same goes for other relationship levels.

EDIT: You're also missing angela_chat_counter in sleep.rpy

2ndEDIT: Regarding the change_rel method in script.rpy, I would recommend making another variable that is the total amount added (ie, change * relationship_multi). As it is, while the correct amount is added to the relationship, the text is showing the wrong number as you're just providing the change value, not the total value(ie, "Relationship + 1" when it should be "Relationship + 2")
2ndEDIT-A: You can also use the same change *= relationship_multi and then set rel = change + rel

3rd EDIT: In chat.rpy, for grace_money, you have an extra "jump chat" where it shouldn't be, it's bypassing all the relationship level checks, effectively giving you a free extra topic. Same with the photography topic for everyone. And other topics as well.

4th EDIT: This may be just me, but I'm of the opinion that the scripted conversations (ie, Izumi about Byron being about to be clubbed, Lara asking you for help with the assignment, and Ajay inviting you to the gym) should also set their respective chat_done = True.

5thEDIT: For chat, in a topic, would recommend setting elif for people below the first person (ie if talk_person == "lara" elif talk_person == "angela"), that way the code doesn't bother doing the other checks once the first match has been found (ie, it's Laura, no need to check if it's Angela too).
 

AGoodDay2Die

Member
Feb 9, 2018
492
569
I can buy the boat but doing so deducts the same amount from my Money as buying the Chiron does: $1.5 million. That's a helluva surcharge on a $50,000 tub!
 

randomname42

Member
May 30, 2017
140
339
Update to 0.6b fixed hopefully everything. Just extract it to your game folder.
Looks like a case of swapped function calls in baileytvweekend.rpy were missed. Lines 1282-1283:
Code:
    $bailey_r = change_fear(bailey_r, 5)
    $bailey_f = change_rel(bailey_f, -10)
Thanks for the quick bugfix release.
 
Jan 12, 2019
53
123
That is a really large mechanics split these kind of things actually require a lot of work because I have to worry about other story progression lines as well. It is planned, but Angela is currently linked to both Olivia and Bailey Events, Once these are done... Maybe... These kind of things also take a massive toll on coding work and take away from story progression which it seems like is what most people want.

Honestly the times that I do a large amount of branching and or mechanics changes which take the most time, I usually get the most complaints... So...
Honestly, I'd be happy with her making some kind of progress over her "issues." That'd probably clean up a lot of the dislike. Something to stabilize her more.
 
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Nikira

Bad Member
Donor
Jan 6, 2018
215
328
Game crash & close:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/SwimmingPoolController.rpy", line 111, in script
call screen bailey_pool_screen
ScriptError: could not find label 'bailey_pool_sex'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "X:\Games\HighRiseClimb-0.6a-pc\renpy\bootstrap.py", line 313, in bootstrap
renpy.main.main()
File "X:\Games\HighRiseClimb-0.6a-pc\renpy\main.py", line 513, in main
run(restart)
File "X:\Games\HighRiseClimb-0.6a-pc\renpy\main.py", line 139, in run
renpy.execution.run_context(True)
File "X:\Games\HighRiseClimb-0.6a-pc\renpy\execution.py", line 876, in run_context
context.run()
File "game/SwimmingPoolController.rpy", line 111, in script
call screen bailey_pool_screen
File "X:\Games\HighRiseClimb-0.6a-pc\renpy\script.py", line 875, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'bailey_pool_sex'.

Windows-7-6.1.7601-SP1
Ren'Py 7.1.3.1092
High-Rise Climb 0.6a
Fri Mar 22 19:14:55 2019
Fixes:

Update to 0.6b fixed hopefully everything. Just extract it to your game folder.
 
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Bagger288

Active Member
Jul 11, 2017
946
615
Well, this is a pretty good game, but quite buggy. I ran into countless typos, one crash, and several inconsistencies - yet my main gripe about the game would have to be the progression. There's a surprising amount of content, but all of it is deep down some lanes, while other characters are dead ends. In particular, the content that requires work and body levels over 3 and over 50k of money are ridiculously slow to grind to, and the only hint that there's content at all is that those levels can theoretically be reached (the opportunity system breaks early on). The relationship stats also progress a bit too slowly, with many +10's triggering only after reaching 100. Beyond that, I'd say the fear system needs work - the stat is difficult to raise, but raising it actually removes some content like hypnosis instead of being rewarding.

I think the game could really benefit from a better hint system - including capping relationships with unimplemented girls at 10 - and from more early-game content, so that the restriction on reaching promotions would be opportunity cost instead of grind.
 
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3.90 star(s) 111 Votes