2.70 star(s) 15 Votes

smoke7517

New Member
Oct 24, 2021
9
5
There's a forest-tentacle dungeon that opens up later. A few side-rooms have trees that, when interacted with, give the fruit (and also should drop seeds if your gathering level is high enough)
I see, and then how can I get to the next dungeon? (I'm already in 5th semester and don't know how can I get to the next dungeon).
 

hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
I see, and then how can I get to the next dungeon? (I'm already in 5th semester and don't know how can I get to the next dungeon).
The dungeon itself is in the field areas outside of the school. I think the unlock for it is a field spell you get from attending the homeroom course enough times to meet everyone and get a questline there. It's not very well-integrated into the game at the moment (the entire homeroom area needs updates to fix it up, especially the underground section to make it into a more interesting/real base.)

Once you have the field spell you can use it near some cliffs to climb up and reach the dungeon. It's still incomplete (no boss, dungeon's puzzles are incomplete) and might have some bugs, so be sure to save before entering!
 

smoke7517

New Member
Oct 24, 2021
9
5
The dungeon itself is in the field areas outside of the school. I think the unlock for it is a field spell you get from attending the homeroom course enough times to meet everyone and get a questline there. It's not very well-integrated into the game at the moment (the entire homeroom area needs updates to fix it up, especially the underground section to make it into a more interesting/real base.)

Once you have the field spell you can use it near some cliffs to climb up and reach the dungeon. It's still incomplete (no boss, dungeon's puzzles are incomplete) and might have some bugs, so be sure to save before entering!
Thank you so much, I like this game!
 
  • Like
Reactions: hgameartman
Jul 21, 2021
91
41
I've done the final attendance section of the "Fire: Flame Burst" class twice now and yet it still shows like this regardless of how many times I go through it (And yes, I already did the "go into Flame Elemental training room three times" side quest already in case you're wondering):

I hope that this is fixed in the next release, if not fixed in the current version, just thought i'd report this issue and before you ask, no, I am NOT joking around here. Hell, i'd be willing to record a speedrunned video and post it on my Pornhub account if need be for proof. Fortunately it still registered as 100 and/or beyond it seems for some strange reason on the report card, of which i'm relieved of:
 
Last edited:

hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
I've done the final attendance section of the "Fire: Flame Burst" class twice now and yet it still shows like this regardless of how many times I go through it (And yes, I already did the "go into Flame Elemental training room three times" side quest already in case you're wondering):

I hope that this is fixed in the next release, if not fixed in the current version, just thought i'd report this issue and before you ask, no, I am NOT joking around here. Hell, i'd be willing to record a speedrunned video and post it on my Pornhub account if need be for proof. Fortunately it still registered as 100 and/or beyond it seems for some strange reason on the report card, of which i'm relieved of:
I'll test and see what I can do to fix it! Several classes were having issues and I must have just missed this one.
 
Jul 21, 2021
91
41
Alright, thanks a lot! :) Also, according to what i've heard above, the "Energized Fruit" can be obtained in a "Tentacle-Forest" dungeon that is connected to the Home Room somehow, though I still dunno what conditions it needs to be unlocked though of course... Regardless, I REALLY hope that yuri romances are possible in this story, since i'd be severely disappointed if there isn't, honestly... DX The yuri kisses that Anya gives to Olivia make that prospect look probable though, I just hope it really does exist, the same goes for other potential yuri romances, such as one with Eliana for instance, I REALLY do... T_T Even futanari would be acceptable, as I usually refer to it as "advanced yuri" and ever since I saw Anya make the Futanari potion, i'm hoping that the "completed variation" of said potion allows for a permanent effect so that Olivia can become a permanent futanari since i'd absolutely LOVE that, being very dead serious here...! <3 <3

Also, i've reached the point where the MC can visit Eliana's home after her hours in the library are over AKA at night and there are options for "Requests" and "Gifts", i'm wondering what kind of gifts that Eliana would like so that the MC can deepen her relationship with Eliana further. :3
 
Last edited:
  • Like
Reactions: hgameartman

Xhak

Member
Dec 24, 2017
286
404
I will eventually be able to go back and redo the worst artwork, but as a solo developer I have to manage my time or nothing will ever get done. New artwork has to be made as well, both for interesting new events as well as to improve my own skills so the revamped artwork is better than the old.

