Well, to start things off, I'm personally not too worried about items that have learnable skills that aren't visible in their description. While some could be useful, it's not game-breaking if I don't know them all, especially since I don't even use all possible item types to begin with. Might be useful for people that are genuinely interested in learning everything there is to learn about this game though, especially whoever wants to mess with the hardest difficulty.
Speaking of, the game doesn't explain those difficulties at all. Is it "Very Easy - Easy - Normal - Hard"? Or is it "Easy - Normal - Hard - Very Hard"? I generally like to play these games on normal myself, whatever that is, but with this one, I have no idea... I also have no idea what difficulty even does in this game, exactly.
Moving on.
I've already stepped into the Abyss dungeon several times now actually... but I was way under-leveled when I started, so I had to be careful about fights, and on top of that, the place drains Stamina and Satiety like mad. Like holy crap, they go out stupid fast and my Shiro has 630+ Stamina at this point and 550-something Satiety. Mining and cutting trees there drains things stupid fast... It does give a LOT of experience, but the fights have to be managed a tad carefully, even with Shiro having 6000+ attack and being able to double Aura Spam and delete mooks fast. It's also tedious to need to constantly heal her between fights, because Aura spam... Most problems pop up when, for whatever reason, Shiro glitches out and doesn't do her second attack. I'm not clear what's causing that. I think it might be an interaction with the passive from the Individualist tree that also gives a chance for a bonus action... but I'm not sure. Especially since it does kick in at times and lets Shiro start the battle with 3 actions. Or maybe it's the use of instant action skills? Ugh. Too lazy to figure it out tbh.
Speaking of party stuff...
The Party I run is Shiro - Lueme - Mamo - Nyaika. I'll put this under a spoiler, because it's quite a bit of rambling.
Moving on again. Future Fragments. I got one from beating the Daemon, and another from beating the Founder of Stelights in the Tower. I have no idea if either of these respawn or if going through their MDs to the end has chests that might grant these... I'll have to look into that. Would be interesting, because adding more skill trees to various companions can make them stupid broken in various ways, especially since the Basic Stats tree lets you use all weapons and armor like Shiro can with some investment. Commander and Witch Trees for everyone! Seriously some of the best trees there are.
As for Tanika, while I got her pretty late, as far as I can tell, you can actually get her fairly early on. You need to have, I think, 3 elven lumberjacks and Myrtle Forest unlocked, and the event for her triggers. I think you also need to have Mirrot unlocked and the Trade center built up before it can trigger. Dunno about any story progression conditions though. Either way, considering that once you really get going with Farming you basically have Infinite Money, with some patience, you can have infinite Potentiality even without crafting any.
I can't craft any btw. I think the key ingredient for it, the mind stuff, is in the Black Garden. XD Philosopher Stones are oddly cheap to make, gotta say. Not sure what the deal is with that.
Finally, we loop back to crafting.
I still think that it was a poor choice on the Dev's part to basically lock all the Legendary craftables at the point in the game where you don't have much to use them for. Sure. There's the "Temple of the Seal LvL 90 recommended"... but you need to go IN there to get the key stuff ANYWAY, and then you have some extremely obscure hints on what to do with any of the stuff involved. By the time you figure anything out, you'll be capable of clearing the dungeon anyway tbh.
Either way, the hints don't help much. Not just the ones in the "Nonexistent Equipment Notes", but also the ones related to Abyssal stuff in general. Like. The ore tells you that it absorbs all elements. And then the tattered note you find about it also tells you to combine it with high element stuff and something else that's mangled. Thanks game. I didn't guess that already. It's not like there's a bajilion permutations I could try or anything...
He should have left the Inspiration system work at least for the mats. It doesn't make sense that it DOESN'T work tbh, because the whole idea with Inspiration is that you have stuff and Shiro things about how to use them in between doing other stuff. You'd think she'd get an idea about how to bash Abyssal Ore into a usable ingot of some kind sooner or later. But nope. Dev apparently thought that's too easy for some reason.
Either way. I expect that newcomers to this game would appreciate at least having the option to reference a list if they get bored of trying to bash things together to see what may or may not work. Maybe I'll try looking at the game files myself to see if I can dig up anything. If I have time. Dunno this week. Pretty busy IRL.