I'm sure this will make someone's day, you're a Saint!It's a perfect save file.
This is a backup just in case.
Use it if you want.
I used the default name, got all the events and photos, and played all of Yumiko's minigames.
The first woman I met on the plane was Yvette.
Mod used.
In my last note, I promised to report how I made out. First I put my arms around Heather. Then I pecked her on the cheek. Before you know it, I got to first base.ive been having this issue here and there in the latest version. Seems to resolve itself eventually, just might need to skip sleeping for a night!
can you please compress v0.2.3.2 Beta?Holiday Island [v0.2.3.0 Beta] [darkhound1]
Original Size: 1.59 GB
Compressed Size: 1007 MB
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Haha, very funny commentPlease integrate the German language with the next update. Thank you !
Yes, I've done both, but still cannot trigger it, I'm running out of options :/Eva photo shoot too ? (from Joy Desire&Wish mini quest game released in version 0.2.0.0)
Edit: I don't remember the minutia of Jennifer photo shoot but if you completed everything from prior versions it should trigger without trouble.
I don't know.Yes, I've done both, but still cannot trigger it, I'm running out of options :/
This was fixed in 2.3.2, did you apply the new patch?Bug report: if you go to sleep at 2:30 or later, f ou got an appointment for the next for example with Jenifer, you will receive a message that you missed the appointment
You are suggesting something like M: 1 of 17 visible in the phone? Meaning you have collected 1 of 17 possible images, with 17 of 17 telling you are done. I can see the user value in that, but am not sure it is a good idea. As this is already one of the slowest things in the game maybe it is not a great idea to add more things to do to it. But I have no idea of the code behind it. Maybe Darkhound thinks it is easySome of the scenes marked M are collected over multiple times. However, it is not displayed on the outside, so you need to check it. How about making it so that you can see it on the screen?
Since what's behind is just a collection of single images, the benefit would be really small.You are suggesting something like M: 1 of 17 visible in the phone? Meaning you have collected 1 of 17 possible images, with 17 of 17 telling you are done. I can see the user value in that, but am not sure it is a good idea. As this is already one of the slowest things in the game maybe it is not a great idea to add more things to do to it. But I have no idea of the code behind it. Maybe Darkhound thinks it is easy.
Load the character, load the possible images, check against each if seen...You are suggesting something like M: 1 of 17 visible in the phone? Meaning you have collected 1 of 17 possible images, with 17 of 17 telling you are done. I can see the user value in that, but am not sure it is a good idea. As this is already one of the slowest things in the game maybe it is not a great idea to add more things to do to it. But I have no idea of the code behind it. Maybe Darkhound thinks it is easy.
On my laptop viewing Amy takes about 4 seconds in 232. About half of that is task unresponsive time on W10. Optical measurement that, nothing more advanced. I admit I have an oldish laptop with 4GB main and 2GB GPU memory. I am running in 1280x720 and have never seen any graphics problems.Since what's behind is just a collection of single images, the benefit would be really small.
From a performance perspective, it shouldn't be much of a problem, since it's not the code that's the problem, but the buffering of all the images. With the latest update to 0.2.3, the loading time for the achievment page has almost been cut in half compared to how it was before.
Maybe when I'm really bored, I will add something to show the numbers, but it's definitely not a priority on my list.
Just out of curiosity, how long does it take for an average girl's achievement page to load in your pc?
On mine it's definitely less than a second now. For Amy and Yvette, it's maybe a little more than 1 second, but not much.
In older versions, loading time was about 50% to 100% higher and in addition, now once you can see the images on the ui, it's also responding to input. In older version it took another 1 or 2 seconds after loading until it became responsive again.
What would be interesting to know for me too, would be how Amy's "event page" loads. Is it any better/faster?
Because for her events, additional small preview images are added to the game, so the interface doesn't have to load the high res images any more.
I stopped working on that idea, since on my system, the performance improvement is so small, that it's not worth the effort.
Unfortunately I haven't found a way to measure the duration for building a screen in renpy.
Completely agree with that. I am prepared to live with a lot slower phone when we get some new stuff. But again, Darkhound has already concluded that himself even before we did.Load the character, load the possible images, check against each if seen...
Nope. Not easy.
EDIT - Yeah, too late. Trying to save DH some thought process because I want the lab more than a faster phone screen![]()
Improve hacking her monitor implant.How to level up this?
Nice work, keep it up, its very good for firstLet the roasting begin. My first render. Now where near Ducky and Darks skills but I like itMeet Ashlyn. Faye's friend she took to dinner while back in the UK.
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