I've tested a few ways to reduce everything down, and they have been relatively successful.
I could probably cut a lot of things down and achieve something similar, but obviously, everything will be less pretty/smooth.
I'm not nearly as big as a lot of other developers out there(in fact, I think I'm one of the smaller ones), so I have to do
everything by myself. Writing story, scenes, characters, then designing them, Posing, Lighting, Purchasing assets, rendering, bug-testing, scene and dialogue editing, UI, and many other things are the process that goes through every single release. All of this is done on my spare time.
So even if I can do the same animation in about 1/10th of the time, it will still take a lot of actual time I have. I considered using a render farm services outside, then I realised that I need some "Kaching" to make that happen(they are quite expensive). So, that's not a possible option for me.
"Well, just don't do animations, then?"
One thing that I always find myself lacking is the ability to portray a good sexual encounter. This will most likely help fix the issue since it will help a lot in terms of how much each impact each sex scene had on the player.
Animation also makes a certain aspect of the character come to life, especially if they're done well. Plus, I genuinely think that this will make the story better in a lot of ways. Since my plans for animations are not only for sex scenes, but also for some really dramatic scenes in the game as well.
Here are the comparisons :
30 fps / original (I can't post at the same size due to upload limitations)
15 fps / 4 seconds
30 fps / 2x speed
I want support from others, so I had to make something really good, compelling and interesting. I don't think I've quite achieved that yet, so I
need to improve. My vision for this game is big and I need a lot of help to get there. I always make sure to give everyone as much as I can, since I believe that this will help me achieve my own goals, too.