The art isn't priority.
Real priority with this game is that it's not very engaging. There is not a lot of direct impact between each class and character's abilities, maybe there is later but early classes is just boring dialog that player slogs through over and over.

everything in game should be either interesting, fun, or serving useful purpose some way. farming for gold to earn big weapon is boring, but being able to win easier and feeling achievement for having best weapon is payoff for time spent. the classes is just a tedium to deal with but really is not interesting for player.

you has so many great ideas and features, but i never can get far enough into the game to really access them without becoming too bored to continue. this is sex game. it needs to be sexy, not feel like working a job.

i am not saying it is bad game or bad idea, but it might be better to have "go to class" be door option to teleport player to class and view dialog needed ... and it is easy to have "class was boring today" option and only show actual classroom content that player needs to know to play game.

that is general issue with this game. it cannot decide what it is. it wants to be a slice of life simulator, so it has player doing lots of mundane chores step by step like "real life" but it also wants to be magical supernatural action game with fighting and alchemy and all that but it also wants to be smut game with dirty dirty dirty things

it can have elements from those things, but i really think you should make "life simulator" part MUCH less invasive so player can focus on magic and fucking.
 

Frurose

Member
Nov 7, 2017
347
229
@hgameartman (and the forum in general)

I honestly don't mind the artwork,
The balance between relationships, classes, fighting and sex is way off. The classes are a grind and that is ok, and the relationship stuff is another type of grind, also ok, but could use better indicators on what to do next. The fighting can be a welcome break from just grinding classes, but the sex in this game is just not off setting the grind.

The one thing that I think would help is to remove the penalties for the sex events in the tavern. The weird stamina based limits to sex just take away from something that should be a welcome break from classes or dungeon crawling. I do remember from an earlier post about these sex events was that the stamina will eventually be high enough to make these scenes better. A good bit of time has passed and I feel that this (current system) should just be turned off until such time that the game has progressed to that point. Let her get railed all night if she wants, no health penalty or stamina limit, just the loss of the time period when the player has had enough. If this change would make prostitution too much of a money maker, then reduce the money paid out.

On the subject of sex scenes I would like to see added: A glory hole in a bathroom, with or without payment. Some groping by students when wandering, especially at night. A way to get some bonus financial aid. A way to make up for a missed homework assignment. Some more help from the gym teacher. Guy from outside (or inside) the tavern gets her to give him a BJ outside (or inside) in the shadows, hopefully no one will see her. Get too drunk and a random monster or student might take advantage while she is walking back to the dorms.

In the end, developing a game is tough and this is a big game. You gotta work on stuff that keeps you interested while making sure you cover all the future variables that you will need. I wish you luck and inspiration and I will continue to do so through the development of this game. Thank you for all the hard work.
 

hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
Thanks for all the feedback!
Originally, the plan was to have the game's core loop tie together the life-simulation part with the combat part.
That is to say, classes give a steady stream of stats and skills, as well a steady growth of stats from clubs and jobs. Jobs were required to get money for classes, which gave new skills and focused stat growths.

Then, you can use those growths on combat. Over time, the idea was that the growths in stats would gradually make it so you had more free time (higher-level jobs that gave more money at a time, better stats letting you finish assignments in one go instead of multiple, etc etc)

Before I could really work on these sorts of things though, the game ran into a variety of issues, starting with the fact that combat just... wasn't working. There was no reason to do it, the enemy design and dungeon design wasn't fun, etc etc.

I spent a lot of time trying to work through this (and still am, as I'm not happy with it yet). With things like better enemy design, crafting and gathering systems (to give a purpose to dungeons and enemies in general), equipment upgrades, etc etc.

