True but depending on the Cameras Field of View and LOD Distance you can get much much better results that haven't to hide from offline rendering the problem is only asset quality and a fast enough GPU and overall a good Streaming system which backs your Engine.
5 characters on screen at once should be no problem todo stable not with complete complex hair of course on most system these days.
Improved the Hair result in Light context best i could get out of it so far with this kind of character she is heavily abstracted has no real age because of her simplicity in abstraction and assets failures.
That skin result is totally abstract currently, i gonna change this and make everything more consistent in illusion game mod style
Hair rendering is a real problem to get sync on the reflection probe side without looking strange also the hair asset is so low quality to begin with as well.
Really that 20 GB space requirement is a joke currently for most assets i can totally not understand it VAM at close FOV does much better and is just 8 GB
And also Honey Select at roughly those same 20 GB does better i have to really closely check this something feels really wrong.
At the Visual quality i get out currently of PH it could be way smaller then this 20 GB it would be a total space waste for the current rendering result at 4K it makes 0 sense from the asset low quality output render result side.
When i got Illusion game mods results i could have understood it but not what i currently see and render out in this test.
Ariel showing you her heart
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Sitting on the Edge
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look at the texture results that is awe full as it can get, totally inconsistent
it looks like as if the streaming would fail, you could think that.
Just to remember The ADAM Demo was done by Unity Labs with Unity 5.4
PH 1.4 is based on Unity 5.5
Honey Select = Unity 5.3
I almost starting to cry
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She at least looks 10x better then the overall environments, i never saw such inconsistent render results it's pure crazy.
the floor looks like nothing i saw before, you could even use a solid color instead of any texture at all.
VR Kanjo had a floor texture at least this is impossible that must be Bugs what i see currently really bad bugs in the Mod state causing the Streaming to fail heavily.
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i have to check several things so many stuff could go wrong here i saw others also writing they had problems in the hongfire forums with the quality but this is ridiculous.
This is totaly broken somehow
Even if it would be a Console Port (which illusions doesn't develops for) it should look much better
Rendering looks like 3D Floor Planer back in the 90s
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even with lightmaps the rooms look dull not a main enviroment i want to work on i prefer no outside disturbance like Illusion Game Mod
so here is my current result of the current Mod state very unhappy with it compared to what Illusion Game Mod showcases but this will be my start to Hunt for his results or better hunt his results but giving them my own ideas
She is gonna define everything, my first try into Japanese Humanoid Doll abstraction into realistic light based on illusions abstraction and Engine based on Unity.
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I call her Project Ariel for obvious reasons
One of the best quality Default cloth assets, they are really rare in this mod
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i think that 200 fps is wrong some strange stuff happened on the Mod layer in terms of the slowmotion system and i think it got stuck and suddenly i see this skintexmod symbol jesus the hell is this all unstable.
i was just saving character and cloth and this Flashbangz guy even Watermarked this with his name on the Card thumbnail capture i had to lough really good ,that Flashbangz guy seems to be a major asshole his writing style is freaking me out and that he tried to infect all his patreon users with a Bitcoin miner shows what he is really upto.
These GUI possibilities are really awesome never saw such crazyness in any Unreal Engine based game
you really see how much they learned from Mobilephone interfaces loading all kinds of crazy things on android as inputs
and this gui has the typical touch and swipe so awesome being not bound to just 1 interface based on flash but having total control of multiple different overlays at the same time, that feels so powerful the skintexmod ui seems to be parented to a specific bone as a clickable popup how crazy is that
Though some should really develop their interfaces with usability in mind PHIBL needs a major overhaul in those regards also the GameChanger overlay works way different in interaction then the others it's a wild mix of input and behaviors also scrolling in some of them is problematic they don't block the camera
Interface mania
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Though of course a much better path would be something like SkyUI it is the major UI combiner example of different mod developers into 1 consistent interface System
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