the next person to comment about how long the update is taking gets a sarcastic spongebob meme
do not test me i have chosen violence
do not test me i have chosen violence
Ask Jennifer how to change the weights.Hi Guys!
i have a problem with faye
following the guide I should be able to unlock the shower in the gym after having trained it
love is at its best, but in the end she goes to shower alone
How should I do?
I don't think it changes anything. Of course if you're trying to get a specific scene like a visit to a girl's room, then they have to win. Same if you want a girl to have a gold trophy.I always make lose whoever "cheats" in bikini/wet shirt contest, it is a good idea or doesn't change anything?
If she goes to the shower you need to wait for half an hour. Do't go back to the main area.Hi Guys!
i have a problem with faye
following the guide I should be able to unlock the shower in the gym after having trained it
love is at its best, but in the end she goes to shower alone
How should I do?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 962, in event
return handle_click(self.clicked)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 897, in handle_click
rv = run(action)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 313, in run
new_rv = run(i, *args, **kwargs)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 769, in load
roots, log = loads(location.load(filename))
File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Holiday Island 0.2.3.2
Fri Mar 26 02:31:03 2021
The solution has been written about many times...How can i solve this?Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 3518, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\transition.py", line 47, in event return self.new_widget.event(ev, x, y, st) # E1101 File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\screen.py", line 714, in event rv = self.child.event(ev, x, y, st) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 962, in event return handle_click(self.clicked) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 897, in handle_click rv = run(action) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 313, in run new_rv = run(i, *args, **kwargs) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 320, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 769, in load roots, log = loads(location.load(filename)) File "C:\Users\ferra\Music\g3d\g\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Holiday Island 0.2.3.2 Fri Mar 26 02:31:03 2021
I read the guide ... i already talked to jennifer, i change the weights to faye, but in the end she goes away
Did you also follow Ramirez™'s advice?If she goes to the shower you need to wait for half an hour. Do't go back to the main area.
She will send you a text with a picture.
thanks. Im didn't know i needed to do this . sorryThe solution has been written about many times...
https://f95zone.to/threads/holiday-island-v0-2-3-2-beta-darkhound1.3782/post-4321512
I am interested in how you know, or think you need to recommend to others, old saves might not work after this update?I recommend you all to start a new save after this update - old saves might not work after this.
Not following the recommendation to make savesI am interested in how you know, or think you need to recommend to others, old saves might not work after this update?
The Developer Darkhound, states that save files work fine from version V0.0.8 onwards.
V0.0.8 was a long time ago, and he has not needed to change the save file such that the previous version save files would not work.
Also, this is stated in theYou must be registered to see the links...
Is the update going to break save games?:
0.2.3.2 beta --> Save games from 0.0.8 and later can still be used. Earlier saves are no longer supported.
0.3.0.0 beta --> same as for 0.2.3.2
So I will not be following your recommendation.
I would say starting again from the beginning is a good idea, as things have been updated and changed in the game, which you may like to see, and enjoy playing a second or more time around.
The way I look at the term New Save is new, fresh, starting again, so with a new game.Not following the recommendation to make saves? That's really odd. Making saves is always a great idea.
(but not for the reason stated, that you don't expect them to work in the future)
There we are in total agreement. I usually save the entire previous version and do a complete new install for a new release. As far as I know it has never happened to Darkhound, but I have seen some bad problems with renpy runtime changes for other games.The way I look at the term New Save is new, fresh, starting again, so with a new game.
Keeping copies, or backups of your main save file/s is defiantly a thing all should do, and a great idea.
Making backup/s before you start the next update is a good thing also.
But that's not what is being said in this statement and recommendation I was replying to, or if it is then is badly worded.