Then more issues cropped up. Map sizes were far too large, and I stubbornly didn't want to fix it because I knew it would be many, many hours (in fact, I think it took 5 months of part-time development recently for me to fix most of them)

Gamebreaking bugs cropped up (a result of my inexperience with rpgmakers engine and lazy coding) that required extensive reworks of systems. This required several full rewrites of systems such as the classes system, assignment journal, crafting, etc. Also ongoing.

The massive lack of direction was also a glaring issue I begun to take steps to fix (the revamp of the assignments journal was primarily inspired by my desire to begin using it to track relationships and potentially other important things as well) I also wanted to begin implemented the main storyline into the game, and also sneak in some nice, fun and sexy events into the first few hours of the game!

All the feedback will certainly help me to fix up these issues and more. I know the art isn't the only thing I need to work on, but as it is a major reason why I started the project I do also want to work on my art skills still as well.
 
Jul 21, 2021
91
41
I know this is an "out-of-the-blue" thing to ask/say, but if it isn't done already, I REALLY do hope that there's a permanent, fully-functional futanari option for the FMC (short for "Female Main Character" obviously) Olivia since Anya's incomplete potion scene really excited me and i'm hoping that the "complete" variation of it may have a permanent Futa effect if not the refined version of it having it. Again, I know this is odd to ask, but there ARE people that'll be asking about it regardless and as such I figured i'd ask about now so that it's out of the way and besides, it's been a burning question in my mind lately and if you can answer it then i'd greatly appreciate it since if it's already planned then i'll be VERY HAPPY about it being there for Olivia, seriously...! <3 <3
 

hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
I know this is an "out-of-the-blue" thing to ask/say, but if it isn't done already, I REALLY do hope that there's a permanent, fully-functional futanari option for the FMC (short for "Female Main Character" obviously) Olivia since Anya's incomplete potion scene really excited me and i'm hoping that the "complete" variation of it may have a permanent Futa effect if not the refined version of it having it. Again, I know this is odd to ask, but there ARE people that'll be asking about it regardless and as such I figured i'd ask about now so that it's out of the way and besides, it's been a burning question in my mind lately and if you can answer it then i'd greatly appreciate it since if it's already planned then i'll be VERY HAPPY about it being there for Olivia, seriously...! <3 <3
I would like to do a permanent version sometime in the future, but it likely wouldn't work 100% with all the scenes and artwork currently in the game. It would likely be a magical version that pops up during events and perhaps randomly and uncontrollably in that case.
 
Jul 21, 2021
91
41
Ah, I see. As long as it works for Olivia's potential girlfriend romances such as Anya and Eliana then I have no problems with it disappearing elsewhere during non-related h-scenes, being able to impregnate either of them would be so damn fulfilling. ^-^
 
Last edited:
  • Like
Reactions: hgameartman

hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
What's button to attack?
I can't attack enemy
Should be listed at the bottom of the screen during combat. You gain new skills by attending classes, and then have to assign them in the skills menu outside of combat (which doesn't have a nice UI yet so it's kinda annoying).
Default physical attacks are, I think, S now, but they're really weak.
 

Farles

Newbie
Jun 15, 2021
32
67
Should be listed at the bottom of the screen during combat. You gain new skills by attending classes, and then have to assign them in the skills menu outside of combat (which doesn't have a nice UI yet so it's kinda annoying).
Default physical attacks are, I think, S now, but they're really weak.
Thank you,now I can finally escape this dungeon nightmare
 
  • Like
Reactions: hgameartman

hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
Game_9Us2EaPZH7.png



You don't have permission to view the spoiler content. Log in or register now.
- -
 
  • Like
Reactions: International
Dec 3, 2020
152
154
The walking throu the school is like smoking weed, being drunk and getting punched in the face. I barely know where i am going and i end up in dead end or the same place again and even in the chance i end up somwhere i dont know whats the point or why i am here. 9/10
 
2.70 star(s) 15 Votes